Hi am using the tutorial for dummies (quest)
And i have this problem
XMLQUESTNPC:Invalid ADD. No such
item: %lt or item: <
and another ting when i get the book and i kill bobo nothing happend why? some can explain me?
QUOTE (BiO_ZeRg @ May 14, 2006 01:25 pm) |
Hi am using the tutorial for dummies (quest) And i have this problem XMLQUESTNPC:Invalid ADD. No such item: %lt or item: < and another ting when i get the book and i kill bobo nothing happend why? some can explain me? |
yeah, there is a typo in that tutorial. instead of '<' you should substitute the '<' character.
so this
QUOTE |
Action = GIVE/<questholder/name/Kill Bobo/notestring/Bobo must go. Find him and kill
|
should look like
QUOTE |
Action = GIVE/<questholder/name/Kill Bobo/notestring/Bobo must go. Find him and kill
|
Also, you need to have performed xmlspawner installation step 2 for the KILL task to be recognized.
QUOTE |
STEP 2: (recommended but not required) To take advantage of the XmlQuestToken killtask keywords KILL and KILLNAMED, one line must be added to the OnDeath method in BaseCreature.cs as described below (note, you dont have to make this mod if you dont want to, the spawner and other items will work just fine without it, the KILL and KILLNAMED features simply wont do anything)
around line 3883 of basecreature.cs change
Titles.AwardKarma( ds.m_Mobile, totalKarma, true );
to
Titles.AwardKarma( ds.m_Mobile, totalKarma, true ); // modification to support XmlQuest Killtasks XmlQuest.RegisterKill( this, ds.m_Mobile);
|

ok i do like you put now i get the book but am with the same problem i kill bobo and nothings happend look
QUOTE |
Action = GIVE/<questholder/name/Kill Bobo/notestring/Bobo must go. Find him and kill
|
this is only part of the Action string. You need to add the rest from the tutorial. I was just showing you the part that needed fixing.
To register the kill, you must go through installation step 2 as I mentioned earlier.
The Collect button is used for COLLECT quest objectives. You click the button and target the object to be collected.
can you explain a little more becuse am a dump

and new in this what i need to kill and killnamed works? and can you make a basic collect quest tutorial?
QUOTE (BiO_ZeRg @ May 14, 2006 02:23 pm) |
can you explain a little more becuse am a dump and new in this what i need to kill and killnamed works? and can you make a basic collect quest tutorial? |
You will need to make the modifications to the basecreature.cs script described in the installation instructions, and then restart your server in order to be able to make use of the KILL type quest objectives.
If you wanted to make it a collection type quest instead, just change the "KILLNAMED,Bobo,1" in the tutorial, to something like "COLLECT,ginseng,20"
where the syntax for the COLLECT type quest objectives is
COLLECT,type,[count][,proptest]
The player would then have to collect 20 ginseng to satisfy the objective.
QUOTE (BiO_ZeRg @ May 14, 2006 02:59 pm) |
QUOTE | Titles.AwardFame( ds.m_Mobile, totalFame, true ); Titles.AwardKarma( ds.m_Mobile, totalKarma, true ); // modification to support XmlQuest Killtasks XmlQuest.RegisterKill( this, ds.m_Mobile);
|
Like this i need modify?
|
yes. That is what you need to add.
Another thing arte gordon i dont wanna get a book just the npcs give me the quest recolect a sword with [props and kill another npc and the npc (anita) looks always with the same clothes and when i get the sword i drop on (anita) and she give me the reward
QUOTE (BiO_ZeRg @ May 15, 2006 12:55 pm) |
Another thing arte gordon i dont wanna get a book just the npcs give me the quest recolect a sword with [props and kill another npc and the npc (anita) looks always with the same clothes and when i get the sword i drop on (anita) and she give me the reward |
The books are required for quests. That is what holds the quest information.
If you want to have an objective that requires you to give a named item to anita, then use the GIVENAMED quest objective like
GIVENAMED,Anita,nameofyoursword
where the syntax for GIVENAMED is
GIVENAMED,mobname,itemname[,itemtype][,count][,proptest]
QUOTE (BiO_ZeRg @ May 15, 2006 05:55 pm) |
How i put 1 sword with the name Anita Sword in the npc backpack and only in that npc, and when i use xml make anita always look with the same clothes i put for she i always spawn same |
Can you explain me? or where i can find a guide for this plz arte gordon
QUOTE (BiO_ZeRg @ May 15, 2006 01:49 pm) |
QUOTE (BiO_ZeRg @ May 15, 2006 05:55 pm) | How i put 1 sword with the name Anita Sword in the npc backpack and only in that npc, and when i use xml make anita always look with the same clothes i put for she i always spawn same |
Can you explain me? or where i can find a guide for this plz arte gordon
|
check out this thread for an example of dressing your npc
http://xmlspawner.15.forumer.com/index.php?showtopic=324
To spawn anything with a specific item in their backpack, use the ADD keyword like
xmlquestnpc/name/Anita/ADD/<longsword/name/Anita Sword>by using the <> grouping characters, you tell it to set the name property on the longsword instead of the npc
1 more how i make the playes cant kill the npc(bobo) just the players are making the quest