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Neuton- 08-26-2007
Hello All,

I am new to the server thing, and I installed the latest svn with the ML provided my Lokai on the runuo forum as shown here (http://www.runuo.com/forums/custom-script-releases/81922-runuo-2-0-svn-osi-mondains-legacy-28.html)

however when I unzipped the xmlspawner files into runuo where they belong I get an error when trying to start the server. The attachment shows the error I am getting.

I am thinking that xmlspawner is not compatible with the version Lokai provided but I am not sure, can I get advice on what I need to do to fix it. Like I said I am new and never done scripting before but am willing to learn.

Thank You,
Neuton

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ArteGordon- 08-26-2007
sorry, but I cant see anything in your attachment.

I doubt there is any incompatibility. Take a look at the Latest News section at the top of the main xmlspawner release post.

Neuton- 08-27-2007
well I finally got it working with alot of help/advice from Lokai from runuo, I had to do some of the files by using compare-it to get the server to run.

However now my problem is that I just tried to add a teleport and it said item generated but I can not see it, also when I did [add xmlspawner the same thing it said generated but I can not see the crystal to start using the spawning system?

Do you have any idea on how to fix that please?

Thank You,
Neuton

ArteGordon- 08-28-2007
it could be a map issue. The newest clients changed the way tram and fel maps are handled. You may not have made the proper RunUO modifications to support the new clients.
Try placing an item on another map like Malas.

Neuton- 08-28-2007
ahh ok I will try that ty so much.

Neuton- 09-18-2007
I know that I made this post a while ago, but I did not work on my server for a bit, but now i re-did...I got the latest svn as well I got the newer xmlspawner files, as well as the beta one for the restriction errors.

My client is patched to 6.0.0.0 and i tried what you suggested Arte by trying to place the spawner crystal in different areas but I still can not see it? What do you suggest I try, or what files should I upload and/or script changes that I might need so I can see the crystal.

Thank You for any help you can provide, and I hope to get better at working with ur program tongue.gif

ArteGordon- 09-19-2007
try using [xmlfind to locate the object, and then use the Goto button to take you to it and see where it actually is.

Neuton- 09-19-2007
Thank You Arte, I did use the [xmlfind and wow it turned up a lot of spawners, I still can't actually see them but the gump command in the [xmlfind works biggrin.gif



Actually I did some looking in the [props of the spawner and for some reason the visibility is set to false on all of them, even tho I am Admin? Is that normal Arte?

ArteGordon- 09-19-2007
when you use the Goto button next to one of the spawner entries in the search results window, where does it take you?

It could be a tiledata issue. Have you tried just changing the itemid of a currently visible object to the itemid for a spawner crystal?

[set itemid 0x1F1C

Neuton- 09-19-2007
QUOTE (ArteGordon @ September 19, 2007 09:48 am)
when you use the Goto button next to one of the spawner entries in the search results window, where does it take you?

It could be a tiledata issue. Have you tried just changing the itemid of a currently visible object to the itemid for a spawner crystal?

[set itemid 0x1F1C

It takes me to the spawner, however look at the previous post I edited it about the visibility issue with them.

ArteGordon- 09-19-2007
right, but the question is whether they are not visible because they are being placed with some kind of x,y,z offset (which the Goto would test) or perhaps because of .mul problems with the item artwork (which the itemid change would test).

Have you tried using the [xmlshow command that changes the spawner crystals to masts?

Are there some items that you are able to add that are visible?

Neuton- 09-19-2007
QUOTE (ArteGordon @ September 19, 2007 10:34 am)
right, but the question is whether they are not visible because they are being placed with some kind of x,y,z offset (which the Goto would test) or perhaps  because of .mul problems with the item artwork (which the itemid change would test).

Have you tried using the [xmlshow command that changes the spawner crystals to masts?

Are there some items that you are able to add that are visible?

Let me try that, because come to think of it, I added a skill teleporter and it to was invisible.


**I went to one I placed in Malas (Luna) and this is the x,y,z of it (991,518,-50)...so I take it the -50 is the problem I am having? *** At this same location I tried the [xmlshow but nothing happened, it did not show the spawner?

ArteGordon- 09-19-2007
Locations in Malas in general have a -z offset.
You can try using [xmlfind, searching for spawners, selecting one and using the 'Bring' button to place it at your feet if you think that it might be a placement offset problem.

You can also just confirm that the location of the spawner is consistent with your current location by using the [where command.

Neuton- 09-19-2007
QUOTE (ArteGordon @ September 19, 2007 10:52 am)
Locations in Malas in general have a -z offset.
You can try using [xmlfind, searching for spawners, selecting one and using the 'Bring' button to place it at your feet if you think that it might be a placement offset problem.

You can also just confirm that the location of the spawner is consistent with your current location by using the [where command.

I went back to trammel britain center and tried the bring command to me, and I also did the [where command and the spawner crystal is still invisible.

ArteGordon- 09-19-2007
a key question is whether you are able to add anything that is visible.