QUOTE |
<Spawns> <Points> <Name>BoulderTrap</Name> <UniqueId>ed497247-be40-4f8b-a114-9cae8cb32de5</UniqueId> <Map>Trammel</Map> <X>2351</X> <Y>804</Y> <Width>4</Width> <Height>4</Height> <CentreX>2353</CentreX> <CentreY>806</CentreY> <CentreZ>0</CentreZ> <Range>5</Range> <MaxCount>6</MaxCount> <MinDelay>0</MinDelay> <MaxDelay>0</MaxDelay> <DelayInSec>False</DelayInSec> <Duration>0</Duration> <DespawnTime>0</DespawnTime> <ProximityRange>-1</ProximityRange> <ProximityTriggerSound>500</ProximityTriggerSound> <TriggerProbability>1</TriggerProbability> <InContainer>False</InContainer> <MinRefractory>0</MinRefractory> <MaxRefractory>0</MaxRefractory> <TODStart>0</TODStart> <TODEnd>0</TODEnd> <TODMode>0</TODMode> <KillReset>1</KillReset> <ExternalTriggering>False</ExternalTriggering> <SequentialSpawning>1</SequentialSpawning> <AllowGhostTriggering>False</AllowGhostTriggering> <AllowNPCTriggering>False</AllowNPCTriggering> <SpawnOnTrigger>False</SpawnOnTrigger> <SmartSpawning>False</SmartSpawning> <Team>0</Team> <Amount>1</Amount> <IsGroup>False</IsGroup> <IsRunning>False</IsRunning> <IsHomeRangeRelative>True</IsHomeRangeRelative> <Objects2>static,4952:MX=1:SB=1:RT=0:TO=0:KL=0:RK=0:CA=0:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SETONTHIS/basepriority/1:MX=1:SB=1:RT=0:TO=0:KL=0:RK=0:CA=0:DN=-1:DX=-1:SP=1:PR=-1:OBJ=IF/GETONSPAWN,1,X>2363/22:MX=1:SB=2:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SETONSPAWN,1/OFFSET,1,{RND,0,1},0:MX=1:SB=2:RT=0:TO=0:KL=0:RK=0:CA=0:DN=-1:DX=-1:SP=1:PR=-1:OBJ=GOTO/1:MX=1:SB=2:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SETONTHIS/running/false:MX=1:SB=22:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2> </Points> </Spawns> |
QUOTE |
<Spawns> <Points> <Name>BoulderTrap</Name> <UniqueId>ed497247-be40-4f8b-a114-9cae8cb32de5</UniqueId> <Map>Trammel</Map> <X>2351</X> <Y>804</Y> <Width>4</Width> <Height>4</Height> <CentreX>2353</CentreX> <CentreY>806</CentreY> <CentreZ>0</CentreZ> <Range>5</Range> <MaxCount>8</MaxCount> <MinDelay>0</MinDelay> <MaxDelay>0</MaxDelay> <DelayInSec>False</DelayInSec> <Duration>0</Duration> <DespawnTime>0</DespawnTime> <ProximityRange>8</ProximityRange> <ProximityTriggerSound>500</ProximityTriggerSound> <TriggerProbability>1</TriggerProbability> <InContainer>False</InContainer> <MinRefractory>0</MinRefractory> <MaxRefractory>0</MaxRefractory> <TODStart>0</TODStart> <TODEnd>0</TODEnd> <TODMode>0</TODMode> <KillReset>1</KillReset> <ExternalTriggering>False</ExternalTriggering> <SequentialSpawning>1</SequentialSpawning> <AllowGhostTriggering>False</AllowGhostTriggering> <AllowNPCTriggering>False</AllowNPCTriggering> <SpawnOnTrigger>False</SpawnOnTrigger> <SmartSpawning>False</SmartSpawning> <Team>0</Team> <Amount>1</Amount> <IsGroup>False</IsGroup> <IsRunning>False</IsRunning> <IsHomeRangeRelative>True</IsHomeRangeRelative> <Objects2>static,4952:MX=1:SB=1:RT=0:TO=0:KL=0:RK=0:CA=0:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SETONTHIS/basepriority/1:MX=1:SB=1:RT=0:TO=0:KL=0:RK=0:CA=0:DN=-1:DX=-1:SP=1:PR=-1:OBJ=IF/GETONSPAWN,1,X>2363/22:MX=1:SB=2:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SETONSPAWN,1/OFFSET,1,0,0:MX=1:SB=2:RT=0:TO=0:KL=0:RK=0:CA=0:DN=-1:DX=-1:SP=1:PR=-1:OBJ=IF/GETONTRIGMOB,x=GETONSPAWN,1,x & GETONTRIGMOB,y=GETONSPAWN,1,y/33:MX=1:SB=2:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=GOTO/1:MX=1:SB=2:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SETONTHIS/running/false:MX=1:SB=22:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SETONTRIGMOB/KILL:MX=1:SB=33:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2> </Points> </Spawns> |
QUOTE |
<Spawns> <Points> <Name>BoulderTrap</Name> <UniqueId>ed497247-be40-4f8b-a114-9cae8cb32de5</UniqueId> <Map>Trammel</Map> <X>2351</X> <Y>804</Y> <Width>4</Width> <Height>4</Height> <CentreX>2353</CentreX> <CentreY>806</CentreY> <CentreZ>0</CentreZ> <Range>5</Range> <MaxCount>8</MaxCount> <MinDelay>0</MinDelay> <MaxDelay>0</MaxDelay> <DelayInSec>False</DelayInSec> <Duration>0</Duration> <DespawnTime>0</DespawnTime> <ProximityRange>8</ProximityRange> <ProximityTriggerSound>500</ProximityTriggerSound> <TriggerProbability>1</TriggerProbability> <InContainer>False</InContainer> <MinRefractory>0</MinRefractory> <MaxRefractory>0</MaxRefractory> <TODStart>0</TODStart> <TODEnd>0</TODEnd> <TODMode>0</TODMode> <KillReset>1</KillReset> <ExternalTriggering>False</ExternalTriggering> <SequentialSpawning>1</SequentialSpawning> <AllowGhostTriggering>False</AllowGhostTriggering> <AllowNPCTriggering>False</AllowNPCTriggering> <SpawnOnTrigger>False</SpawnOnTrigger> <SmartSpawning>False</SmartSpawning> <Team>0</Team> <Amount>1</Amount> <IsGroup>False</IsGroup> <IsRunning>True</IsRunning> <IsHomeRangeRelative>True</IsHomeRangeRelative> <Objects2>static,4952:MX=1:SB=1:RT=0:TO=0:KL=0:RK=0:CA=0:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SETONTHIS/basepriority/0:MX=1:SB=1:RT=0:TO=0:KL=0:RK=0:CA=0:DN=-1:DX=-1:SP=1:PR=-1:OBJ=IF/GETONSPAWN,1,X>2363/22:MX=1:SB=2:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SETONSPAWN,1/OFFSET,1,0,0:MX=1:SB=2:RT=0:TO=0:KL=0:RK=0:CA=0:DN=-1:DX=-1:SP=1:PR=-1:OBJ=IF/GETONTRIGMOB,x=GETONSPAWN,1,x & GETONTRIGMOB,y=GETONSPAWN,1,y/33:MX=1:SB=2:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=GOTO/1:MX=1:SB=2:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SETONTHIS/running/false:MX=1:SB=22:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SETONTRIGMOB/MSG/You have been crushed!/KILL:MX=1:SB=33:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2> </Points> </Spawns> |
QUOTE |
<Spawns> <Points> <Name>BoulderTrap</Name> <UniqueId>ed497247-be40-4f8b-a114-9cae8cb32de5</UniqueId> <Map>Trammel</Map> <X>2351</X> <Y>804</Y> <Width>4</Width> <Height>4</Height> <CentreX>2353</CentreX> <CentreY>806</CentreY> <CentreZ>0</CentreZ> <Range>5</Range> <MaxCount>8</MaxCount> <MinDelay>0</MinDelay> <MaxDelay>0</MaxDelay> <DelayInSec>False</DelayInSec> <Duration>0</Duration> <DespawnTime>0</DespawnTime> <ProximityRange>8</ProximityRange> <ProximityTriggerSound>500</ProximityTriggerSound> <TriggerProbability>1</TriggerProbability> <InContainer>False</InContainer> <MinRefractory>0.5</MinRefractory> <MaxRefractory>0.5</MaxRefractory> <TODStart>0</TODStart> <TODEnd>0</TODEnd> <TODMode>0</TODMode> <KillReset>1</KillReset> <ExternalTriggering>False</ExternalTriggering> <SequentialSpawning>1</SequentialSpawning> <AllowGhostTriggering>False</AllowGhostTriggering> <AllowNPCTriggering>False</AllowNPCTriggering> <SpawnOnTrigger>False</SpawnOnTrigger> <SmartSpawning>False</SmartSpawning> <Team>0</Team> <Amount>1</Amount> <IsGroup>False</IsGroup> <IsRunning>True</IsRunning> <IsHomeRangeRelative>True</IsHomeRangeRelative> <Objects2>static,4952:MX=1:SB=1:RT=0:TO=0:KL=0:RK=0:CA=0:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SETONTHIS/basepriority/3/freerun/true:MX=1:SB=1:RT=0:TO=0:KL=0:RK=0:CA=0:DN=-1:DX=-1:SP=1:PR=-1:OBJ=IF/GETONSPAWN,1,X>2363/22:MX=1:SB=2:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SETONSPAWN,1/OFFSET,1,0,0:MX=1:SB=2:RT=0:TO=0:KL=0:RK=0:CA=0:DN=-1:DX=-1:SP=1:PR=-1:OBJ=IF/GETONTRIGMOB,x=GETONSPAWN,1,x & GETONTRIGMOB,y=GETONSPAWN,1,y/33:MX=1:SB=2:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=GOTO/1:MX=1:SB=2:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SETONTHIS/dorespawn/true/freerun/false:MX=1:SB=22:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SETONTRIGMOB/MSG/You have been crushed!/KILL:MX=1:SB=33:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2> </Points> </Spawns> |
QUOTE |
static,4952:MX=1:SB=1:RT=0:TO=0:KL=0:RK=0:CA=0:DN=-1:DX=-1:SP=1:PR=-1: |
QUOTE |
OBJ=SETONTHIS/basepriority/3/freerun/true:MX=1:SB=1:RT=0:TO=0:KL=0:RK=0:CA=0:DN=-1:DX=-1:SP=1:PR=-1 |