Full Version : Set Up Spawn Entry's Via Props Gumps
xmlspawner >>XMLSpawner Feature Request's >>Set Up Spawn Entry's Via Props Gumps


<< Prev | Next >>

godfood- 01-13-2006
I was outside smoking a cig and it hit me, It might be helpful for people trying to learn how to use the spawner (and lazy people) to be able to bring up a "[props" gump based on the item/mob in the spawner entry (Before it is spawned) and be able to to set up all the props the same way you would on a spawned mobile.

Example: Add an orc to the spawn entry line, then click on the Props Button for that entry and it brings up the props gump (Looks just like the one used when you do [props on a mobile).

In the props lines you would be able to do things like.

xmlspawner/text1.gif Dex xmlspawner/text2.gifxmlspawner/text2.gifxmlspawner/text3.gif
xmlspawner/text1.gif RND,75,105 xmlspawner/text2.gifxmlspawner/text3.gifxmlspawner/right22.gif


xmlspawner/text1.gif hue xmlspawner/text2.gifxmlspawner/text2.gifxmlspawner/text3.gif
xmlspawner/text1.gif 100 xmlspawner/text2.gifxmlspawner/text2.gifxmlspawner/text3.gifxmlspawner/right22.gif

The Spawner would then translate it into in the spawn entry line

xmlspawner/text1.gif orc/dex/RND,75,105/hue/100 xmlspawner/text2.gifxmlspawner/text3.gif

Again, don't know how much work this would take, or how the community would recieve a feature like this. I'd hate for you to spend a lot of time on a feature that really won't get used much smile.gif.

ArteGordon- 01-13-2006
yeah, I've thought about it. Big pain to implement though so pretty unlikely.

godfood- 01-13-2006
K smile.gif