Full Version : m_Running on XMLSpawner
xmlspawner >>XMLSpawner - Discussion >>m_Running on XMLSpawner


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Haazen- 11-08-2007
When we dupe an XMLSpawner, a copy is placed in backpack. The issue is that the items on the spawner start to spawn like walls for a building and so on.

My question: if I change the m_Running = false in the Constructable of XMLSpawner2.cs, will this solve the issue. I have no problem with having to turn on each spawner after it is placed.

Thanks for your help.

ArteGordon- 11-09-2007
you could do that. I think that a better solution is to add this in XmlSpawner2.cs

CODE

 public override void OnAfterDuped( Item newItem )
 {
     ((XmlSpawner)newItem).Running = false;
 }


I will add this to the v3.23 beta for the next release.