Hi, i set a few monsters with special rewards on some spawners and when i tested them everything worked fine, however when i released these spawners in the shard i noticed something peculiar...
When 2 or more players would kill the monster the special reward items in the monster were multiplied by the number of players present. If they ganged up on the monster with 5 players then the special reward inside was multiplied by 5.
Any idea why its doing that and how can i fix this so the rward comes out the same no matter how many players damage the monster?
here's one of my spawner's text
Succubus/IsTerragon/true/IsTerragon/false/ATTACH/<xmldeathaction/action/@SETONTHIS/ADD,0.5/pstoken/ADD/GenieLamp/ADD/<PowderOfTranslocation,{RND,30,80}>/ADD,0.5/<SkillBall,{RND,1,3}>/ADD/<GreenThorns,{RND,1,4}>/ADD,0.7/<DragonDust,{RND,100,300}>/ADD,0.7/<CapturedSoul,{RND,100,300}>>
yes, the kill is registered by each player that got credit for the kill and so the Action is performed for each of them.
I will look into adding a flag that limits the number of times it can be activated.
bummer, ok thanks for the reply, could you please let me know when you do these changes and what we need to upgrade so they take effect on our server?
Thank you!!!