QUOTE |
I'll take a look at the DAMAGE keyword and think about possibly modifying the way it works. |
QUOTE (Gembone @ August 13, 2006 11:38 am) |
just ran across this and I have a question. can this be used to keep players from riding mounts into buildings also. what is the range of the dismount property or is it settable? I have an RP shard and some people never learn the no riding mounts in buildings. so this could be a very nice addition. |
QUOTE (Gembone @ August 13, 2006 02:49 pm) |
ok I am trying to make this work. I have max delay 0 PlayerTriggerProp Mounted=True Spawn Range 1 and spawn set as SETONTRIGMOB/mount.rider/(-null-) and nothing happens could you let me know what I have missed? this is the first time I have used commands in the spawn set. so I am not real informed on how to do this |
QUOTE (Gembone @ August 13, 2006 03:10 pm) |
ok I set proximity range 1 and Spawn on trigger true but it is still not dismounting the player. also I am using the cloak to change myself to player. |
QUOTE |
<Spawns> <Points> <Name>Dismounter</Name> <UniqueId>770e0e41-7728-4471-92da-9427cbd7cae8</UniqueId> <Map>Felucca</Map> <X>5445</X> <Y>1157</Y> <Width>10</Width> <Height>10</Height> <CentreX>5450</CentreX> <CentreY>1162</CentreY> <CentreZ>0</CentreZ> <Range>5</Range> <MaxCount>1</MaxCount> <MinDelay>5</MinDelay> <MaxDelay>10</MaxDelay> <DelayInSec>False</DelayInSec> <Duration>0</Duration> <DespawnTime>0</DespawnTime> <ProximityRange>3</ProximityRange> <ProximityTriggerSound>500</ProximityTriggerSound> <ProximityTriggerMessage>No mounts allowed!</ProximityTriggerMessage> <PlayerPropertyName>mounted=true</PlayerPropertyName> <TriggerProbability>1</TriggerProbability> <InContainer>False</InContainer> <MinRefractory>0</MinRefractory> <MaxRefractory>0</MaxRefractory> <TODStart>0</TODStart> <TODEnd>0</TODEnd> <TODMode>0</TODMode> <KillReset>1</KillReset> <ExternalTriggering>False</ExternalTriggering> <SequentialSpawning>-1</SequentialSpawning> <AllowGhostTriggering>False</AllowGhostTriggering> <AllowNPCTriggering>False</AllowNPCTriggering> <SpawnOnTrigger>True</SpawnOnTrigger> <SmartSpawning>False</SmartSpawning> <Team>0</Team> <Amount>1</Amount> <IsGroup>False</IsGroup> <IsRunning>True</IsRunning> <IsHomeRangeRelative>True</IsHomeRangeRelative> <Objects2>SETONTRIGMOB/mount.rider/(-null-):MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2> </Points> </Spawns> |