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RunUO Version 2.0, Build 2870.8034 Operating System: Microsoft Windows NT 5.1.2600 Service Pack 2 .NET Framework: 2.0.50727.1378 Time: 11/18/2007 9:31:03 AM Mobiles: 2495 Items: 110043 Exception: System.NullReferenceException: Object reference not set to an instance of an object. at Server.Items.Glasses.CanEquip(Mobile m) in c:\Program Files\RunUO SVN 264 Mondain's Legacy\Scripts\Mondain's Legacy\Items\Armor\Glasses.cs:line 37 at Server.Mobile.EquipItem(Item item) at Server.Network.PacketHandlers.EquipReq(NetState state, PacketReader pvSrc) at Server.Network.MessagePump.HandleReceive(NetState ns) at Server.Network.MessagePump.Slice() at Server.Core.Main(String[] args) |
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using System; using Server; namespace Server.Items { public class Glasses : BaseArmor { public override int AosStrReq{ get{ return 45; } } public override int OldStrReq{ get{ return 40; } } public override int ArmorBase{ get{ return 30; } } public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } } private AosWeaponAttributes m_AosWeaponAttributes; [CommandProperty( AccessLevel.GameMaster )] public AosWeaponAttributes WeaponAttributes { get{ return m_AosWeaponAttributes; } } [Constructable] public Glasses() : base( 0x2FB8 ) { Weight = 2.0; m_AosWeaponAttributes = new AosWeaponAttributes( this ); } public Glasses( Serial serial ) : base( serial ) { } public override bool CanEquip( Mobile m ) { if ( !m.NetState.SupportsExpansion( Expansion.ML ) ) { m.SendLocalizedMessage( 1072791 ); // You must upgrade to Mondain's Legacy in order to use that item. return false; } return true; } public override void AppendChildNameProperties( ObjectPropertyList list ) { base.AppendChildNameProperties( list ); int prop; list.Add( 1075085 ); // Requirement: Mondain's Legacy if ( (prop = m_AosWeaponAttributes.HitColdArea) != 0 ) list.Add( 1060416, prop.ToString() ); // hit cold area ~1_val~% if ( (prop = m_AosWeaponAttributes.HitDispel) != 0 ) list.Add( 1060417, prop.ToString() ); // hit dispel ~1_val~% if ( (prop = m_AosWeaponAttributes.HitEnergyArea) != 0 ) list.Add( 1060418, prop.ToString() ); // hit energy area ~1_val~% if ( (prop = m_AosWeaponAttributes.HitFireArea) != 0 ) list.Add( 1060419, prop.ToString() ); // hit fire area ~1_val~% if ( (prop = m_AosWeaponAttributes.HitFireball) != 0 ) list.Add( 1060420, prop.ToString() ); // hit fireball ~1_val~% if ( (prop = m_AosWeaponAttributes.HitHarm) != 0 ) list.Add( 1060421, prop.ToString() ); // hit harm ~1_val~% if ( (prop = m_AosWeaponAttributes.HitLeechHits) != 0 ) list.Add( 1060422, prop.ToString() ); // hit life leech ~1_val~% if ( (prop = m_AosWeaponAttributes.HitLightning) != 0 ) list.Add( 1060423, prop.ToString() ); // hit lightning ~1_val~% if ( (prop = m_AosWeaponAttributes.HitLowerAttack) != 0 ) list.Add( 1060424, prop.ToString() ); // hit lower attack ~1_val~% if ( (prop = m_AosWeaponAttributes.HitLowerDefend) != 0 ) list.Add( 1060425, prop.ToString() ); // hit lower defense ~1_val~% if ( (prop = m_AosWeaponAttributes.HitMagicArrow) != 0 ) list.Add( 1060426, prop.ToString() ); // hit magic arrow ~1_val~% if ( (prop = m_AosWeaponAttributes.HitLeechMana) != 0 ) list.Add( 1060427, prop.ToString() ); // hit mana leech ~1_val~% if ( (prop = m_AosWeaponAttributes.HitPhysicalArea) != 0 ) list.Add( 1060428, prop.ToString() ); // hit physical area ~1_val~% if ( (prop = m_AosWeaponAttributes.HitPoisonArea) != 0 ) list.Add( 1060429, prop.ToString() ); // hit poison area ~1_val~% if ( (prop = m_AosWeaponAttributes.HitLeechStam) != 0 ) list.Add( 1060430, prop.ToString() ); // hit stamina leech ~1_val~% } private static void SetSaveFlag( ref SaveFlag flags, SaveFlag toSet, bool setIf ) { if ( setIf ) flags |= toSet; } private static bool GetSaveFlag( SaveFlag flags, SaveFlag toGet ) { return ( (flags & toGet) != 0 ); } private enum SaveFlag { None = 0x00000000, WeaponAttributes = 0x00000001, } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version SaveFlag flags = SaveFlag.None; SetSaveFlag( ref flags, SaveFlag.WeaponAttributes, !m_AosWeaponAttributes.IsEmpty ); writer.Write( (int) flags ); if ( GetSaveFlag( flags, SaveFlag.WeaponAttributes ) ) m_AosWeaponAttributes.Serialize( writer ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); SaveFlag flags = (SaveFlag) reader.ReadInt(); if ( GetSaveFlag( flags, SaveFlag.WeaponAttributes ) ) m_AosWeaponAttributes = new AosWeaponAttributes( this, reader ); else m_AosWeaponAttributes = new AosWeaponAttributes( this ); } } } |
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public override bool CanEquip( Mobile m ) { if ( !m.NetState.SupportsExpansion( Expansion.ML ) ) { m.SendLocalizedMessage( 1072791 ); // You must upgrade to Mondain's Legacy in order to use that item. return false; } return true; } |
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public override bool CanEquip( Mobile m ) { if ( m == null || m.NetState == null ) { return false; } else if ( !m.NetState.SupportsExpansion( Expansion.ML ) ) { m.SendLocalizedMessage( 1072791 ); // You must upgrade to Mondain's Legacy in order to use that item. return false; } return true; } |