CODE |
public override bool OnDeath( Mobile m ) { // move them to wherever you want return base.OnDeath(m); } |
CODE |
public override void OnEnter( Mobile m ) { if ( m is PlayerMobile && ((PlayerMobile)m).Young ) m.SendGump( new YoungDungeonWarning() ); // check for ghost and skills and then teleport them if necessary } |
QUOTE (ambak @ Feb 16 2006, 11:29 PM) |
ohhh yeeah i understood it! its SETONTRIGMOB/location/(1301,1080,0) ![]() i love xmlSPAWNER!! my last question is can we add a skillcheck for this? or a time period warning for example if a death player enter to that area he will be warned like this message.you are a spy character you ll be teleported in 5 seconds. |
QUOTE (Greypurple @ Feb 17 2006, 11:40 AM) |
but this is for young players.they can abuse this easily with the " i renounce my young player status" command ![]() ohh sory i realize the // check for ghost and skills and then teleport them if necessary part now can you explain this part more? |
QUOTE (Greypurple @ Feb 17 2006, 11:35 AM) |
but you didnt understand me.if we do this with on death they can enter the dungeon .and i dont want all players to teleport when on death.this system i want for spy characters on champ altars.they create a basic char and kill it and stay in the altar and look for the champion skull status.if the champion is getting to spawn they go to the champin area with their real chars and kill the people who has spawned the champion.so i have to restrict it with skill and death method but not ondeath.what do you prefer? |
QUOTE |
artegordon this is just wonderful by making this with xmlspawner but i have to give more restrictions and i think i cant make all with xmlspawner i want to make in all the dungeon regions , teleport death and whose skills total is less than 200 to teleport to some area can we make this?please help me. |