CODE |
public override void AddNameProperty(ObjectPropertyList list) { string oreType; if (Hue == 0) { oreType = ""; } else { switch (m_Resource) { case CraftResource.DullCopper: oreType = "Dull Copper"; break; // dull copper case CraftResource.ShadowIron: oreType = "Shadow Iron"; break; // shadow iron case CraftResource.Copper: oreType = "Copper"; break; // copper case CraftResource.Bronze: oreType = "Bronze"; break; // bronze case CraftResource.Gold: oreType = "Gold"; break; // golden case CraftResource.Agapite: oreType = "Agapite"; break; // agapite case CraftResource.Verite: oreType = "Verite"; break; // verite case CraftResource.Valorite: oreType = "Valorite"; break; // valorite case CraftResource.Mythril: oreType = "Mythril"; break; // Mythril case CraftResource.SpinedLeather: oreType = "Spined"; break; // spined case CraftResource.HornedLeather: oreType = "Horned"; break; // horned case CraftResource.BarbedLeather: oreType = "Barbed"; break; // barbed case CraftResource.RedScales: oreType = "Red"; break; // red case CraftResource.YellowScales: oreType = "Yellow"; break; // yellow case CraftResource.BlackScales: oreType = "Black"; break; // black case CraftResource.GreenScales: oreType = "Green"; break; // green case CraftResource.WhiteScales: oreType = "White"; break; // white case CraftResource.BlueScales: oreType = "Blue"; break; // blue case CraftResource.RegularLog: oreType = "Ordinary Wood"; break; case CraftResource.Oak: oreType = "Oak"; break; case CraftResource.Ash: oreType = "Ash"; break; case CraftResource.Yew: oreType = "Yew"; break; case CraftResource.HeartWood: oreType = "HeartWood"; break; case CraftResource.BloodWood: oreType = "BloodWood"; break; case CraftResource.FrostWood: oreType = "FrostWood"; break; default: oreType = ""; break; } if ( oreType != "" ) //list.Add( 1053099, "#{0}\t{1}", oreType, GetNameString() ); // ~1_oretype~ ~2_armortype~ list.Add(1053099, "{0}\t{1}", oreType, GetNameString()); // ~1_oretype~ ~2_armortype~ else if ( Name == null ) list.Add( LabelNumber ); else list.Add( Name ); } } |