I have found this to be a useful system, but I wanted to know, if I spawn giards, is there a manner for them not to attack players of negative karma while in trammel?
example: a necromage goes to cove, the city is guarded but the guards attack them
you would have to modify baseguard.cs to add something like this
CODE |
public override bool IsEnemy(Mobile m) { if (m.Player && m.Karma < 0 && m.Map == Map.Trammel) return false;
return base.IsEnemy(m); }
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