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xmlspawner >>XMLSpawner - Discussion >>spawn when player have a skill


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Giano- 04-27-2007
I smile.gif
Can i create a spawn who operate when a player in proximityrange have a skill (mining) => of a number (es 70)?

ArteGordon- 04-27-2007
yes. Configure the spawner for proximity triggering (set ProximityRange to a value zero or greater) and set the PlayerTrigProp on the spawner to whatever player property test for triggering requirements you would like. For a skill requirement set it to a string like

SKILL,mining>100

or

skills.mining.value>100

or

skills.mining.base>100

or

skills.mining.cap>100

depending on what you want.

"SKILL,mining>100" is the same as skills.mining.value>100

You probably also want to set either the SpawnOnTrigger property to true, or set a small min/maxdelay value.