Title says it all. I've been digging through forums and google all day. I have no trouble spawning items, but I am having trouble finding anything like a MaxStackSize or MinStackSize property. Any ideas?
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I take pride in the fact that most forum posts I make are not answered. Don't feel guilty.
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gold/amount/RND,100,200
Spawns a stack of gold with a random amount between 100 and 200
gold/amount/RNDLIST,250,300,350
Spawns a stack of gold with a random amount of either 250, 300 or 350
Oh, btw.: answers in this forum take time since it is more or less deserted. You shouldn't be in a big hurry.
Thank you kindly, sir. Thanks for the tip.
Now I just need to take a look see at the code and see if I can do that from within a script. I feel more confident spending time on it now that I know it's doable.
From within a script it should be as simple as setting the amount property.
e.g.: (mobile being the mobile you want to give the gold to)
Gold goldstack = new Gold();
goldstack.Amount = Utility.RandomFromTo(500, 1000);
mobile.AddToBackpack(goldstack);
I know there is a shorter way here but this example is more general. For any further questions you might want to try RunUO forums. I'm sure you'll find all you need there :-)
Thanks. What I'm trying to do is generate spawners that create wilderness reagents. I already wrote code that does everything fine, except for the amounts of the stacks are not randomly random. It's always 1. I don't want to randomly decide all stacks are to be 1-4 or something.
I want each spawn each time to be random. I'll keep looking at the XmlSpawner class until I figure it out and then I'll post it here, just in case someone else wants to know.
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Oo, that was easy. I just set the name.
CODE |
spawnRegs[i] = new XmlSpawner.SpawnObject(string.Format("{0}/amount/RNDLIST,1,1,1,2,2,3", m_Reagents[i]), 6); |