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StarRyder- 04-08-2008
[COLOR=red]Hi all i modded this script it didnt have a rare drop and i boosted the monster,
the problem it s rare drop is a "SaddleArtifact" here the script works ok excetp it dont drop one rare but 2 please a little adavice worked 6 hours on it can figure it out thx Arte And Group smile.gif
CODE

using System;
using Server;
using Server.Items;
using Server.Mobiles;

namespace Server.Mobiles
{
[CorpseName( "an ice steed corpse" )]
public class IceSteed : BaseMount
{
 [Constructable]
 public IceSteed() : this( "an Ice Steed" )
 {
 }

 [Constructable]
 public IceSteed( string name ) : base( name, 0x74, 0x3EA7, AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
 {
           Hue = 1152;
  BaseSoundID = 0xA8;

  SetStr( 1396, 1485 );
  SetDex( 125, 195 );
  SetInt( 906, 1026 );

  SetHits( 2500, 5500 );

  SetDamage( 35, 65 );

  SetDamageType( ResistanceType.Physical, 40 );
  SetDamageType( ResistanceType.Fire, 40 );
  SetDamageType( ResistanceType.Energy, 20 );

  SetResistance( ResistanceType.Physical, 55, 65 );
  SetResistance( ResistanceType.Fire, 30, 40 );
  SetResistance( ResistanceType.Cold, 30, 40 );
  SetResistance( ResistanceType.Poison,85.3, 100.0 );
  SetResistance( ResistanceType.Energy, 20, 30 );

  SetSkill( SkillName.EvalInt, 97.6, 100.0 );
  SetSkill( SkillName.Magery, 97.6, 100.0 );
  SetSkill( SkillName.MagicResist, 85.3, 100.0 );
  SetSkill( SkillName.Tactics, 97.6, 100.0 );
  SetSkill( SkillName.Wrestling, 80.5, 92.5 );
                       SetSkill( SkillName.Anatomy, 80.5, 92.5 );
                       SetSkill( SkillName.Meditation, 80.5, 92.5 );


  Fame = 25000;
  Karma = -25000;

  VirtualArmor = 160;

  PackGem();
  PackGem();
  PackPotion();
  PackGold( 8000, 14500);
  PackScroll( 2, 8 );
  PackMagicItems( 3, 5, 0.95, 0.95 );
  PackMagicItems( 4, 5, 0.80, 0.65 );
  PackMagicItems( 4, 5, 0.80, 0.65 );
  PackSlayer();

  Tamable = false;
  ControlSlots = 2;
  MinTameSkill = 110.0;

  switch ( Utility.Random( 3 ) )
  {
   case 0:
   {
    BodyValue = 116;
    ItemID = 16039;
    break;
   }
   case 1:
   {
    BodyValue = 178;
    ItemID = 16041;
    break;
   }
   case 2:
   {
    BodyValue = 179;
    ItemID = 16055;
    break;
   }
  }

  PackItem( new SulfurousAsh( Utility.RandomMinMax( 3, 5 ) ) );
 }

 public override void GenerateLoot()
 {
                       AddLoot( LootPack.UltraRich, 3 );
  AddLoot( LootPack.FilthyRich, 3 );
                       AddLoot( LootPack.Rich );
  AddLoot( LootPack.Average );
  AddLoot( LootPack.LowScrolls );
  AddLoot( LootPack.Potions );

               if ( Utility.RandomDouble() <= 1.0)
  {
   PackItem( new SaddleArtifact() );
  }  

               
 }

 public override int GetAngerSound()
 {
  if ( !Controlled )
   return 0x16A;

  return base.GetAngerSound();
 }

 public override bool HasBreath{ get{ return true; } } // fire breath enabled
 public override int Meat{ get{ return 5; } }
 public override int Hides{ get{ return 10; } }
 public override HideType HideType{ get{ return HideType.Barbed; } }
 public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
 public override bool CanAngerOnTame { get { return true; } }
               public override bool AlwaysMurderer{ get{ return true; } }
 public override bool AutoDispel{ get{ return true; } }
 public override double AutoDispelChance{ get{ return 1.0; } }
 public override bool BardImmune{ get{ return !Core.SE; } }
 public override bool Unprovokable{ get{ return Core.SE; } }
 public override bool Uncalmable{ get{ return Core.SE; } }
 public override Poison PoisonImmune{ get{ return Poison.Deadly; } }

 public override bool ShowFameTitle{ get{ return false; } }
 public override bool ClickTitle{ get{ return false; } }

 public void Polymorph( Mobile m )

 public IceSteed( Serial serial ) : base( serial )
 {
 }

 public override void Serialize( GenericWriter writer )
 {
  base.Serialize( writer );

  writer.Write( (int) 0 ); // version
 }

 public override void Deserialize( GenericReader reader )
 {
  base.Deserialize( reader );

  int version = reader.ReadInt();

  if ( BaseSoundID == 0x16A )
   BaseSoundID = 0xA8;
 }
}
}


so the prblem is here i cant figure it out
CODE

public override void GenerateLoot()
 {
                       AddLoot( LootPack.UltraRich, 3 );
  AddLoot( LootPack.FilthyRich, 3 );
                       AddLoot( LootPack.Rich );
  AddLoot( LootPack.Average );
  AddLoot( LootPack.LowScrolls );
  AddLoot( LootPack.Potions );

public override void GenerateLoot()
 {
                       AddLoot( LootPack.UltraRich, 3 );
  AddLoot( LootPack.FilthyRich, 3 );
                       AddLoot( LootPack.Rich );
  AddLoot( LootPack.Average );
  AddLoot( LootPack.LowScrolls );
  AddLoot( LootPack.Potions );

[COLOR=red]               if ( Utility.RandomDouble() <= 1.0)
  {
   PackItem( new SaddleArtifact() );
  }  [/COLOR]
               
 }              


               
 }


Greystar- 04-08-2008
QUOTE (StarRyder @ April 08, 2008 02:08 am)
[COLOR=red]Hi all i modded this script it didnt have a rare drop and i boosted the monster,
the problem it s rare drop is a "SaddleArtifact" here the script works ok excetp it dont drop one rare but 2 please a little adavice worked 6 hours on it can figure it out thx Arte And Group smile.gif
CODE

using System;
using Server;
using Server.Items;
using Server.Mobiles;

namespace Server.Mobiles
{
[CorpseName( "an ice steed corpse" )]
public class IceSteed : BaseMount
{
 [Constructable]
 public IceSteed() : this( "an Ice Steed" )
 {
 }

 [Constructable]
 public IceSteed( string name ) : base( name, 0x74, 0x3EA7, AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
 {
           Hue = 1152;
  BaseSoundID = 0xA8;

  SetStr( 1396, 1485 );
  SetDex( 125, 195 );
  SetInt( 906, 1026 );

  SetHits( 2500, 5500 );

  SetDamage( 35, 65 );

  SetDamageType( ResistanceType.Physical, 40 );
  SetDamageType( ResistanceType.Fire, 40 );
  SetDamageType( ResistanceType.Energy, 20 );

  SetResistance( ResistanceType.Physical, 55, 65 );
  SetResistance( ResistanceType.Fire, 30, 40 );
  SetResistance( ResistanceType.Cold, 30, 40 );
  SetResistance( ResistanceType.Poison,85.3, 100.0 );
  SetResistance( ResistanceType.Energy, 20, 30 );

  SetSkill( SkillName.EvalInt, 97.6, 100.0 );
  SetSkill( SkillName.Magery, 97.6, 100.0 );
  SetSkill( SkillName.MagicResist, 85.3, 100.0 );
  SetSkill( SkillName.Tactics, 97.6, 100.0 );
  SetSkill( SkillName.Wrestling, 80.5, 92.5 );
                       SetSkill( SkillName.Anatomy, 80.5, 92.5 );
                       SetSkill( SkillName.Meditation, 80.5, 92.5 );


  Fame = 25000;
  Karma = -25000;

  VirtualArmor = 160;

  PackGem();
  PackGem();
  PackPotion();
  PackGold( 8000, 14500);
  PackScroll( 2, 8 );
  PackMagicItems( 3, 5, 0.95, 0.95 );
  PackMagicItems( 4, 5, 0.80, 0.65 );
  PackMagicItems( 4, 5, 0.80, 0.65 );
  PackSlayer();

  Tamable = false;
  ControlSlots = 2;
  MinTameSkill = 110.0;

  switch ( Utility.Random( 3 ) )
  {
   case 0:
   {
    BodyValue = 116;
    ItemID = 16039;
    break;
   }
   case 1:
   {
    BodyValue = 178;
    ItemID = 16041;
    break;
   }
   case 2:
   {
    BodyValue = 179;
    ItemID = 16055;
    break;
   }
  }

  PackItem( new SulfurousAsh( Utility.RandomMinMax( 3, 5 ) ) );
 }

 public override void GenerateLoot()
 {
                       AddLoot( LootPack.UltraRich, 3 );
  AddLoot( LootPack.FilthyRich, 3 );
                       AddLoot( LootPack.Rich );
  AddLoot( LootPack.Average );
  AddLoot( LootPack.LowScrolls );
  AddLoot( LootPack.Potions );

               if ( Utility.RandomDouble() <= 1.0)
  {
   PackItem( new SaddleArtifact() );
  }  

               
 }

 public override int GetAngerSound()
 {
  if ( !Controlled )
   return 0x16A;

  return base.GetAngerSound();
 }

 public override bool HasBreath{ get{ return true; } } // fire breath enabled
 public override int Meat{ get{ return 5; } }
 public override int Hides{ get{ return 10; } }
 public override HideType HideType{ get{ return HideType.Barbed; } }
 public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
 public override bool CanAngerOnTame { get { return true; } }
               public override bool AlwaysMurderer{ get{ return true; } }
 public override bool AutoDispel{ get{ return true; } }
 public override double AutoDispelChance{ get{ return 1.0; } }
 public override bool BardImmune{ get{ return !Core.SE; } }
 public override bool Unprovokable{ get{ return Core.SE; } }
 public override bool Uncalmable{ get{ return Core.SE; } }
 public override Poison PoisonImmune{ get{ return Poison.Deadly; } }

 public override bool ShowFameTitle{ get{ return false; } }
 public override bool ClickTitle{ get{ return false; } }

 public void Polymorph( Mobile m )

 public IceSteed( Serial serial ) : base( serial )
 {
 }

 public override void Serialize( GenericWriter writer )
 {
  base.Serialize( writer );

  writer.Write( (int) 0 ); // version
 }

 public override void Deserialize( GenericReader reader )
 {
  base.Deserialize( reader );

  int version = reader.ReadInt();

  if ( BaseSoundID == 0x16A )
   BaseSoundID = 0xA8;
 }
}
}


so the prblem is here i cant figure it out
CODE

public override void GenerateLoot()
 {
                       AddLoot( LootPack.UltraRich, 3 );
  AddLoot( LootPack.FilthyRich, 3 );
                       AddLoot( LootPack.Rich );
  AddLoot( LootPack.Average );
  AddLoot( LootPack.LowScrolls );
  AddLoot( LootPack.Potions );

public override void GenerateLoot()
 {
                       AddLoot( LootPack.UltraRich, 3 );
  AddLoot( LootPack.FilthyRich, 3 );
                       AddLoot( LootPack.Rich );
  AddLoot( LootPack.Average );
  AddLoot( LootPack.LowScrolls );
  AddLoot( LootPack.Potions );

[COLOR=red]               if ( Utility.RandomDouble() <= 1.0)
  {
   PackItem( new SaddleArtifact() );
  }  [/COLOR]
               
 }              


               
 }

CODE

public override void GenerateLoot()
{
                      AddLoot( LootPack.UltraRich, 3 );
 AddLoot( LootPack.FilthyRich, 3 );
                      AddLoot( LootPack.Rich );
 AddLoot( LootPack.Average );
 AddLoot( LootPack.LowScrolls );
 AddLoot( LootPack.Potions );

              if ( Utility.RandomDouble() <= 1.0)
 {
  PackItem( new SaddleArtifact() );
 }  


According to one of the RunUO Devs the GenerateLoot function is actually called 2x so that's why you are getting 2 of them. What I'd do is add in an OnDeath function then have it add the item you want on death... also the above Utility.RandomDouble() <= 1.0 will always drop the item on the corpse (or are you only doing that for testing).

CODE

 public override void OnDeath( Container c )
 {
  if ( Utility.RandomDouble() <= 1.0 ) //just did this to make it the same as what you had
   c.DropItem( new SaddleArtifact() );

  base.OnDeath( c );
 }


remove the code from generateloot and add that code to your mobile. That should make it drop ondeath.