Full Version : Runic Tools Activated ?
xmlspawner >>Scripting Support >>Runic Tools Activated ?


<< Prev | Next >>

StarRyder- 09-17-2007
Hi all was wondering i have Runuo2 RC1
and have the runic sewing kits and the flecther tools also, but when u make either armor or bow ect... they dont give any speacial properties ? any have a clue something aint activated ??

ArteGordon- 09-18-2007
you must have installed some custom system because there are no runic fletchers tools by default. I would look into some problem created by installing that system.

I never had any problems with the default runic sewing kits or hammers. I assume that you didnt disable AOS support.

StarRyder- 09-18-2007
yea i didnt disable the aos which scipts is that and location plz smile.gif

ArteGordon- 09-18-2007
scripts/misc/currentexpansion.cs is the script that controls enabling different expansion features.

StarRyder- 09-18-2007
Thanks alot Sir smile.gif

StarRyder- 09-19-2007
Well i did has was told and still the runic sewing kits dont give anything special is being a staff member affect it well here what i have

CODE

using System;
using Server.Network;

namespace Server
{
public class CurrentExpansion
{
 private static readonly Expansion Expansion = Expansion.None;

 public static void Configure()
 {
  Core.Expansion = Expansion.None;

  bool Enabled = Core.AOS;

  Mobile.InsuranceEnabled = Enabled;
  ObjectPropertyList.Enabled = Enabled;
  Mobile.VisibleDamageType = Enabled ? VisibleDamageType.Related : VisibleDamageType.None;
  Mobile.GuildClickMessage = !Enabled;
  Mobile.AsciiClickMessage = !Enabled;

  if ( Enabled )
  {
   AOS.DisableStatInfluences();

   if ( ObjectPropertyList.Enabled )
    PacketHandlers.SingleClickProps = true; // single click for everything is overriden to check object property list
  }
 }
}
}

ArteGordon- 09-20-2007
you have disabled these features by setting the Expansion to None. You need at least AOS to use runics.

QUOTE

{
private static readonly Expansion Expansion = Expansion.None;

public static void Configure()
{
 Core.Expansion = Expansion.None;

StarRyder- 09-20-2007
QUOTE (ArteGordon @ September 18, 2007 01:46 pm)
you must have installed some custom system because there are no runic fletchers tools by default. I would look into some problem created by installing that system.

I never had any problems with the default runic sewing kits or hammers. I assume that you didnt disable AOS support.

but you told me to disable em here ??/ lol

ArteGordon- 09-20-2007
I was assuming that you DIDNT disable AOS support.

You need to enable at least Expansion.AOS.

StarRyder- 09-20-2007
Ok thx but wont by putting it to AOS make all the shard be like AOS and have weapons that are with luck fire and cold ect properties ?I want the runic sewing kit to have there special prperties like magic leather from mob's no more ?Is that possible ?

ArteGordon- 09-21-2007
do you mean that you dont want creatures to drop loot with properties, you only want to be able to add them using runic sewing kits?

StarRyder- 09-21-2007
Yes Sir that what id like,and can XML points be installed alone i would like to take advantage of all these player-vs-player kill tracking, 1-on-1 challenge dueling, multi-player challenge games, shardwide pvp ranking, and pvp rewards.
is that possible to use XMLpoints alone??or is the the XMLSpwaner a must ??

ArteGordon- 09-22-2007
you must have xmlspawner installed to use xmlpoints. You dont need to use the spawners, but you have to install the system for support of the attachments.

If you dont want creatures dropping any enhanced items you can modify lootpack.cs


You can modify individual lootpacks by commenting out or removing things you dont want like

QUOTE

        #region AOS definitions
        public static readonly LootPack AosPoor = new LootPack(new LootPackEntry[]
   {
    new LootPackEntry(  true, Gold,   100.00, "1d10+10" ),
/*
    new LootPackEntry( false, AosMagicItemsPoor,   0.02, 1, 5, 0, 90 ),
    new LootPackEntry( false, Instruments,   0.02, 1 )
*/

   });


You could also cause all drops to be normal without modifying any individual lootpacks by modifying the Mutate method like

QUOTE

       public Item Mutate(Mobile from, int luckChance, Item item)
        {

// block all dropped loot enhancement
return item;

            if (item != null)
            {

StarRyder- 09-22-2007
Thz a bunch i have alot of work i c thx again ur the greatest