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using System; using Server; namespace Server.Items { public class Glasses : BaseArmor { public override int AosStrReq{ get{ return 45; } } public override int OldStrReq{ get{ return 40; } } public override int ArmorBase{ get{ return 30; } } public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } } private AosWeaponAttributes m_AosWeaponAttributes; [CommandProperty( AccessLevel.GameMaster )] public AosWeaponAttributes WeaponAttributes { get{ return m_AosWeaponAttributes; } } [Constructable] public Glasses() : base( 0x2FB8 ) { m_AosWeaponAttributes = new AosWeaponAttributes( this ); Weight = 2.0; } public Glasses( Serial serial ) : base( serial ) { } public override bool CanEquip( Mobile m ) { if ( !m.NetState.SupportsExpansion( Expansion.ML ) ) { m.SendLocalizedMessage( 1072791 ); // You must upgrade to Mondain's Legacy in order to use that item. return false; } return true; } public override void AppendChildNameProperties( ObjectPropertyList list ) { base.AppendChildNameProperties( list ); list.Add( 1075085 ); // Requirement: Mondain's Legacy } public override void AddResistanceProperties( ObjectPropertyList list ) { int prop; if ( (prop = m_AosWeaponAttributes.HitColdArea) != 0 ) list.Add( 1060416, prop.ToString() ); // hit cold area ~1_val~% if ( (prop = m_AosWeaponAttributes.HitDispel) != 0 ) list.Add( 1060417, prop.ToString() ); // hit dispel ~1_val~% if ( (prop = m_AosWeaponAttributes.HitEnergyArea) != 0 ) list.Add( 1060418, prop.ToString() ); // hit energy area ~1_val~% if ( (prop = m_AosWeaponAttributes.HitFireArea) != 0 ) list.Add( 1060419, prop.ToString() ); // hit fire area ~1_val~% if ( (prop = m_AosWeaponAttributes.HitFireball) != 0 ) list.Add( 1060420, prop.ToString() ); // hit fireball ~1_val~% if ( (prop = m_AosWeaponAttributes.HitHarm) != 0 ) list.Add( 1060421, prop.ToString() ); // hit harm ~1_val~% if ( (prop = m_AosWeaponAttributes.HitLeechHits) != 0 ) list.Add( 1060422, prop.ToString() ); // hit life leech ~1_val~% if ( (prop = m_AosWeaponAttributes.HitLightning) != 0 ) list.Add( 1060423, prop.ToString() ); // hit lightning ~1_val~% if ( (prop = m_AosWeaponAttributes.HitLowerAttack) != 0 ) list.Add( 1060424, prop.ToString() ); // hit lower attack ~1_val~% if ( (prop = m_AosWeaponAttributes.HitLowerDefend) != 0 ) list.Add( 1060425, prop.ToString() ); // hit lower defense ~1_val~% if ( (prop = m_AosWeaponAttributes.HitMagicArrow) != 0 ) list.Add( 1060426, prop.ToString() ); // hit magic arrow ~1_val~% if ( (prop = m_AosWeaponAttributes.HitLeechMana) != 0 ) list.Add( 1060427, prop.ToString() ); // hit mana leech ~1_val~% if ( (prop = m_AosWeaponAttributes.HitPhysicalArea) != 0 ) list.Add( 1060428, prop.ToString() ); // hit physical area ~1_val~% if ( (prop = m_AosWeaponAttributes.HitPoisonArea) != 0 ) list.Add( 1060429, prop.ToString() ); // hit poison area ~1_val~% if ( (prop = m_AosWeaponAttributes.HitLeechStam) != 0 ) list.Add( 1060430, prop.ToString() ); // hit stamina leech ~1_val~% base.AddResistanceProperties( list ); } private static void SetSaveFlag( ref SaveFlag flags, SaveFlag toSet, bool setIf ) { if ( setIf ) flags |= toSet; } private static bool GetSaveFlag( SaveFlag flags, SaveFlag toGet ) { return ( (flags & toGet) != 0 ); } private enum SaveFlag { None = 0x00000000, WeaponAttributes = 0x00000001, } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version SaveFlag flags = SaveFlag.None; SetSaveFlag( ref flags, SaveFlag.WeaponAttributes, !m_AosWeaponAttributes.IsEmpty ); writer.Write( (int) flags ); if ( GetSaveFlag( flags, SaveFlag.WeaponAttributes ) ) m_AosWeaponAttributes.Serialize( writer ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); SaveFlag flags = (SaveFlag) reader.ReadInt(); if ( GetSaveFlag( flags, SaveFlag.WeaponAttributes ) ) m_AosWeaponAttributes = new AosWeaponAttributes( this, reader ); else m_AosWeaponAttributes = new AosWeaponAttributes( this ); } } } |
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using System; using Server; namespace Server.Items { public class MaceAndShieldGlasses : Glasses { public override int LabelNumber{ get{ return 1073381; } } // Mace and Shield Reading Glasses public override int BasePhysicalResistance{ get{ return 25; } } public override int BaseFireResistance{ get{ return 10; } } public override int BaseColdResistance{ get{ return 10; } } public override int BasePoisonResistance{ get{ return 10; } } public override int BaseEnergyResistance{ get{ return 10; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public MaceAndShieldGlasses() : base() { Hue = 0x1DD; Attributes.BonusStr = 10; Attributes.BonusDex = 5; WeaponAttributes.HitLowerDefend = 30; } public MaceAndShieldGlasses( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class GlassesOfTheArts : Glasses { public override int LabelNumber{ get{ return 1073363; } } // Reading Glasses of the Arts public override int BasePhysicalResistance{ get{ return 10; } } public override int BaseFireResistance{ get{ return 8; } } public override int BaseColdResistance{ get{ return 8; } } public override int BasePoisonResistance{ get{ return 4; } } public override int BaseEnergyResistance{ get{ return 10; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public GlassesOfTheArts() : base() { Hue = 0x73; Attributes.BonusInt = 5; Attributes.BonusStr = 5; Attributes.BonusHits = 15; } public GlassesOfTheArts( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class FoldedSteelGlasses : Glasses { public override int LabelNumber{ get{ return 1073380; } } // Folded Steel Reading Glasses public override int BasePhysicalResistance{ get{ return 20; } } public override int BaseFireResistance{ get{ return 10; } } public override int BaseColdResistance{ get{ return 10; } } public override int BasePoisonResistance{ get{ return 10; } } public override int BaseEnergyResistance{ get{ return 10; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public FoldedSteelGlasses() : base() { Hue = 0x47E; Attributes.BonusStr = 8; Attributes.NightSight = 1; Attributes.DefendChance = 15; } public FoldedSteelGlasses( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class TradesGlasses : Glasses { public override int LabelNumber{ get{ return 1073362; } } // Reading Glasses of the Trades public override int BasePhysicalResistance{ get{ return 10; } } public override int BaseFireResistance{ get{ return 10; } } public override int BaseColdResistance{ get{ return 10; } } public override int BasePoisonResistance{ get{ return 10; } } public override int BaseEnergyResistance{ get{ return 10; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public TradesGlasses() : base() { Attributes.BonusStr = 10; Attributes.BonusInt = 10; } public TradesGlasses( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class LyricalGlasses : Glasses { public override int LabelNumber{ get{ return 1073382; } } // Lyrical Reading Glasses public override int BasePhysicalResistance{ get{ return 10; } } public override int BaseFireResistance{ get{ return 10; } } public override int BaseColdResistance{ get{ return 10; } } public override int BasePoisonResistance{ get{ return 10; } } public override int BaseEnergyResistance{ get{ return 10; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public LyricalGlasses() : base() { Hue = 0x47F; Attributes.ReflectPhysical = 15; Attributes.NightSight = 1; WeaponAttributes.HitLowerDefend = 20; } public LyricalGlasses( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class AnthropomorphistGlasses : Glasses { public override int LabelNumber{ get{ return 1073379; } } // Anthropomorphist Reading Glasses public override int BasePhysicalResistance{ get{ return 5; } } public override int BaseFireResistance{ get{ return 5; } } public override int BaseColdResistance{ get{ return 10; } } public override int BasePoisonResistance{ get{ return 20; } } public override int BaseEnergyResistance{ get{ return 20; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public AnthropomorphistGlasses() : base() { Hue = 0x80; Attributes.BonusHits = 5; Attributes.RegenMana = 3; } public AnthropomorphistGlasses( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class LightOfWayGlasses : Glasses { public override int LabelNumber{ get{ return 1073378; } } // Light of Way Reading Glasses public override int BasePhysicalResistance{ get{ return 10; } } public override int BaseFireResistance{ get{ return 10; } } public override int BaseColdResistance{ get{ return 10; } } public override int BasePoisonResistance{ get{ return 10; } } public override int BaseEnergyResistance{ get{ return 10; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public LightOfWayGlasses() : base() { Hue = 0x256; Attributes.BonusStr = 7; Attributes.BonusInt = 5; Attributes.WeaponDamage = 30; } public LightOfWayGlasses( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class NecromanticGlasses : Glasses { public override int LabelNumber{ get{ return 1073377; } } // Necromantic Reading Glasses public override int BasePhysicalResistance{ get{ return 0; } } public override int BaseFireResistance{ get{ return 0; } } public override int BaseColdResistance{ get{ return 0; } } public override int BasePoisonResistance{ get{ return 0; } } public override int BaseEnergyResistance{ get{ return 0; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public NecromanticGlasses() : base() { Hue = 0x22D; Attributes.LowerRegCost = 30; Attributes.LowerManaCost = 12; } public NecromanticGlasses( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class WizardsCrystalGlasses : Glasses { public override int LabelNumber{ get{ return 1073374; } } // Wizard's Crystal Reading Glasses public override int BasePhysicalResistance{ get{ return 5; } } public override int BaseFireResistance{ get{ return 5; } } public override int BaseColdResistance{ get{ return 5; } } public override int BasePoisonResistance{ get{ return 5; } } public override int BaseEnergyResistance{ get{ return 5; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public WizardsCrystalGlasses() : base() { Hue = 0x2B0; Attributes.BonusMana = 10; Attributes.RegenMana = 3; Attributes.SpellDamage = 15; } public WizardsCrystalGlasses( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class MaritimeGlasses : Glasses { public override int LabelNumber{ get{ return 1073364; } } // Maritime Reading Glasses public override int BasePhysicalResistance{ get{ return 3; } } public override int BaseFireResistance{ get{ return 4; } } public override int BaseColdResistance{ get{ return 30; } } public override int BasePoisonResistance{ get{ return 5; } } public override int BaseEnergyResistance{ get{ return 3; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public MaritimeGlasses() : base() { Hue = 0x581; Attributes.NightSight = 1; Attributes.Luck = 100; Attributes.ReflectPhysical = 20; } public MaritimeGlasses( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class TreasuresAndTrinketsGlasses : Glasses { public override int LabelNumber{ get{ return 1073373; } } // Treasures and Trinkets Reading Glasses public override int BasePhysicalResistance{ get{ return 10; } } public override int BaseFireResistance{ get{ return 10; } } public override int BaseColdResistance{ get{ return 10; } } public override int BasePoisonResistance{ get{ return 10; } } public override int BaseEnergyResistance{ get{ return 10; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public TreasuresAndTrinketsGlasses() : base() { Hue = 0x5A6; // TODO check Attributes.BonusInt = 10; Attributes.BonusHits = 5; Attributes.SpellDamage = 10; } public TreasuresAndTrinketsGlasses( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class PoisonedGlasses : Glasses { public override int LabelNumber{ get{ return 1073376; } } // Poisoned Reading Glasses public override int BasePhysicalResistance{ get{ return 10; } } public override int BaseFireResistance{ get{ return 10; } } public override int BaseColdResistance{ get{ return 10; } } public override int BasePoisonResistance{ get{ return 30; } } public override int BaseEnergyResistance{ get{ return 10; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public PoisonedGlasses() : base() { Hue = 0x55C; // TODO check Attributes.BonusStam = 3; Attributes.RegenStam = 4; } public PoisonedGlasses( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } } |
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public override void AddResistanceProperties( ObjectPropertyList list ) { int prop; if ( (prop = m_AosWeaponAttributes.HitColdArea) != 0 ) list.Add( 1060416, prop.ToString() ); // hit cold area ~1_val~% if ( (prop = m_AosWeaponAttributes.HitDispel) != 0 ) list.Add( 1060417, prop.ToString() ); // hit dispel ~1_val~% if ( (prop = m_AosWeaponAttributes.HitEnergyArea) != 0 ) list.Add( 1060418, prop.ToString() ); // hit energy area ~1_val~% if ( (prop = m_AosWeaponAttributes.HitFireArea) != 0 ) list.Add( 1060419, prop.ToString() ); // hit fire area ~1_val~% if ( (prop = m_AosWeaponAttributes.HitFireball) != 0 ) list.Add( 1060420, prop.ToString() ); // hit fireball ~1_val~% if ( (prop = m_AosWeaponAttributes.HitHarm) != 0 ) list.Add( 1060421, prop.ToString() ); // hit harm ~1_val~% if ( (prop = m_AosWeaponAttributes.HitLeechHits) != 0 ) list.Add( 1060422, prop.ToString() ); // hit life leech ~1_val~% if ( (prop = m_AosWeaponAttributes.HitLightning) != 0 ) list.Add( 1060423, prop.ToString() ); // hit lightning ~1_val~% if ( (prop = m_AosWeaponAttributes.HitLowerAttack) != 0 ) list.Add( 1060424, prop.ToString() ); // hit lower attack ~1_val~% if ( (prop = m_AosWeaponAttributes.HitLowerDefend) != 0 ) list.Add( 1060425, prop.ToString() ); // hit lower defense ~1_val~% if ( (prop = m_AosWeaponAttributes.HitMagicArrow) != 0 ) list.Add( 1060426, prop.ToString() ); // hit magic arrow ~1_val~% if ( (prop = m_AosWeaponAttributes.HitLeechMana) != 0 ) list.Add( 1060427, prop.ToString() ); // hit mana leech ~1_val~% if ( (prop = m_AosWeaponAttributes.HitPhysicalArea) != 0 ) list.Add( 1060428, prop.ToString() ); // hit physical area ~1_val~% if ( (prop = m_AosWeaponAttributes.HitPoisonArea) != 0 ) list.Add( 1060429, prop.ToString() ); // hit poison area ~1_val~% if ( (prop = m_AosWeaponAttributes.HitLeechStam) != 0 ) list.Add( 1060430, prop.ToString() ); // hit stamina leech ~1_val~% base.AddResistanceProperties( list ); } |