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xmlspawner >>Troubleshooting >>Problem with respawns!


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Allmight- 09-05-2006
Well, the area i was running around in was the forest area around the cemetary. Was just running around with my young char and had the respan happen several times during 10 minutes. But this might support my suspition that this is a problem that increase over time. Might be fine after a respawn, and start to happen after a time period. Shrugs.


Allmight- 09-05-2006
Ok, noticed another clue.

When i loged my char off, and loged in with my Admin, the corpsers changed position (Respawned?), then i loged the Admin of and loged the player on again, and the corpsers had once again changed position

Tried this two more times, with the same result. When i loged of, there were no more players on the shard.

ArteGordon- 09-05-2006
hmm. I just tried logging in and out at the corpser spawner by the boat with multiple chars, player and admin. No effect.

Is this now with v3.15?

Allmight- 09-05-2006
Just did a restart of my server, and still same thing.

Maybe you want to download the entier shard, and see if you can recreate the problem on it. Have not done any manual respawns on it for a loooong while, since i suspect if i do, the problem goes away just to reapear in the future again.

ArteGordon- 09-05-2006
try doing something. Use this command on the corpsers

[xmlget creationtime

ArteGordon- 09-05-2006
QUOTE (Allmight @ September 05, 2006 05:51 pm)
Just did a restart of my server, and still same thing.

Maybe you want to download the entier shard, and see if you can recreate the problem on it. Have not done any manual respawns on it for a loooong while, since i suspect if i do, the problem goes away just to reapear in the future again.

yeah, you can zip up the entire server and I can take a look.

Allmight- 09-05-2006
Okay, they are created "2006-08-27 15:05:27". And every time they change position they have the same timestamp. So it seems they are not respawned, but moved around.

ArteGordon- 09-05-2006
ah... now I get it.

It is the spawnidletime feature that isnt working properly. Under RunUO 2.0 CreationTime was changed so that is no longer writable. Because of that I had to comment out the code that reassigned that after repositioning it in the idle time algorithm, but what that means is that after 72 hours when it repositions it, it will just keep repositioning it because it cant reset the CreationTime.

I would just disable that feature for now by setting SpawnIdleTime at line 78 in xmlspawner2.cs to 0.

Good catch!

Allmight- 09-05-2006
Ah, will try that one out. *keeps fingers crossed*

Allmight- 09-05-2006
Hmmm, i changed

CODE
       private const double SpawnIdleTime = 72.0;              // time in hours after which idle spawns will be relocated


to

CODE
       private const double SpawnIdleTime = 0.0;              // time in hours after which idle spawns will be relocated


But that made no difference. Monsters and corpsers most notably still change position.

Doesn't this just decreas the time until they start to relocate to right away when spawned?

ArteGordon- 09-05-2006
try changing it to -1

Allmight- 09-05-2006
Whoops, changed the wrong shard. Now i changed to 0.0 on the right shard, and it did the trick. They no longer change positions. Will play a bit on the shard to make sure, but from what i can see, it now works great.

Thanks for your help, your'e "The Man". smile.gif

Allmight- 09-05-2006
Just found a funny side effect of this bug.

I noticed that Horde Minions and Undead in the cemetary kept attacking Young players on sight, even after they finished the quest, which is not how it works on OSI. But i thought this was a RunUO issue. Well, now when i have disabled the respawn part, they have stoped attacking on sight, just as they should work.

I dont know how this relates to this XmlSpawner thing, but somehow it does.

I thought you would maybe wanted to know this, so i posted it here, since it relates to this issue.

ArteGordon- 09-05-2006
that probably is a side effect of repositioning creatures which will immediately activate the AI.

Allmight- 09-05-2006
Yeah, but only happened to mobs that are involved in the newbie quest, Horde Minions, Skeletons and Zombies. No other mobs were affected. So maybe it's something in the quest system that did not like the repositioning part. *shrugs*

But as i said, i though it was best to report it, just in case.