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Scouts, that unless killed in a certain time frame bring in a larger spawn. |
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Scavengers, mobs that only attack if there is a weak player in the area. |
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Have a spawner that checks other overall spawners and if they are high, i.e. not hunted back, spawns are large invasion force. |
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A scout npc in one place that when sighted by mobs runs to a designated area and pops an ambush spawn. (I don't know if i can make a mob move from one place to another with this yet.) |
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Spawner1 would have your runner, and spawner2 would be triggered by some event and would set the home prop on the orc to set it running. |
QUOTE (Old Dog @ February 21, 2007 08:07 am) | ||
I have a couple questions on this
Instead of changing its home would you be able to make it follow a waypoint? Can you increase the speed at which the runner would move and set it so it will not attack the triggering player even if the triggering player attack the runner? This way it will lead the players to the ambush and not turn and attack them and get killed before they get to the ambush. |