QUOTE |
public void GivePowerScrolls() { //if ( Map != Map.Felucca ) //return; ArrayList toGive = new ArrayList(); ArrayList rights = BaseCreature.GetLootingRights( this.DamageEntries, this.HitsMax ); for ( int i = rights.Count - 1; i >= 0; --i ) { DamageStore ds = (DamageStore)rights[i]; if ( ds.m_HasRight && ds.m_Mobile != null && ds.m_Mobile.Alive) toGive.Add( ds.m_Mobile ); } |