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xmlspawner >>XMLSockets Discussion >>Help This is driving me nuts


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AdminArcanum- 02-14-2006
I am writing a custom treasure chest system for my shard but the one thing i can not seem to figure out is how to add random socketable items to the chests as part of the loot. I have tried everything i can think of and can not get it to work. Im not asking that someone write the code for me i was just wondering if someone could stear me in the right direction?

I was trying this line but I cant get it to work

switch ( Utility.Random( 3 ))
{
case 0: DropItem( new (Katana/ATTACH/XmlSocketable,4) ); break;

ArteGordon- 02-15-2006
.to add attachments via a script, you would use the XmlAttach.AttachTo method, like

CODE

switch ( Utility.Random( 3 ))
{
case 0:
Item item = new Katana();
XmlAttach.AttachTo(item,  new XmlSocketable(4))
DropItem( item );
break;



which is the equivalent of the spawn entry

Katana/ATTACH/XmlSocketable,4

there are also other XmlSocketable constructors that you can call to specify custom socketing requirements.

CODE

public XmlSocketable(int maxsockets)

public XmlSocketable(int maxsockets, SkillName skillname, double minskilllevel, Type resource, int quantity)

public XmlSocketable(int maxsockets, SkillName skillname, double minskilllevel, SkillName skillname2, double minskilllevel2, Type resource, int quantity)

AdminArcanum- 02-15-2006
Awesome thanx Arti i spent hours trying to figure this out. This is a great site by the way thanx for setting it up