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// ARTEGORDONMOD // allow equipped blessed items to drop into corpses public override DeathMoveResult GetParentMoveResultFor(Item item) { if (item.LootType == LootType.Blessed) return DeathMoveResult.MoveToCorpse; return item.OnParentDeath(this); } // ARTEGORDONMOD // allow blessed items to drop into corpses public override DeathMoveResult GetInventoryMoveResultFor(Item item) { if (item.LootType == LootType.Blessed) return DeathMoveResult.MoveToCorpse; return item.OnInventoryDeath(this); } |
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public override bool IsDeadBondedPet { get { return m_IsDeadPet; } } private bool m_IsBonded; private bool m_IsDeadPet; private DateTime m_BondingBegin; private DateTime m_OwnerAbandonTime; // ARTEGORDONMOD // allow equipped blessed items to drop into corpses public override DeathMoveResult GetParentMoveResultFor(Item item) { if (item.LootType == LootType.Blessed) return DeathMoveResult.MoveToCorpse; return item.OnParentDeath(this); } // ARTEGORDONMOD // allow blessed items to drop into corpses public override DeathMoveResult GetInventoryMoveResultFor(Item item) { if (item.LootType == LootType.Blessed) return DeathMoveResult.MoveToCorpse; return item.OnInventoryDeath(this); } [CommandProperty(AccessLevel.GameMaster)] public Mobile LastOwner { get { if (m_Owners == null || m_Owners.Count == 0) return null; return m_Owners[m_Owners.Count - 1]; } } |
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Server Crash Report =================== RunUO Version 2.0, Build 2357.32527 Operating System: Microsoft Windows NT 5.1.2600 Service Pack 2 .NET Framework: 2.0.50727.42 Time: 8/18/2006 5:10:38 AM Mobiles: 693 Items: 27816 Clients: - Count: 0 Exception: System.InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource) at System.Collections.Generic.Dictionary`2.ValueCollection.Enumerator.MoveNext() at Server.StandardSaveStrategy.SaveItems(SaveMetrics metrics) at Server.StandardSaveStrategy.Save(SaveMetrics metrics) at Server.World.Save(Boolean message) at Server.World.Save() at Server.Misc.ServerConsole.Next(String input) at Server.Misc.ServerConsole.ConsoleListen() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() |