Full Version : artifact chance
xmlspawner >>Scripting Support >>artifact chance


<< Prev | Next >>

darkwinters- 02-08-2006
no its not.they are playing very well.in my shard there are super tamer players.so i have to set this rare.this settings i think not rare.lots of players dont exit from the doom gaunlet.

darkwinters- 02-08-2006
artegordon in 1 one day lots of arties dropped sad.gif this is not rare.can you send me a very rare formula please?i have to change this sad.gif in my shard lots of players luck is higher than 1000

ArteGordon- 02-08-2006
you can go ahead and use the 1 in 500 numbers that I posted earlier if you like. I would consider that to be pretty rare.

darkwinters- 02-08-2006
which one it is? can you give the exact formula for it.i see codes everywhere sad.gif
i am so confused now sad.gif
i am using now this
CODE

public static int GetArtifactChance( Mobile boss )
{
if ( !Core.AOS )
 return 0;

int luck = LootPack.GetLuckChanceForKiller( boss );
int chance;

if ( boss is DemonKnight )
 chance = 1500 + (luck / 5);
else
 chance = 750 + (luck / 10);

return chance;
}


AS i said in my shard lots of the players luck higher than 1000.so it should be 1 in 500 for 1000 luck for df.
and for the doom bossed
it can be
and 1 in 600 for 1000 luck

ArteGordon- 02-08-2006
this will give you those sort of odds

CODE

if ( boss is DemonKnight )
chance = 100 + (luck / 10);
else
chance = 100 + (luck / 15);

darkwinters- 02-08-2006
QUOTE (ArteGordon @ Feb 8 2006, 06:08 PM)
this will give you those sort of odds

CODE

if ( boss is DemonKnight )
chance = 100 + (luck / 10);
else
chance = 100 + (luck / 15);

this is for 1 in 500 for 1000 luck for df.
and for the doom bosses 1 in 600 for 1000 luck am i right?and this is harder than the default one right?

ArteGordon- 02-08-2006
yes