When we dupe an XMLSpawner, a copy is placed in backpack. The issue is that the items on the spawner start to spawn like walls for a building and so on.
My question: if I change the m_Running = false in the Constructable of XMLSpawner2.cs, will this solve the issue. I have no problem with having to turn on each spawner after it is placed.
Thanks for your help.
you could do that. I think that a better solution is to add this in XmlSpawner2.cs
CODE |
public override void OnAfterDuped( Item newItem ) { ((XmlSpawner)newItem).Running = false; }
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I will add this to the v3.23 beta for the next release.