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xmlspawner >>XMLSiege Discussion >>Siege 'n Deeds


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xlilcasper- 10-25-2006
Well got an idea. I'm pretty sure the answer is going to be script it, but we'll see. I would like to make some house that are siegeable and some that aren't. Basicly the player could choose to make there house siegeable and if they do, they get 1 siege cannon to start out with. From that point on the house can be destroyed by others with siege cannons. (Destroy and loot system i'm thinking). Is there anyway to add this too the deed or an option that the players can access to make there house siegeable, or do I need to add it to each house deed or edit the house speech commands?

Hurm.. that's not too clear I don't think. Ah well, maybe someone can figure out what I want smile.gif

Lord Hog Fred- 10-25-2006
Does adding the XmlSiegeable attachment to the house sign make the whole house siegeable? If not then this would be a pretty cool check to add to the XmlSiegeable attachment, this way it would be pretty easy for players to toggle their houses siegeable or not.
As for adding a deed that makes the house siegeable, I'd say it needs to apply the XmlSiegeable attachment to the house, I'm not sure how to do this or if I'm 100% right in this assumption but it's somewhere to start looking tongue.gif.

ArteGordon- 10-26-2006
I'm pretty sure the sign is a separate item, and add the attachment would only make the sign siegeable, not the house.

One simple way to toggle siegability of the house is to add the attachment to all of your houses by default (see the installation tips for the BaseHouse mod to do this), and then just toggle the Enabled flag on the attachment when you want to turn it on or off.