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Crystal Jem- 07-15-2006
I this what i'm looking for Arte?


Server Crash Report
===================

RunUO Version 2.0, Build 2357.32527
Operating System: Microsoft Windows NT 5.1.2600 Service Pack 2
.NET Framework: 2.0.50727.42
Time: 7/15/2006 9:23:56 AM
Mobiles: 2676
Items: 101100
Clients:
- Count: 1
: (account = Crystal Jem) (mobile = 0x1 'Crystal Jem')

Exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at Server.Mobiles.PlayerMobile.Serialize(GenericWriter writer)
at Server.StandardSaveStrategy.SaveMobiles(SaveMetrics metrics)
at Server.StandardSaveStrategy.Save(SaveMetrics metrics)
at Server.World.Save(Boolean message)
at Server.World.Save()
at Server.Misc.AutoSave.Save()
at Server.Misc.AutoSave.OnTick()
at Server.Timer.Slice()
at Server.Core.Main(String[] args)


ArteGordon- 07-15-2006
yes, that is the crash report but it is missing the more detailed debugging information that includes the exact line number where the exception occurred.

Crystal Jem- 07-15-2006
QUOTE (ArteGordon @ July 15, 2006 02:40 pm)
yes, that is the crash report but it is missing the more detailed debugging information that includes the exact line number where the exception occurred.

So it's still not in debug? or if it is whatt did i do wrong to make it not show the lines?

ArteGordon- 07-15-2006
it would show the line numbers automatically

Crystal Jem- 07-15-2006
QUOTE (ArteGordon @ July 15, 2006 02:57 pm)
it would show the line numbers automatically

Well I'm at a loss it's just like you told me to do and it still wont work for me. all i do know id that it has to do with this file :

CODE
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Misc;
using Server.Items;
using Server.Gumps;
using Server.Multis;
using Server.Engines.Help;
using Server.ContextMenus;
using Server.Network;
using Server.Spells;
using Server.Spells.Fifth;
using Server.Spells.Sixth;
using Server.Spells.Seventh;
using Server.Spells.Necromancy;
using Server.Spells.Ninjitsu;
using Server.Spells.Bushido;
using Server.Targeting;
using Server.Engines.Quests;
using Server.Factions;
using Server.Regions;
using Server.Accounting;
using Server.Engines.CannedEvil;
using Server.Engines.Craft;

namespace Server.Mobiles
{
#region Enums
[Flags]
public enum PlayerFlag // First 16 bits are reserved for default-distro use, start custom flags at 0x00010000
{
 None    = 0x00000000,
 Glassblowing  = 0x00000001,
 Masonry    = 0x00000002,
 SandMining   = 0x00000004,
 StoneMining   = 0x00000008,
 ToggleMiningStone = 0x00000010,
 KarmaLocked   = 0x00000020,
 AutoRenewInsurance = 0x00000040,
 UseOwnFilter  = 0x00000080,
 PublicMyRunUO  = 0x00000100,
 PagingSquelched  = 0x00000200,
 Young    = 0x00000400,
 AcceptGuildInvites = 0x00000800,
 DisplayChampionTitle= 0x00001000
}

public enum NpcGuild
{
 None,
 MagesGuild,
 WarriorsGuild,
 ThievesGuild,
 RangersGuild,
 HealersGuild,
 MinersGuild,
 MerchantsGuild,
 TinkersGuild,
 TailorsGuild,
 FishermensGuild,
 BardsGuild,
 BlacksmithsGuild
}

public enum SolenFriendship
{
 None,
 Red,
 Black
}
#endregion

public class PlayerMobile : Mobile, IHonorTarget
{
 private class CountAndTimeStamp
 {
  private int m_Count;
  private DateTime m_Stamp;

  public CountAndTimeStamp()
  {
  }

  public DateTime TimeStamp { get{ return m_Stamp; } }
  public int Count
  {
   get { return m_Count; }
   set { m_Count = value; m_Stamp = DateTime.Now; }
  }
 }

 private DesignContext m_DesignContext;

 private NpcGuild m_NpcGuild;
 private DateTime m_NpcGuildJoinTime;
 private TimeSpan m_NpcGuildGameTime;
 private PlayerFlag m_Flags;
 private int m_StepsTaken;
 private int m_Profession;

       #region FS:ATS Edtis
       private DateTime m_NextTamingBulkOrder;
       private bool m_Bioenginer;

       [CommandProperty(AccessLevel.GameMaster)]
       public TimeSpan NextTamingBulkOrder
       {
           get
           {
               TimeSpan ts = m_NextTamingBulkOrder - DateTime.Now;

               if (ts < TimeSpan.Zero)
                   ts = TimeSpan.Zero;

               return ts;
           }
           set
           {
               try { m_NextTamingBulkOrder = DateTime.Now + value; }
               catch { }
           }
       }

       [CommandProperty(AccessLevel.GameMaster)]
       public bool Bioenginer
       {
           get { return m_Bioenginer; }
           set { m_Bioenginer = value; }
       }
       #endregion
// Start FSGov Edits

 private CityManagementStone m_City;
 private string m_CityTitle;
 private bool m_ShowCityTitle;
 private bool m_OwesBackTaxes;
 private int m_BackTaxesAmount;

 public bool Hallucinating;

 [CommandProperty( AccessLevel.GameMaster )]
 public bool IsHallucinating
 {
  get{ return Hallucinating; }
  set{ Hallucinating = value; InvalidateProperties(); }
 }

 [CommandProperty( AccessLevel.GameMaster )]
 public CityManagementStone City
 {
  get{ return m_City; }
  set{ m_City = value; InvalidateProperties(); }
 }

 [CommandProperty( AccessLevel.GameMaster )]
 public string CityTitle
 {
  get{ return m_CityTitle; }
  set{ m_CityTitle = value; InvalidateProperties(); }
 }

 [CommandProperty( AccessLevel.GameMaster )]
 public bool ShowCityTitle
 {
  get{ return m_ShowCityTitle; }
  set{ m_ShowCityTitle = value; InvalidateProperties(); }
 }

 [CommandProperty( AccessLevel.GameMaster )]
 public bool OwesBackTaxes
 {
  get{ return m_OwesBackTaxes; }
  set{ m_OwesBackTaxes = value; }
 }

 [CommandProperty( AccessLevel.GameMaster )]
 public int BackTaxesAmount
 {
  get{ return m_BackTaxesAmount; }
  set{ m_BackTaxesAmount = value; }
 }

 //End FSGov Edits



 private DateTime m_LastOnline;
 private Server.Guilds.RankDefinition m_GuildRank;

 private int m_GuildMessageHue, m_AllianceMessageHue;

 [CommandProperty( AccessLevel.Counselor, AccessLevel.Owner )]
 public new Account Account
 {
  get { return base.Account as Account; }
  set { base.Account = value; }
 }

 #region Getters & Setters
 public Server.Guilds.RankDefinition GuildRank
 {
  get
  {
   if( this.AccessLevel >= AccessLevel.GameMaster )
    return Server.Guilds.RankDefinition.Leader;
   else
    return m_GuildRank;
  }
  set{ m_GuildRank = value; }
 }

 [CommandProperty( AccessLevel.GameMaster )]
 public int GuildMessageHue
 {
  get{ return m_GuildMessageHue; }
  set{ m_GuildMessageHue = value; }
 }

 [CommandProperty( AccessLevel.GameMaster )]
 public int AllianceMessageHue
 {
  get { return m_AllianceMessageHue; }
  set { m_AllianceMessageHue = value; }
 }

 [CommandProperty( AccessLevel.GameMaster )]
 public int Profession
 {
  get{ return m_Profession; }
  set{ m_Profession = value; }
 }

 public int StepsTaken
 {
  get{ return m_StepsTaken; }
  set{ m_StepsTaken = value; }
 }

 [CommandProperty( AccessLevel.GameMaster )]
 public NpcGuild NpcGuild
 {
  get{ return m_NpcGuild; }
  set{ m_NpcGuild = value; }
 }

 [CommandProperty( AccessLevel.GameMaster )]
 public DateTime NpcGuildJoinTime
 {
  get{ return m_NpcGuildJoinTime; }
  set{ m_NpcGuildJoinTime = value; }
 }

 [CommandProperty( AccessLevel.GameMaster )]
 public DateTime LastOnline
 {
  get{ return m_LastOnline; }
  set{ m_LastOnline = value; }
 }

 [CommandProperty( AccessLevel.GameMaster )]
 public TimeSpan NpcGuildGameTime
 {
  get{ return m_NpcGuildGameTime; }
  set{ m_NpcGuildGameTime = value; }
 }

 private int m_ToTItemsTurnedIn;

 [CommandProperty( AccessLevel.GameMaster )]
 public int ToTItemsTurnedIn
 {
  get { return m_ToTItemsTurnedIn; }
  set { m_ToTItemsTurnedIn = value; }
 }

 private int m_ToTTotalMonsterFame;

 [CommandProperty( AccessLevel.GameMaster )]
 public int ToTTotalMonsterFame
 {
  get { return m_ToTTotalMonsterFame; }
  set { m_ToTTotalMonsterFame = value; }
 }

 #endregion

 #region PlayerFlags
 public PlayerFlag Flags
 {
  get{ return m_Flags; }
  set{ m_Flags = value; }
 }

 [CommandProperty( AccessLevel.GameMaster )]
 public bool PagingSquelched
 {
  get{ return GetFlag( PlayerFlag.PagingSquelched ); }
  set{ SetFlag( PlayerFlag.PagingSquelched, value ); }
 }

 [CommandProperty( AccessLevel.GameMaster )]
 public bool Glassblowing
 {
  get{ return GetFlag( PlayerFlag.Glassblowing ); }
  set{ SetFlag( PlayerFlag.Glassblowing, value ); }
 }

 [CommandProperty( AccessLevel.GameMaster )]
 public bool Masonry
 {
  get{ return GetFlag( PlayerFlag.Masonry ); }
  set{ SetFlag( PlayerFlag.Masonry, value ); }
 }

 [CommandProperty( AccessLevel.GameMaster )]
 public bool SandMining
 {
  get{ return GetFlag( PlayerFlag.SandMining ); }
  set{ SetFlag( PlayerFlag.SandMining, value ); }
 }

 [CommandProperty( AccessLevel.GameMaster )]
 public bool StoneMining
 {
  get{ return GetFlag( PlayerFlag.StoneMining ); }
  set{ SetFlag( PlayerFlag.StoneMining, value ); }
 }

 [CommandProperty( AccessLevel.GameMaster )]
 public bool ToggleMiningStone
 {
  get{ return GetFlag( PlayerFlag.ToggleMiningStone ); }
  set{ SetFlag( PlayerFlag.ToggleMiningStone, value ); }
 }

 [CommandProperty( AccessLevel.GameMaster )]
 public bool KarmaLocked
 {
  get{ return GetFlag( PlayerFlag.KarmaLocked ); }
  set{ SetFlag( PlayerFlag.KarmaLocked, value ); }
 }

 [CommandProperty( AccessLevel.GameMaster )]
 public bool AutoRenewInsurance
 {
  get{ return GetFlag( PlayerFlag.AutoRenewInsurance ); }
  set{ SetFlag( PlayerFlag.AutoRenewInsurance, value ); }
 }

 [CommandProperty( AccessLevel.GameMaster )]
 public bool UseOwnFilter
 {
  get{ return GetFlag( PlayerFlag.UseOwnFilter ); }
  set{ SetFlag( PlayerFlag.UseOwnFilter, value ); }
 }

 [CommandProperty( AccessLevel.GameMaster )]
 public bool PublicMyRunUO
 {
  get{ return GetFlag( PlayerFlag.PublicMyRunUO ); }
  set{ SetFlag( PlayerFlag.PublicMyRunUO, value ); InvalidateMyRunUO(); }
 }

 [CommandProperty( AccessLevel.GameMaster )]
 public bool AcceptGuildInvites
 {
  get{ return GetFlag( PlayerFlag.AcceptGuildInvites ); }
  set{ SetFlag( PlayerFlag.AcceptGuildInvites, value ); }
 }
 #endregion


 public static Direction GetDirection4( Point3D from, Point3D to )
 {
  int dx = from.X - to.X;
  int dy = from.Y - to.Y;

  int rx = dx - dy;
  int ry = dx + dy;

  Direction ret;

  if ( rx >= 0 && ry >= 0 )
   ret = Direction.West;
  else if ( rx >= 0 && ry < 0 )
   ret = Direction.South;
  else if ( rx < 0 && ry < 0 )
   ret = Direction.East;
  else
   ret = Direction.North;

  return ret;
 }

 public override bool OnDroppedItemToWorld( Item item, Point3D location )
 {
  if ( !base.OnDroppedItemToWorld( item, location ) )
   return false;

  BounceInfo bi = item.GetBounce();

  if ( bi != null )
  {
   Type type = item.GetType();

   if ( type.IsDefined( typeof( FurnitureAttribute ), true ) || type.IsDefined( typeof( DynamicFlipingAttribute ), true ) )
   {
    object[] objs = type.GetCustomAttributes( typeof( FlipableAttribute ), true );

    if ( objs != null && objs.Length > 0 )
    {
     FlipableAttribute fp = objs[0] as FlipableAttribute;

     if ( fp != null )
     {
      int[] itemIDs = fp.ItemIDs;

      Point3D oldWorldLoc = bi.m_WorldLoc;
      Point3D newWorldLoc = location;

      if ( oldWorldLoc.X != newWorldLoc.X || oldWorldLoc.Y != newWorldLoc.Y )
      {
       Direction dir = GetDirection4( oldWorldLoc, newWorldLoc );

       if ( itemIDs.Length == 2 )
       {
        switch ( dir )
        {
         case Direction.North:
         case Direction.South: item.ItemID = itemIDs[0]; break;
         case Direction.East:
         case Direction.West: item.ItemID = itemIDs[1]; break;
        }
       }
       else if ( itemIDs.Length == 4 )
       {
        switch ( dir )
        {
         case Direction.South: item.ItemID = itemIDs[0]; break;
         case Direction.East: item.ItemID = itemIDs[1]; break;
         case Direction.North: item.ItemID = itemIDs[2]; break;
         case Direction.West: item.ItemID = itemIDs[3]; break;
        }
       }
      }
     }
    }
   }
  }

  return true;
 }

 public bool GetFlag( PlayerFlag flag )
 {
  return ( (m_Flags & flag) != 0 );
 }

 public void SetFlag( PlayerFlag flag, bool value )
 {
  if ( value )
   m_Flags |= flag;
  else
   m_Flags &= ~flag;
 }

 public DesignContext DesignContext
 {
  get{ return m_DesignContext; }
  set{ m_DesignContext = value; }
 }

 public static void Initialize()
 {
  if ( FastwalkPrevention )
  {
   PacketHandler ph = PacketHandlers.GetHandler( 0x02 );

   ph.ThrottleCallback = new ThrottlePacketCallback( MovementThrottle_Callback );
  }

  EventSink.Login += new LoginEventHandler( OnLogin );
  EventSink.Logout += new LogoutEventHandler( OnLogout );
  EventSink.Connected += new ConnectedEventHandler( EventSink_Connected );
  EventSink.Disconnected += new DisconnectedEventHandler( EventSink_Disconnected );
 }

 public override void OnSkillInvalidated( Skill skill )
 {
  if ( Core.AOS && skill.SkillName == SkillName.MagicResist )
   UpdateResistances();
 }

 public override int GetMaxResistance( ResistanceType type )
 {
  int max = base.GetMaxResistance( type );

  if ( type != ResistanceType.Physical && 60 < max && Spells.Fourth.CurseSpell.UnderEffect( this ) )
   max = 60;

  if( Core.ML && this.Race == Race.Elf && type == ResistanceType.Energy )
   max += 5; //Intended to go after the 60 max from curse

  return max;
 }

 protected override void OnRaceChange( Race oldRace )
 {
  ValidateEquipment();
  UpdateResistances();
 }

 public override int MaxWeight { get { return (((Core.ML && this.Race == Race.Human) ? 100 : 40) + (int)(3.5 * this.Str)); } }

 private int m_LastGlobalLight = -1, m_LastPersonalLight = -1;

 public override void OnNetStateChanged()
 {
  m_LastGlobalLight = -1;
  m_LastPersonalLight = -1;
 }

 public override void ComputeBaseLightLevels( out int global, out int personal )
 {
  global = LightCycle.ComputeLevelFor( this );

  if ( this.LightLevel < 21 && AosAttributes.GetValue( this, AosAttribute.NightSight ) > 0 )
   personal = 21;
  else
   personal = this.LightLevel;
 }

 public override void CheckLightLevels( bool forceResend )
 {
  NetState ns = this.NetState;

  if ( ns == null )
   return;

  int global, personal;

  ComputeLightLevels( out global, out personal );

  if ( !forceResend )
   forceResend = ( global != m_LastGlobalLight || personal != m_LastPersonalLight );

  if ( !forceResend )
   return;

  m_LastGlobalLight = global;
  m_LastPersonalLight = personal;

  ns.Send( GlobalLightLevel.Instantiate( global ) );
  ns.Send( new PersonalLightLevel( this, personal ) );
 }

 public override int GetMinResistance( ResistanceType type )
 {
  int magicResist = (int)(Skills[SkillName.MagicResist].Value * 10);
  int min = int.MinValue;

  if ( magicResist >= 1000 )
   min = 40 + ((magicResist - 1000) / 50);
  else if ( magicResist >= 400 )
   min = (magicResist - 400) / 15;

  if ( min > MaxPlayerResistance )
   min = MaxPlayerResistance;

  int baseMin = base.GetMinResistance( type );

  if ( min < baseMin )
   min = baseMin;

  return min;
 }

 private static void OnLogin( LoginEventArgs e )
 {
  Mobile from = e.Mobile;

           if (from.AccessLevel == AccessLevel.Player)
           {
               World.Broadcast(0x35, true, "{0} has entered this realm...", e.Mobile.Name);
           }

  CheckAtrophies( from );

  if ( AccountHandler.LockdownLevel > AccessLevel.Player )
  {
   string notice;

   Accounting.Account acct = from.Account as Accounting.Account;

   if ( acct == null || !acct.HasAccess( from.NetState ) )
   {
    if ( from.AccessLevel == AccessLevel.Player )
     notice = "The server is currently under lockdown. No players are allowed to log in at this time.";
    else
     notice = "The server is currently under lockdown. You do not have sufficient access level to connect.";

    Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), new TimerStateCallback( Disconnect ), from );
   }
   else if ( from.AccessLevel >= AccessLevel.Administrator )
   {
    notice = "The server is currently under lockdown. As you are an administrator, you may change this from the [Admin gump.";
   }
   else
   {
    notice = "The server is currently under lockdown. You have sufficient access level to connect.";
   }

   from.SendGump( new NoticeGump( 1060637, 30720, notice, 0xFFC000, 300, 140, null, null ) );
  }
 }

 private bool m_NoDeltaRecursion;

 public void ValidateEquipment()
 {
  if ( m_NoDeltaRecursion || Map == null || Map == Map.Internal )
   return;

  if ( this.Items == null )
   return;

  m_NoDeltaRecursion = true;
  Timer.DelayCall( TimeSpan.Zero, new TimerCallback( ValidateEquipment_Sandbox ) );
 }

 private void ValidateEquipment_Sandbox()
 {
  try
  {
   if ( Map == null || Map == Map.Internal )
    return;

   List<Item> items = this.Items;

   if ( items == null )
    return;

   bool moved = false;

   int str = this.Str;
   int dex = this.Dex;
   int intel = this.Int;

   #region Factions
   int factionItemCount = 0;
   #endregion

   Mobile from = this;

   #region Ethics
   Ethics.Ethic ethic = Ethics.Ethic.Find( from );
   #endregion

   for ( int i = items.Count - 1; i >= 0; --i )
   {
    if ( i >= items.Count )
     continue;

    Item item = items[i];

    #region Ethics
    if ( ( item.SavedFlags & 0x100 ) != 0 )
    {
     if ( item.Hue != Ethics.Ethic.Hero.Definition.PrimaryHue )
     {
      item.SavedFlags &= ~0x100;
     }
     else if ( ethic != Ethics.Ethic.Hero )
     {
      from.AddToBackpack( item );
      moved = true;
      continue;
     }
    }
    else if ( ( item.SavedFlags & 0x200 ) != 0 )
    {
     if ( item.Hue != Ethics.Ethic.Evil.Definition.PrimaryHue )
     {
      item.SavedFlags &= ~0x200;
     }
     else if ( ethic != Ethics.Ethic.Evil )
     {
      from.AddToBackpack( item );
      moved = true;
      continue;
     }
    }
    #endregion

    if ( item is BaseWeapon )
    {
     BaseWeapon weapon = (BaseWeapon)item;

     bool drop = false;

     if( dex < weapon.DexRequirement )
      drop = true;
     else if( str < AOS.Scale( weapon.StrRequirement, 100 - weapon.GetLowerStatReq() ) )
      drop = true;
     else if( intel < weapon.IntRequirement )
      drop = true;
     else if( weapon.RequiredRace != null && weapon.RequiredRace != this.Race )
      drop = true;

     if ( drop )
     {
      string name = weapon.Name;

      if ( name == null )
       name = String.Format( "#{0}", weapon.LabelNumber );

      from.SendLocalizedMessage( 1062001, name ); // You can no longer wield your ~1_WEAPON~
      from.AddToBackpack( weapon );
      moved = true;
     }
    }
    else if ( item is BaseArmor )
    {
     BaseArmor armor = (BaseArmor)item;

     bool drop = false;

     if ( !armor.AllowMaleWearer && !from.Female && from.AccessLevel < AccessLevel.GameMaster )
     {
      drop = true;
     }
     else if ( !armor.AllowFemaleWearer && from.Female && from.AccessLevel < AccessLevel.GameMaster )
     {
      drop = true;
     }
     else if( armor.RequiredRace != null && armor.RequiredRace != this.Race )
     {
      drop = true;
     }
     else
     {
      int strBonus = armor.ComputeStatBonus( StatType.Str ), strReq = armor.ComputeStatReq( StatType.Str );
      int dexBonus = armor.ComputeStatBonus( StatType.Dex ), dexReq = armor.ComputeStatReq( StatType.Dex );
      int intBonus = armor.ComputeStatBonus( StatType.Int ), intReq = armor.ComputeStatReq( StatType.Int );

      if( dex < dexReq || (dex + dexBonus) < 1 )
       drop = true;
      else if( str < strReq || (str + strBonus) < 1 )
       drop = true;
      else if( intel < intReq || (intel + intBonus) < 1 )
       drop = true;
     }

     if ( drop )
     {
      string name = armor.Name;

      if ( name == null )
       name = String.Format( "#{0}", armor.LabelNumber );

      if ( armor is BaseShield )
       from.SendLocalizedMessage( 1062003, name ); // You can no longer equip your ~1_SHIELD~
      else
       from.SendLocalizedMessage( 1062002, name ); // You can no longer wear your ~1_ARMOR~

      from.AddToBackpack( armor );
      moved = true;
     }
    }
    else if ( item is BaseClothing )
    {
     BaseClothing clothing = (BaseClothing)item;

     bool drop = false;

     if ( !clothing.AllowMaleWearer && !from.Female && from.AccessLevel < AccessLevel.GameMaster )
     {
      drop = true;
     }
     else if ( !clothing.AllowFemaleWearer && from.Female && from.AccessLevel < AccessLevel.GameMaster )
     {
      drop = true;
     }
     else if( clothing.RequiredRace != null && clothing.RequiredRace != this.Race )
     {
      drop = true;
     }
     else
     {
      int strBonus = clothing.ComputeStatBonus( StatType.Str );
      int strReq = clothing.ComputeStatReq( StatType.Str );

      if( str < strReq || (str + strBonus) < 1 )
       drop = true;
     }

     if ( drop )
     {
      string name = clothing.Name;

      if ( name == null )
       name = String.Format( "#{0}", clothing.LabelNumber );

      from.SendLocalizedMessage( 1062002, name ); // You can no longer wear your ~1_ARMOR~

      from.AddToBackpack( clothing );
      moved = true;
     }
    }

    FactionItem factionItem = FactionItem.Find( item );

    if ( factionItem != null )
    {
     bool drop = false;

     Faction ourFaction = Faction.Find( this );

     if ( ourFaction == null || ourFaction != factionItem.Faction )
      drop = true;
     else if ( ++factionItemCount > FactionItem.GetMaxWearables( this ) )
      drop = true;

     if ( drop )
     {
      from.AddToBackpack( item );
      moved = true;
     }
    }
   }

   if ( moved )
    from.SendLocalizedMessage( 500647 ); // Some equipment has been moved to your backpack.
  }
  catch ( Exception e )
  {
   Console.WriteLine( e );
  }
  finally
  {
   m_NoDeltaRecursion = false;
  }
 }

 public override void Delta( MobileDelta flag )
 {
  base.Delta( flag );

  if ( (flag & MobileDelta.Stat) != 0 )
   ValidateEquipment();

  if ( (flag & (MobileDelta.Name | MobileDelta.Hue)) != 0 )
   InvalidateMyRunUO();
 }

 private static void Disconnect( object state )
 {
  NetState ns = ((Mobile)state).NetState;

  if ( ns != null )
   ns.Dispose();
 }

 private static void OnLogout( LogoutEventArgs e )
 {
           if (e.Mobile.AccessLevel == AccessLevel.Player)
           {
               World.Broadcast(0x35, true, "{0} has left this realm...", e.Mobile.Name);
           }
 }

 private static void EventSink_Connected( ConnectedEventArgs e )
 {
  PlayerMobile pm = e.Mobile as PlayerMobile;

  if ( pm != null )
  {
   pm.m_SessionStart = DateTime.Now;

   if ( pm.m_Quest != null )
    pm.m_Quest.StartTimer();

   pm.BedrollLogout = false;
   pm.LastOnline = DateTime.Now;
  }

  Timer.DelayCall( TimeSpan.Zero, new TimerStateCallback( ClearSpecialMovesCallback ), e.Mobile );
 }

 private static void ClearSpecialMovesCallback( object state )
 {
  Mobile from = (Mobile)state;

  SpecialMove.ClearAllMoves( from );
 }

 private static void EventSink_Disconnected( DisconnectedEventArgs e )
 {
  Mobile from = e.Mobile;
  DesignContext context = DesignContext.Find( from );

  if ( context != null )
  {
   /* Client disconnected
    *  - Remove design context
    *  - Eject all from house
    *  - Restore relocated entities
    */

   // Remove design context
   DesignContext.Remove( from );

   // Eject all from house
   from.RevealingAction();

   foreach ( Item item in context.Foundation.GetItems() )
    item.Location = context.Foundation.BanLocation;

   foreach ( Mobile mobile in context.Foundation.GetMobiles() )
    mobile.Location = context.Foundation.BanLocation;

   // Restore relocated entities
   context.Foundation.RestoreRelocatedEntities();
  }

  PlayerMobile pm = e.Mobile as PlayerMobile;

  if ( pm != null )
  {
   pm.m_GameTime += (DateTime.Now - pm.m_SessionStart);

   if ( pm.m_Quest != null )
    pm.m_Quest.StopTimer();

   pm.m_SpeechLog = null;
   pm.LastOnline = DateTime.Now;
  }
 }

 public override void RevealingAction()
 {
  if ( m_DesignContext != null )
   return;

  Spells.Sixth.InvisibilitySpell.RemoveTimer( this );

  base.RevealingAction();
 }

 [CommandProperty( AccessLevel.GameMaster )]
 public override bool Hidden
 {
  get
  {
   return base.Hidden;
  }
  set
  {
   base.Hidden = value;

   RemoveBuff( BuffIcon.Invisibility ); //Always remove, default to the hiding icon EXCEPT in the invis spell where it's explicitly set

   if( !Hidden )
   {
    RemoveBuff( BuffIcon.HidingAndOrStealth );
   }
   else// if( !InvisibilitySpell.HasTimer( this ) )
   {
    BuffInfo.AddBuff( this, new BuffInfo( BuffIcon.HidingAndOrStealth, 1075655 ) ); //Hidden/Stealthing & You Are Hidden
   }
  }
 }

 public override void OnSubItemAdded( Item item )
 {
  if ( AccessLevel < AccessLevel.GameMaster && item.IsChildOf( this.Backpack ) )
  {
   int maxWeight = WeightOverloading.GetMaxWeight( this );
   int curWeight = Mobile.BodyWeight + this.TotalWeight;

   if ( curWeight > maxWeight )
    this.SendLocalizedMessage( 1019035, true, String.Format( " : {0} / {1}", curWeight, maxWeight ) );
  }
 }

 public override bool CanBeHarmful( Mobile target, bool message, bool ignoreOurBlessedness )
 {
  if ( m_DesignContext != null || (target is PlayerMobile && ((PlayerMobile)target).m_DesignContext != null) )
   return false;

  if ( (target is BaseVendor && ((BaseVendor)target).IsInvulnerable) || target is PlayerVendor || target is TownCrier )
  {
   if ( message )
   {
    if ( target.Title == null )
     SendMessage( "{0} the vendor cannot be harmed.", target.Name );
    else
     SendMessage( "{0} {1} cannot be harmed.", target.Name, target.Title );
   }

   return false;
  }

  return base.CanBeHarmful( target, message, ignoreOurBlessedness );
 }

 public override bool CanBeBeneficial( Mobile target, bool message, bool allowDead )
 {
  if ( m_DesignContext != null || (target is PlayerMobile && ((PlayerMobile)target).m_DesignContext != null) )
   return false;

  return base.CanBeBeneficial( target, message, allowDead );
 }

 public override bool CheckContextMenuDisplay( IEntity target )
 {
  return ( m_DesignContext == null );
 }

 public override void OnItemAdded( Item item )
 {
  base.OnItemAdded( item );

  if ( item is BaseArmor || item is BaseWeapon )
  {
   Hits=Hits; Stam=Stam; Mana=Mana;
  }

  if ( this.NetState != null )
   CheckLightLevels( false );

  InvalidateMyRunUO();
 }

 public override void OnItemRemoved( Item item )
 {
  base.OnItemRemoved( item );

  if ( item is BaseArmor || item is BaseWeapon )
  {
   Hits=Hits; Stam=Stam; Mana=Mana;
  }

  if ( this.NetState != null )
   CheckLightLevels( false );

  InvalidateMyRunUO();
 }

 public override double ArmorRating
 {
  get
  {
   //BaseArmor ar;
   double rating = 0.0;

   AddArmorRating( ref rating, NeckArmor );
   AddArmorRating( ref rating, HandArmor );
   AddArmorRating( ref rating, HeadArmor );
   AddArmorRating( ref rating, ArmsArmor );
   AddArmorRating( ref rating, LegsArmor );
   AddArmorRating( ref rating, ChestArmor );
   AddArmorRating( ref rating, ShieldArmor );

   return VirtualArmor + VirtualArmorMod + rating;
  }
 }

 private void AddArmorRating( ref double rating, Item armor )
 {
  BaseArmor ar = armor as BaseArmor;

  if( ar != null && ( !Core.AOS || ar.ArmorAttributes.MageArmor == 0 ))
   rating += ar.ArmorRatingScaled;
 }

 #region [Stats]Max
 [CommandProperty( AccessLevel.GameMaster )]
 public override int HitsMax
 {
  get
  {
   int strBase;
   int strOffs = GetStatOffset( StatType.Str );

   if ( Core.AOS )
   {
    strBase = this.Str; //this.Str already includes GetStatOffset/str
    strOffs = AosAttributes.GetValue( this, AosAttribute.BonusHits );

    if ( AnimalForm.UnderTransformation( this, typeof( BakeKitsune ) ) || AnimalForm.UnderTransformation( this, typeof( GreyWolf ) ) )
     strOffs += 20;
   }
   else
   {
    strBase = this.RawStr;
   }

   return (strBase / 2) + 50 + strOffs;
  }
 }

 [CommandProperty( AccessLevel.GameMaster )]
 public override int StamMax
 {
  get{ return base.StamMax + AosAttributes.GetValue( this, AosAttribute.BonusStam ); }
 }

 [CommandProperty( AccessLevel.GameMaster )]
 public override int ManaMax
 {
  get{ return base.ManaMax + AosAttributes.GetValue( this, AosAttribute.BonusMana ) + ((Core.ML && Race == Race.Elf) ? 20 : 0); }
 }
 #endregion

 #region Stat Getters/Setters

 [CommandProperty( AccessLevel.GameMaster )]
 public override int Str
 {
  get
  {
   if( Core.ML && this.AccessLevel == AccessLevel.Player )
    return Math.Min( base.Str, 150 );

   return base.Str;
  }
  set
  {
   base.Str = value;
  }
 }

 [CommandProperty( AccessLevel.GameMaster )]
 public override int Int
 {
  get
  {
   if( Core.ML && this.AccessLevel == AccessLevel.Player )
    return Math.Min( base.Int, 150 );

   return base.Int;
  }
  set
  {
   base.Int = value;
  }
 }

 [CommandProperty( AccessLevel.GameMaster )]
 public override int Dex
 {
  get
  {
   if( Core.ML && this.AccessLevel == AccessLevel.Player )
    return Math.Min( base.Dex, 150 );

   return base.Dex;
  }
  set
  {
   base.Dex = value;
  }
 }

 #endregion

 public override bool Move( Direction d )
 {
  NetState ns = this.NetState;

  if ( ns != null )
  {
   List<Gump> gumps = ns.Gumps;

   for ( int i = 0; i < gumps.Count; ++i )
   {
    if ( gumps[i] is ResurrectGump )
    {
     if ( Alive )
     {
      CloseGump( typeof( ResurrectGump ) );
     }
     else
     {
      SendLocalizedMessage( 500111 ); // You are frozen and cannot move.
      return false;
     }
    }
   }
  }

  TimeSpan speed = ComputeMovementSpeed( d );

  bool res;

  if ( !Alive )
   Server.Movement.MovementImpl.IgnoreMovableImpassables = true;

  res = base.Move( d );

  Server.Movement.MovementImpl.IgnoreMovableImpassables = false;

  if ( !res )
   return false;

  m_NextMovementTime += speed;

  return true;
 }

 public override bool CheckMovement( Direction d, out int newZ )
 {
  DesignContext context = m_DesignContext;

  if ( context == null )
   return base.CheckMovement( d, out newZ );

  HouseFoundation foundation = context.Foundation;

  newZ = foundation.Z + HouseFoundation.GetLevelZ( context.Level, context.Foundation );

  int newX = this.X, newY = this.Y;
  Movement.Movement.Offset( d, ref newX, ref newY );

  int startX = foundation.X + foundation.Components.Min.X + 1;
  int startY = foundation.Y + foundation.Components.Min.Y + 1;
  int endX = startX + foundation.Components.Width - 1;
  int endY = startY + foundation.Components.Height - 2;

  return ( newX >= startX && newY >= startY && newX < endX && newY < endY && Map == foundation.Map );
 }

 public override bool AllowItemUse( Item item )
 {
  return DesignContext.Check( this );
 }

 public SkillName[] AnimalFormRestrictedSkills{ get{ return m_AnimalFormRestrictedSkills; } }

 private SkillName[] m_AnimalFormRestrictedSkills = new SkillName[]
 {
  SkillName.ArmsLore, SkillName.Begging, SkillName.Discordance, SkillName.Forensics,
  SkillName.Inscribe, SkillName.ItemID, SkillName.Meditation, SkillName.Peacemaking,
  SkillName.Provocation, SkillName.RemoveTrap, SkillName.SpiritSpeak, SkillName.Stealing,
  SkillName.TasteID
 };

 public override bool AllowSkillUse( SkillName skill )
 {
  if ( AnimalForm.UnderTransformation( this ) )
  {
   for( int i = 0; i < m_AnimalFormRestrictedSkills.Length; i++ )
   {
    if( m_AnimalFormRestrictedSkills[i] == skill )
    {
     SendLocalizedMessage( 1070771 ); // You cannot use that skill in this form.
     return false;
    }
   }
  }

  return DesignContext.Check( this );
 }

 private bool m_LastProtectedMessage;
 private int m_NextProtectionCheck = 10;

 public virtual void RecheckTownProtection()
 {
  m_NextProtectionCheck = 10;

  Regions.GuardedRegion reg = (Regions.GuardedRegion) this.Region.GetRegion( typeof( Regions.GuardedRegion ) );
  bool isProtected = ( reg != null && !reg.IsDisabled() );

  if ( isProtected != m_LastProtectedMessage )
  {
   if ( isProtected )
    SendLocalizedMessage( 500112 ); // You are now under the protection of the town guards.
   else
    SendLocalizedMessage( 500113 ); // You have left the protection of the town guards.

   m_LastProtectedMessage = isProtected;
  }
 }

 public override void MoveToWorld( Point3D loc, Map map )
 {
  base.MoveToWorld( loc, map );

  RecheckTownProtection();
 }

 public override void SetLocation( Point3D loc, bool isTeleport )
 {
  if ( !isTeleport && AccessLevel == AccessLevel.Player )
  {
   // moving, not teleporting
   int zDrop = ( this.Location.Z - loc.Z );

   if ( zDrop > 20 ) // we fell more than one story
    Hits -= ((zDrop / 20) * 10) - 5; // deal some damage; does not kill, disrupt, etc
  }

  base.SetLocation( loc, isTeleport );

  if ( isTeleport || --m_NextProtectionCheck == 0 )
   RecheckTownProtection();
 }

 public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
 {
  base.GetContextMenuEntries( from, list );

  if ( from == this )
  {
   if ( m_Quest != null )
    m_Quest.GetContextMenuEntries( list );

   if ( Alive && InsuranceEnabled )
   {
    list.Add( new CallbackEntry( 6201, new ContextCallback( ToggleItemInsurance ) ) );

    if ( AutoRenewInsurance )
     list.Add( new CallbackEntry( 6202, new ContextCallback( CancelRenewInventoryInsurance ) ) );
    else
     list.Add( new CallbackEntry( 6200, new ContextCallback( AutoRenewInventoryInsurance ) ) );
   }

   BaseHouse house = BaseHouse.FindHouseAt( this );

   if ( house != null )
   {
    if ( Alive && house.InternalizedVendors.Count > 0 && house.IsOwner( this ) )
     list.Add( new CallbackEntry( 6204, new ContextCallback( GetVendor ) ) );

    if ( house.IsAosRules )
     list.Add( new CallbackEntry( 6207, new ContextCallback( LeaveHouse ) ) );
   }

   if ( m_JusticeProtectors.Count > 0 )
    list.Add( new CallbackEntry( 6157, new ContextCallback( CancelProtection ) ) );

   if( Alive )
    list.Add( new CallbackEntry( 6210, new ContextCallback( ToggleChampionTitleDisplay ) ) );
  }
 }

 private void CancelProtection()
 {
  for ( int i = 0; i < m_JusticeProtectors.Count; ++i )
  {
   Mobile prot = m_JusticeProtectors[i];

   string args = String.Format( "{0}\t{1}", this.Name, prot.Name );

   prot.SendLocalizedMessage( 1049371, args ); // The protective relationship between ~1_PLAYER1~ and ~2_PLAYER2~ has been ended.
   this.SendLocalizedMessage( 1049371, args ); // The protective relationship between ~1_PLAYER1~ and ~2_PLAYER2~ has been ended.
  }

  m_JusticeProtectors.Clear();
 }

 #region Insurance

 private void ToggleItemInsurance()
 {
  if ( !CheckAlive() )
   return;

  BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
  SendLocalizedMessage( 1060868 ); // Target the item you wish to toggle insurance status on <ESC> to cancel
 }

 private bool CanInsure( Item item )
 {
  if ( item is Container || item is BagOfSending || item is KeyRing )
   return false;

  if ( (item is Spellbook && item.LootType == LootType.Blessed)|| item is Runebook || item is PotionKeg || item is Sigil )
   return false;

  if ( item.Stackable )
   return false;

  if ( item.LootType == LootType.Cursed )
   return false;

  if ( item.ItemID == 0x204E ) // death shroud
   return false;

  return true;
 }

 private void ToggleItemInsurance_Callback( Mobile from, object obj )
 {
  if ( !CheckAlive() )
   return;

  Item item = obj as Item;

  if ( item == null || !item.IsChildOf( this ) )
  {
   BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
   SendLocalizedMessage( 1060871, "", 0x23 ); // You can only insure items that you have equipped or that are in your backpack
  }
  else if ( item.Insured )
  {
   item.Insured = false;

   SendLocalizedMessage( 1060874, "", 0x35 ); // You cancel the insurance on the item

   BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
   SendLocalizedMessage( 1060868, "", 0x23 ); // Target the item you wish to toggle insurance status on <ESC> to cancel
  }
  else if ( !CanInsure( item ) )
  {
   BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
   SendLocalizedMessage( 1060869, "", 0x23 ); // You cannot insure that
  }
  else if ( item.LootType == LootType.Blessed || item.LootType == LootType.Newbied || item.BlessedFor == from )
  {
   BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
   SendLocalizedMessage( 1060870, "", 0x23 ); // That item is blessed and does not need to be insured
   SendLocalizedMessage( 1060869, "", 0x23 ); // You cannot insure that
  }
  else
  {
   if ( !item.PayedInsurance )
   {
    if ( Banker.Withdraw( from, 600 ) )
    {
     SendLocalizedMessage( 1060398, "600" ); // ~1_AMOUNT~ gold has been withdrawn from your bank box.
     item.PayedInsurance = true;
    }
    else
    {
     SendLocalizedMessage( 1061079, "", 0x23 ); // You lack the funds to purchase the insurance
     return;
    }
   }

   item.Insured = true;

   SendLocalizedMessage( 1060873, "", 0x23 ); // You have insured the item

   BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
   SendLocalizedMessage( 1060868, "", 0x23 ); // Target the item you wish to toggle insurance status on <ESC> to cancel
  }
 }

 private void AutoRenewInventoryInsurance()
 {
  if ( !CheckAlive() )
   return;

  SendLocalizedMessage( 1060881, "", 0x23 ); // You have selected to automatically reinsure all insured items upon death
  AutoRenewInsurance = true;
 }

 private void CancelRenewInventoryInsurance()
 {
  if ( !CheckAlive() )
   return;

  if( Core.SE )
  {
   if( !HasGump( typeof( CancelRenewInventoryInsuranceGump ) ) )
    SendGump( new CancelRenewInventoryInsuranceGump( this ) );
  }
  else
  {
   SendLocalizedMessage( 1061075, "", 0x23 ); // You have cancelled automatically reinsuring all insured items upon death
   AutoRenewInsurance = false;
  }
 }

 private class CancelRenewInventoryInsuranceGump : Gump
 {
  private PlayerMobile m_Player;

  public CancelRenewInventoryInsuranceGump( PlayerMobile player ) : base( 250, 200 )
  {
   m_Player = player;

   AddBackground( 0, 0, 240, 142, 0x13BE );
   AddImageTiled( 6, 6, 228, 100, 0xA40 );
   AddImageTiled( 6, 116, 228, 20, 0xA40 );
   AddAlphaRegion( 6, 6, 228, 142 );

   AddHtmlLocalized( 8, 8, 228, 100, 1071021, 0x7FFF, false, false ); // You are about to disable inventory insurance auto-renewal.

   AddButton( 6, 116, 0xFB1, 0xFB2, 0, GumpButtonType.Reply, 0 );
   AddHtmlLocalized( 40, 118, 450, 20, 1060051, 0x7FFF, false, false ); // CANCEL

   AddButton( 114, 116, 0xFA5, 0xFA7, 1, GumpButtonType.Reply, 0 );
   AddHtmlLocalized( 148, 118, 450, 20, 1071022, 0x7FFF, false, false ); // DISABLE IT!
  }

  public override void OnResponse( NetState sender, RelayInfo info )
  {
   if ( !m_Player.CheckAlive() )
    return;

   if ( info.ButtonID == 1 )
   {
    m_Player.SendLocalizedMessage( 1061075, "", 0x23 ); // You have cancelled automatically reinsuring all insured items upon death
    m_Player.AutoRenewInsurance = false;
   }
   else
   {
    m_Player.SendLocalizedMessage( 1042021 ); // Cancelled.
   }
  }
 }
 #endregion

 private void GetVendor()
 {
  BaseHouse house = BaseHouse.FindHouseAt( this );

  if ( CheckAlive() && house != null && house.IsOwner( this ) && house.InternalizedVendors.Count > 0 )
  {
   CloseGump( typeof( ReclaimVendorGump ) );
   SendGump( new ReclaimVendorGump( house ) );
  }
 }

 private void LeaveHouse()
 {
  BaseHouse house = BaseHouse.FindHouseAt( this );

  if ( house != null )
   this.Location = house.BanLocation;
 }

 private delegate void ContextCallback();

 private class CallbackEntry : ContextMenuEntry
 {
  private ContextCallback m_Callback;

  public CallbackEntry( int number, ContextCallback callback ) : this( number, -1, callback )
  {
  }

  public CallbackEntry( int number, int range, ContextCallback callback ) : base( number, range )
  {
   m_Callback = callback;
  }

  public override void OnClick()
  {
   if ( m_Callback != null )
    m_Callback();
  }
 }

 public override void DisruptiveAction()
 {
  if( Meditating )
  {
   RemoveBuff( BuffIcon.ActiveMeditation );
  }

  base.DisruptiveAction();
 }
 public override void OnDoubleClick( Mobile from )
 {
  if ( this == from && !Warmode )
  {
   IMount mount = Mount;

   if ( mount != null && !DesignContext.Check( this ) )
    return;
  }

  base.OnDoubleClick( from );
 }

 public override void DisplayPaperdollTo( Mobile to )
 {
  if ( DesignContext.Check( this ) )
   base.DisplayPaperdollTo( to );
 }

 private static bool m_NoRecursion;

 public override bool CheckEquip( Item item )
 {
  if ( !base.CheckEquip( item ) )
   return false;

  #region Factions
  FactionItem factionItem = FactionItem.Find( item );

  if ( factionItem != null )
  {
   Faction faction = Faction.Find( this );

   if ( faction == null )
   {
    SendLocalizedMessage( 1010371 ); // You cannot equip a faction item!
    return false;
   }
   else if ( faction != factionItem.Faction )
   {
    SendLocalizedMessage( 1010372 ); // You cannot equip an opposing faction's item!
    return false;
   }
   else
   {
    int maxWearables = FactionItem.GetMaxWearables( this );

    for ( int i = 0; i < Items.Count; ++i )
    {
     Item equiped = Items[i];

     if ( item != equiped && FactionItem.Find( equiped ) != null )
     {
      if ( --maxWearables == 0 )
      {
       SendLocalizedMessage( 1010373 ); // You do not have enough rank to equip more faction items!
       return false;
      }
     }
    }
   }
  }
  #endregion

  if ( this.AccessLevel < AccessLevel.GameMaster && item.Layer != Layer.Mount && this.HasTrade )
  {
   BounceInfo bounce = item.GetBounce();

   if ( bounce != null )
   {
    if ( bounce.m_Parent is Item )
    {
     Item parent = (Item) bounce.m_Parent;

     if ( parent == this.Backpack || parent.IsChildOf( this.Backpack ) )
      return true;
    }
    else if ( bounce.m_Parent == this )
    {
     return true;
    }
   }

   SendLocalizedMessage( 1004042 ); // You can only equip what you are already carrying while you have a trade pending.
   return false;
  }

  return true;
 }

 public override bool CheckTrade( Mobile to, Item item, SecureTradeContainer cont, bool message, bool checkItems, int plusItems, int plusWeight )
 {
  int msgNum = 0;

  if ( cont == null )
  {
   if ( to.Holding != null )
    msgNum = 1062727; // You cannot trade with someone who is dragging something.
   else if ( this.HasTrade )
    msgNum = 1062781; // You are already tradi
Crystal Jem- 07-15-2006
QUOTE (ArteGordon @ July 15, 2006 12:43 pm)
QUOTE (Crystal Jem @ July 15, 2006 08:26 am)
QUOTE (ArteGordon @ July 14, 2006 06:57 pm)
it is not in debug, but if it was, the crash log would tell you exactly where this error was occurring

System.NullReferenceException: Object reference not set to an instance of an object.

which is what you need to know.

(edit)

from your other post it is probably here

m_TamingBOBFilter.Serialize(writer);

where m_TamingBOBFilter has a null value.  You will have to find out where this is supposed to be assigned a value and fix it.


Do you meen this ?

[CODE] CheckAtrophies( this );

base.Serialize( writer );

writer.Write((int)28); // version

m_TamingBOBFilter.Serialize(writer);

writer.Write(m_Bioenginer);

writer.Write(NextTamingBulkOrder);

yes

m_TamingBOBFilter.Serialize(writer);

you probably have not assigned m_TamingBOBFilter and so it is null and causes the crash.

what do i sign to it? I didn't redo this file so i'm compleatly lost in it.

ArteGordon- 07-15-2006
I would guess that the custom system is not installed quite right. Somewhere, there must be an assignment of m_TamingBOBFilter. It will look like

m_TamingBOBFilter = something;

That is either not being done, or it is being assigned a null value.

So it is either a problem with the custom system, or a problem with the installation.

I would try reinstalling it and going carefully through all of the steps to make sure that you dont miss anything.


If the -debug mode isnt giving you line numbers, you can add debugging statements to confirm the location of the crash. Just do something like this in your Serialize method

CODE

base.Serialize( writer );

writer.Write((int)28); // version

Console.WriteLine("value of BOBFilter is {0}",m_TamingBOBFilter);

m_TamingBOBFilter.Serialize(writer);

Console.WriteLine("saved BOBFilter");


Now, I could also suggest a change in the serialization (this is how it should be done anyway) that would prevent these crashes, but you may still have problems with the system.

in your Serialize method change this

CODE

base.Serialize( writer );

writer.Write((int)28); // version

m_TamingBOBFilter.Serialize(writer);


to this
CODE

base.Serialize( writer );

writer.Write((int)28); // version

if(TamingBOBFilter != null)
{
  writer.Write(true);
  m_TamingBOBFilter.Serialize(writer);
} else
{
  writer.Write(false);
}


and then in your Deserialize method wherever you have something like
CODE

m_TamingBOBFilter = new Engines.BulkOrders.TamingBOBFilter(reader);


change that to

CODE

if(reader.ReadBool())
{
  m_TamingBOBFilter = new Engines.BulkOrders.TamingBOBFilter(reader);
}

Crystal Jem- 07-15-2006
QUOTE (ArteGordon @ July 15, 2006 05:35 pm)
I would guess that the custom system is not installed quite right. Somewhere, there must be an assignment of m_TamingBOBFilter. It will look like

m_TamingBOBFilter = something;

That is either not being done, or it is being assigned a null value.

So it is either a problem with the custom system, or a problem with the installation.

I would try reinstalling it and going carefully through all of the steps to make sure that you dont miss anything.


If the -debug mode isnt giving you line numbers, you can add debugging statements to confirm the location of the crash. Just do something like this in your Serialize method

CODE

base.Serialize( writer );

writer.Write((int)28); // version

Console.WriteLine("value of BOBFilter is {0}",m_TamingBOBFilter);

m_TamingBOBFilter.Serialize(writer);

Console.WriteLine("saved BOBFilter");


Now, I could also suggest a change in the serialization (this is how it should be done anyway) that would prevent these crashes, but you may still have problems with the system.

in your Serialize method change this

CODE

base.Serialize( writer );

writer.Write((int)28); // version

m_TamingBOBFilter.Serialize(writer);


to this
CODE

base.Serialize( writer );

writer.Write((int)28); // version

if(TamingBOBFilter != null)
{
  writer.Write(true);
  m_TamingBOBFilter.Serialize(writer);
} else
{
  writer.Write(false);
}


and then in your Deserialize method wherever you have something like
CODE

m_TamingBOBFilter = new Engines.BulkOrders.TamingBOBFilter(reader);


change that to

CODE

if(reader.ReadBool())
{
  m_TamingBOBFilter = new Engines.BulkOrders.TamingBOBFilter(reader);
}

The tameing one installed seprate works fine, i added inthe goverment also and had to merge a few files and this is the result of the megre so i can't really follow how they said to install sad.gif the good news on the other hand I finaly g ot my sever to do the debug smile.gif

Here it is.

RunUO - [www.runuo.com] Version 2.0, Build 2357.32527
Core: Running on .NET Framework Version 2.0.50727
Core: Running with arguments: -debug
Scripts: Compiling C# scripts...Error:
System.Runtime.InteropServices.ExternalException: Timed out waiting for a progra
m to execute. The command being executed was "C:\WINDOWS\Microsoft.NET\Framework
\v2.0.50727\csc.exe" /noconfig /fullpaths @"C:\Documents and Settings\Jolen\Loca
l Settings\Temp\yjqcnxj4.cmdline".
at System.CodeDom.Compiler.Executor.ExecWaitWithCaptureUnimpersonated(SafeUse
rTokenHandle userToken, String cmd, String currentDir, TempFileCollection tempFi
les, String& outputName, String& errorName, String trueCmdLine)
at System.CodeDom.Compiler.Executor.ExecWaitWithCapture(SafeUserTokenHandle u
serToken, String cmd, String currentDir, TempFileCollection tempFiles, String& o
utputName, String& errorName, String trueCmdLine)
at Microsoft.CSharp.CSharpCodeGenerator.Compile(CompilerParameters options, S
tring compilerDirectory, String compilerExe, String arguments, String& outputFil
e, Int32& nativeReturnValue, String trueArgs)
at Microsoft.CSharp.CSharpCodeGenerator.FromFileBatch(CompilerParameters opti
ons, String[] fileNames)
at Microsoft.CSharp.CSharpCodeGenerator.System.CodeDom.Compiler.ICodeCompiler
.CompileAssemblyFromFileBatch(CompilerParameters options, String[] fileNames)
at System.CodeDom.Compiler.CodeDomProvider.CompileAssemblyFromFile(CompilerPa
rameters options, String[] fileNames)
at Server.ScriptCompiler.CompileCSScripts(Boolean debug, Assembly& assembly)
at Server.ScriptCompiler.Compile(Boolean debug)
at Server.Core.Main(String[] args)
This exception is fatal, press return to exit

ArteGordon- 07-15-2006
that error is not a result of any of your scripts. If you are running the server from a shortcut, you need to make sure that it still starts up in the correct directory. The Start In: field for the shortcut has to point to the RunUO installation directory.

There could also be some access problems that are causing the compiler to time out.

Crystal Jem- 07-15-2006
QUOTE (ArteGordon @ July 15, 2006 07:55 pm)
that error is not a result of any of your scripts. If you are running the server from a shortcut, you need to make sure that it still starts up in the correct directory. The Start In: field for the shortcut has to point to the RunUO installation directory.

There could also be some access problems that are causing the compiler to time out.

i started up without useing the short cut and it saved looks like i have something going wrong with the shortcut.

Crystal Jem- 07-15-2006
Thank you Arte I'll just not ues a shortcut now lol. and now i can find out why i can tame my mount lol