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Allmight- 08-22-2006
I started to play around with this puzzle spawner, and i like it. But there is one thing that bothers me, and that is that if you stand still when the tile vanished underneath you, you dont fall, but hover in the air so to speak.

I guess this is a client thing, where the client only updates z when a mobile is moving. But is there a way to force the falling, or in some way simulate it?


godfood- 08-22-2006
That's a really good question smile.gif.

ArteGordon- 08-23-2006
Yes, it is a client issue, but I could add a keyword to force the target to find the nearest surface (basically fall). It would have to be actively applied, like

SETONNEARBY,,playermobile,5/FINDSURFACE

Allmight- 08-23-2006
That would be good enough. Or insted of just forcing it to closest ground, which would look odd on higher altitudes, isn't it possible to force the player mobile to move, using the same method as the moving to closest tile below to activate the falling part?

Thanks, Allmight

ArteGordon- 08-23-2006
It is possible to force movement. I'm not sure exactly what it would do under those conditions though. I'll take a look.

Allmight- 08-23-2006
Thanks!

Look forward to se what you come up with.

Xerrox- 08-23-2006
Instead of forcing movement, which will in the end move the player to the end of the bridge without risking the player to fall down, there should rather be found a way to maintain the tile underneath the player that won't vanish, while all the other tiles moves.
Meaning if he have reached a tile that tile will not disappear until he moves on to another tile, or makes a wrong step and falls down.