Ok, The MULTIADDON is awsome. Plain and simple

. but unfortunately, the multi.txt file doesn't carry hue's (At least not when exported by UOA). I've been working on something that is quiet hue intensive and just doesn't look right without them. The final multi is 261 item's, so it would be next to impossible to add each piece manualy into the spawner. Couple of thought's:
Figure out how the .uoa file work's - Probably complicated, and might require that you have the UOARServer installed on your shard (Maybe Khaybel could shed a little light?).
Add support for a 6th entry in the multi file (hue) to the spawners MULTIADDON keyword - You would need to go through your multi.txt and add in the hue for each piece (do-able and simpler than adding each piece into the spawner). Again, Perhaps we can ask Khaybel to add in a way to export from UOAR into this new multi format
Create a new script that will generate XMLMulti files in game using an area target (min and max z parameters for extraction would be really nice for this too). Maybe your new XMLMulti files could support many more props on each item?
If someone knows of a way that already exist's to carry hue's in multi files, that would save a lot of time and effort.
Let me know what you think Arte. Again, I'm really not trying to dump all kinds of work on you. Feel free to say I don't feel like it

.