Ok saw it oh just curious what do you use sharp develop for server.exe built or do you use Microsoft Visual C# 2005 Express Edition cause i made my svn 81 server.exe with Microsoft Visual C# 2005 Express Edition complies find but i notice that yours is 552kb and mines is 628kb is there a reason for this just curious . and if you put mouse over yours reads 2431.36524 mines reads 2431.32043 is there a difference or it this way.
Also just tryed yours i get this error
CODE |
RunUO - [www.runuo.com] Version 2.0, Build 2431.36524 Core: Running on .NET Framework Version 2.0.50727 Core: Optimizing for 2 processors Scripts: Compiling C# scripts...done (cached) Scripts: Compiling VB.NET scripts...no files found. Scripts: Verifying...Error: System.Reflection.ReflectionTypeLoadException: Unable to load one or more of t requested types. Retrieve the LoaderExceptions property for more information. at System.Reflection.Module.GetTypesInternal(StackCrawlMark& stackMark) at System.Reflection.Assembly.GetTypes() at Server.Core.VerifySerialization(Assembly a) at Server.Core.VerifySerialization() at Server.ScriptCompiler.Compile(Boolean debug, Boolean cache) at Server.Core.Main(String[] args) This exception is fatal, press return to exit
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now the svn 81 i made works fine.
I use microsoft visual c# express 2005. rev 81 runs fine for me.
You probably just need to clear your script cache. You should do this manually whenever you replace the server .exe since it doesnt figure out that it needs to recompile.
The size diff may be due to differences in optimization settings or perhaps you are compiling with debug.
Script Cache wheres that at lol?
Ah ok you mean clear cache on tools oh and it complies now but i dont think i do mines in debug mode heres a link tell me if this video is the right way cause thats how i do all my svn server.exe
http://ddshard.zeeblo.com/tutorials/runuo/...ompilecore.html QUOTE (Erica @ August 28, 2006 10:18 pm) |
Script Cache wheres that at lol? |
the files in Scripts/Output in your RunUO folder. It is where the compiled version of your scripts is put.
yeah, those instructions create a version of the server with debugging code added in. The version that I post is a release version. That is the difference in length.
If you select Build Solution (F6) instead of Debugging (F5) you will find the release .exe in the bin/Release folder
Ok so it is best for those of us who have no idea of what you and artie are saying should wait? till runuo2 final is out?
We got our shard switched over but had run uo 2 ver 1 and wow buggy badly..so we switched back to runuo1..for now...
I just want to have a stable shard for players..
QUOTE |
The one you download from RunUO forums section is RunUO 2.0 Rc1 thats in beta mode and has lots of bugs meaning the RunUO 2.0 svn 80 is the latest as things go by the svn number keeps going up and if the number let say like it was 78,79, an now 80 it gets bugs fixed which RunUO 2.0 Rc1 hasnt been fixed hope you understand what i mean. |
should I dl RunUO 2.0 svn 80 and see if will compile with what we have?...or wait.
I would go ahead and try the svn 81. Erica was just asking about actually compiling the server itself, and you dont need to know anything about that to use the latest SVN.
QUOTE (ArteGordon @ August 29, 2006 02:02 am) |
yeah, those instructions create a version of the server with debugging code added in. The version that I post is a release version. That is the difference in length. If you select Build Solution (F6) instead of Debugging (F5) you will find the release .exe in the bin/Release folder
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Ah ok thanks just tested and your right one is debug mode in folder i tested the build solution and made the release bin one now ill do it by build solution instead of debug.
Hey ArteGordon was the cache clear in tool to clear it is that what you meant or my debug exe will it work just as the one you did cause just testing things and now it reads that error again thats why im asking if you mean clear cache by tool .
CODE |
RunUO - [www.runuo.com] Version 2.0, Build 2431.36524 Core: Running on .NET Framework Version 2.0.50727 Core: Optimizing for 2 processors Scripts: Compiling C# scripts...done (cached) Scripts: Compiling VB.NET scripts...no files found. Scripts: Verifying...Error: System.Reflection.ReflectionTypeLoadException: Unable to load one or more of t requested types. Retrieve the LoaderExceptions property for more information. at System.Reflection.Module.GetTypesInternal(StackCrawlMark& stackMark) at System.Reflection.Assembly.GetTypes() at Server.Core.VerifySerialization(Assembly a) at Server.Core.VerifySerialization() at Server.ScriptCompiler.Compile(Boolean debug, Boolean cache) at Server.Core.Main(String[] args) This exception is fatal, press return to exit
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meaning you say i may debug one which i understand now but i try using yours and still get the error on top but with mines thats debug complies did i do cache wrong. or does that mean ill have to use mines for now on in debug one i made.
no, I meant delete the
Scripts.CS.hash
Scripts.CS.dll
files in the Scripts/Output folder in your RunUO installation.
QUOTE |
Scripts: Compiling C# scripts...done (cached)
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That message means that it is loading in those precompiled scripts (cached) that will be loaded in by the server if no scripts were changed.
While the caching system detects script changes and forces the cache to be updated, it doesnt detect changes in the server so if you change the server .exe you need to manually delete those files (or change a script), to force it to recompile scripts with the new server.
Ok got ya now i see what you mean i changed a number hue on my skillstone script and now it complies thanks a lot ill do that for now on now ill be doing my server.exe in f6 instead f5 so it wont be debug and be releases thanks again.
Svn 82 just scripts 17 of them.
1 quick question
Is there a reason not to start the server in dedug mode normally from the shortcut ?
Then when it does crash you have the debug ? reason I ask is our old server only crashed 2-3 times in a few years but running svn's seems like that would be the thing to do.
Thanks on the cache info Did not know that we should be deleting it on each update
any advice is welcome
Thank you