Full Version : XmlSiege updated to version 0.2 beta
xmlspawner >>XMLSiege Releases and Updates >>XmlSiege updated to version 0.2 beta


<< Prev | Next >>

ArteGordon- 03-23-2006
updated to version 0.2 beta

from the changelog

New to version 0.2
updated 3/23/06

- added support for multis such as boats, camps, and player houses.
To add an attachment to a multi use a command like

[area addatt xmlsiege where basemulti

and target around the multi.
Cannons can attack multis by simply targeting any part of the multi that is within the line of sight of the cannon.
To access attachments on multis, use xmlfind with the Range restriction to search for nearby basemultis and then access the siege attachment by selecting the blue button shown on the individual search result listings.

[xmlfind basemulti

Let that woman go!
user posted image

Two cannons are better than one
user posted image

user posted image

Sorry, this is a no docking zone
user posted image

Now this is what I call a house-warming party
user posted image

- changed the damage display to use flame effects instead of rehueing.
Flame color and density will change with damage level.
Either or both can be selected by changing the UseEffectsDamageIndicator or UseColorDamageIndicator settings in xmlsiege.cs
The flame effects depend on nearby player movement, so they only get sent when players are nearby.

- the DestroyedItemID for multis is automatically put into multi range and so will have 0x4000 added to whatever value you assign.

- repair can now be area-based. You can repair an object by just targeting within 2 tiles of it. This makes it easy to repair things that are difficult to target directly, such as addons and multis. For multis, you still need to target near the 'handle' for the multi, which is generally near the center.

- repairing a structure from the destroyed state now incurs a penalty in time and resources (default is 3x more for each).

- staff have instant repair with no resource cost.