Full Version : refract time(super noob strikes again)
xmlspawner >>Q&A >>refract time(super noob strikes again)


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slida- 04-23-2006

Hey there, me again with a much simpler question but I can't figure it out. I was able to use refract to delay the respawn of my guardian and other things when it was activated by player proximity, but it doesn't seem to work if I have the proximity range at -1(I want these creatures to spawn immediately, and be there, but not show up again for awhile on death). The creature just respawns immediately when it dies, I can't figure out what to do exactly. I suppose I could just spawn it, and then change the mindelay/maxdelay. I guess I answered my question. My new question is why doesn't the refract thing work in this case? Can one make it work with the right configuration?

I want to do it this way because I am testing it, and I would have to keep adjusting the mindelay/maxdelay to respawn it again if I need to. TIA xmlspawner/on2.gif

ArteGordon- 04-25-2006
the Refractory times specify the minimum time between triggering.

When you set proximity range to -1, you are turning of player triggering so the refractory times dont do anything.

One way to do what you want to do what I think you want to do is to use object triggering where the object is the spawner itself and the condition for triggering is when the Count of the spawner is zero.
That way the refractory period would be applied since you would be triggering, but it wouldnt require player proximity.

slida- 04-30-2006

Thanks Arte, I'll figure out how to do that.