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Kalen- 04-25-2007
First off I would like to say that arte is a genius. This system has eliminated the need for tons of extra scripts and easy in-game customizing. Thank you for your hard work and patience and help here on the forums. Now to my issue:

I'm trying to update the new svn and the addon generator script has an error than I can't get and it is not updated on runuo forums. Here is the error:

CODE


Errors:
+ Newly Added/Addon Generator v2.cs:
   CS0029: Line 204: Cannot implicitly convert type 'System.Collections.Generic
.List<Server.Tile>' to 'System.Collections.ArrayList'
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.


Here is the script:

CODE

using System;
using System.Collections;
using System.IO;
using Server;
using Server.Items;
using Server.Gumps;
using Server.Commands;


namespace Arya.Misc
{
public class AddonGenerator
{
 /// <summary>
 /// Set this value if you wish the scripts to be output somewhere else rather than in the default RunUO\TheBox
 /// directory. This should be a full valid path on your computer
 ///
 /// Example:
 ///
 /// private static string m_CustomOutputDirector = @"C:\Program Files\RunUO\Scripts\Custom\Addons";
 /// </summary>
 private static string m_CustomOutputDirectory = null;
 
 #region Template

 private const string m_Template = @"/////////////////////////////////////////////////
//                                             //
// Automatically generated by the              //
// AddonGenerator script by Arya               //
//                                             //
/////////////////////////////////////////////////
using System;
using Server;
using Server.Items;

namespace {namespace}
{
public class {name}Addon : BaseAddon
{
 public override BaseAddonDeed Deed
 {
  get
  {
   return new {name}AddonDeed();
  }
 }

 [ Constructable ]
 public {name}Addon()
 {
{components}
 }

 public {name}Addon( Serial serial ) : base( serial )
 {
 }

 public override void Serialize( GenericWriter writer )
 {
  base.Serialize( writer );
  writer.Write( 0 ); // Version
 }

 public override void Deserialize( GenericReader reader )
 {
  base.Deserialize( reader );
  int version = reader.ReadInt();
 }
}

public class {name}AddonDeed : BaseAddonDeed
{
 public override BaseAddon Addon
 {
  get
  {
   return new {name}Addon();
  }
 }

 [Constructable]
 public {name}AddonDeed()
 {
  Name = ""{name}"";
 }

 public {name}AddonDeed( Serial serial ) : base( serial )
 {
 }

 public override void Serialize( GenericWriter writer )
 {
  base.Serialize( writer );
  writer.Write( 0 ); // Version
 }

 public override void Deserialize( GenericReader reader )
 {
  base.Deserialize( reader );
  int version = reader.ReadInt();
 }
}
}";
 
 #endregion
 
 public static void Initialize()
 {
  CommandSystem.Register( "AddonGen", AccessLevel.Administrator, new CommandEventHandler( OnAddonGen ) );
 }
 
 [ Usage( "AddonGen [<name> [namespace]]"),
  Description( "Brings up the addon script generator gump. When used with the name (and eventually namespace) parameter generates an addon script from the targeted region.") ]
 private static void OnAddonGen( CommandEventArgs e )
 {
  //
  // State object:
  // 0: Name
  // 1: Namespace (Server.Items)
  // 2: Items (true)
  // 3: Statics (false)
  // 4: Use range (false)
  // 5: Min Z (-128)
  // 6: Max Z (127)
 
  object[] state = new object[ 7 ];
 
  state[ 0 ] = "";
  state[ 1 ] = "Server.Items";
  state[ 2 ] = true;
  state[ 3 ] = false;
  state[ 4 ] = false;
  state[ 5 ] = -128;
  state[ 6 ] = 127;
 
  if ( e.Arguments.Length > 0 )
  {
   state[ 0 ] = e.Arguments[ 0 ];
   
   if ( e.Arguments.Length > 1 )
   {
    state[ 1 ] = e.Arguments[ 1 ];
   }
   
   BoundingBoxPicker.Begin( e.Mobile, new BoundingBoxCallback( PickerCallback ), state );
  }
  else
  {
   // Send gump
   e.Mobile.SendGump( new InternalGump( e.Mobile, state ) );
  }
 }
 
 private static void PickerCallback( Mobile from, Map map, Point3D start, Point3D end, object state )
 {
  object[] args = state as object[];
 
  if ( start.X > end.X )
  {
   int x = start.X;
   start.X = end.X;
   end.X = x;
  }
 
  if ( start.Y > end.Y )
  {
   int y = start.Y;
   start.Y = end.Y;
   end.Y = y;
  }
 
  Rectangle2D bounds = new Rectangle2D( start, end );
 
  string name = args[ 0 ] as string;
  string ns = args[ 1 ] as string;
 
  bool items = (bool) args[ 2 ];
  bool statics = (bool) args[ 3 ];
  bool range = (bool) args[ 4 ];
 
  sbyte min = sbyte.MinValue;
  sbyte max = sbyte.MaxValue;
 
  try { min = sbyte.Parse( args[ 5 ] as string ); }
  catch {}
  try { max = sbyte.Parse( args[ 6 ] as string ); }
  catch {}
 
  if ( max < min )
  {
   sbyte temp = max;
   max = min;
   min = temp;
  }
 
  Hashtable tiles = new Hashtable();
 
  if ( statics )
  {
   for ( int x = start.X; x <= end.X; x++ )
   {
    for ( int y = start.Y; y <= end.Y; y++ )
    {
     ArrayList list = map.GetTilesAt( new Point2D( x, y ), items, false, statics );
     
     if ( range )
     {
      ArrayList remove = new ArrayList();
     
      foreach ( Tile t in list )
      {
       if ( t.Z < min || t.Z > max )
        remove.Add( t );
      }
     
      foreach( Tile t in remove )
       list.Remove( t );
     }
     
     if ( list != null && list.Count > 0 )
     {
      tiles[ new Point2D( x, y ) ] = list;
     }
    }
   }
  }
 
  IPooledEnumerable en = map.GetItemsInBounds( bounds );
  ArrayList target = new ArrayList();
  bool fail = false;
 
  try
  {
   foreach( object o in en )
   {
    Static s = o as Static;
   
    if ( s == null )
     continue;
   
    if ( range && ( s.Z < min || s.Z > max ) )
     continue;
   
    target.Add( o );
   }
  }
  catch ( Exception err )
  {
   Console.WriteLine( err.ToString() );
   from.SendMessage( 0x40, "The targeted items have been modified. Please retry." );
   fail = true;
  }
  finally
  {
   en.Free();
  }
 
  if ( fail )
   return;
 
  if ( target.Count == 0 && tiles.Keys.Count == 0 )
  {
   from.SendMessage( 0x40, "No items have been selected" );
   return;
  }
 
  // Get center
  Point3D center = new Point3D();
  center.Z = 127;
 
  int x1 = bounds.End.X;
  int y1 = bounds.End.Y;
  int x2 = bounds.Start.X;
  int y2 = bounds.Start.Y;
 
  // Get correct bounds
  foreach( Static item in target )
  {
   if ( item.Z < center.Z )
   {
    center.Z = item.Z;
   }
   
   x1 = Math.Min( x1, item.X );
   y1 = Math.Min( y1, item.Y );
   x2 = Math.Max( x2, item.X );
   y2 = Math.Max( y2, item.Y );
  }
 
  foreach( Point2D p in tiles.Keys )
  {
   ArrayList list = tiles[ p ] as ArrayList;
   
   foreach( Tile t in list )
   {
    if ( t.Z < center.Z )
    {
     center.Z = t.Z;
    }
   }
   
   x1 = Math.Min( x1, p.X );
   y1 = Math.Min( y1, p.Y );
   x2 = Math.Max( x2, p.X );
   y2 = Math.Max( y2, p.Y );
  }
 
  center.X = x1 + ( ( x2 - x1 ) / 2 );
  center.Y = y1 + ( ( y2 - y1 ) / 2 );
 
  // Build items
  System.Text.StringBuilder sb = new System.Text.StringBuilder();
 
  // Statics
  foreach( Point2D p in tiles.Keys )
  {
   ArrayList list = tiles[ p ] as ArrayList;
   
   int xOffset = p.X - center.X;
   int yOffset = p.Y - center.Y;
   
   foreach( Tile t in list )
   {
    int zOffset = t.Z - center.Z;
    int id = t.ID - 16384;
   
    sb.AppendFormat( "\t\t\tAddComponent( new AddonComponent( {0} ), {1}, {2}, {3} );\n", id, xOffset, yOffset, zOffset );
   }
  }
 
  sb.AppendFormat( "\t\t\tAddonComponent ac;\n" );
 
  foreach( Static item in target )
  {
   int xOffset = item.X - center.X;
   int yOffset = item.Y - center.Y;
   int zOffset = item.Z - center.Z;
   int id = item.ItemID;
   
   sb.AppendFormat( "\t\t\tac = new AddonComponent( {0} );\n", item.ItemID );
   
   if ( ( item.ItemData.Flags & TileFlag.LightSource ) == TileFlag.LightSource )
   {
    sb.AppendFormat( "\t\t\tac.Light = LightType.{0};\n", item.Light.ToString() );
   }
   
   if ( item.Hue != 0 )
   {
    sb.AppendFormat( "\t\t\tac.Hue = {0};\n", item.Hue );
   }

   if ( item.Name != null )
   {
    sb.AppendFormat( "\t\t\tac.Name = \"{0}\";\n", item.Name );
   }
   
   sb.AppendFormat( "\t\t\tAddComponent( ac, {0}, {1}, {2} );\n", xOffset, yOffset, zOffset );
  }
 
  string output = m_Template.Replace( "{name}", "AG_" + name );
  output = output.Replace( "{namespace}", ns );
  output = output.Replace( "{components}", sb.ToString() );
 
  StreamWriter writer = null;
  string path = null;
 
  if ( m_CustomOutputDirectory != null )
   path = Path.Combine( m_CustomOutputDirectory, string.Format( @"TheBox\{0}Addon.cs", name ) );
  else
   path = Path.Combine( Core.BaseDirectory, string.Format( @"TheBox\{0}Addon.cs", name ) );
 
  fail = false;
 
  try
  {
   string folder = Path.GetDirectoryName( path );
   
   if ( ! Directory.Exists( folder ) )
   {
    Directory.CreateDirectory( folder );
   }
   
   writer = new StreamWriter( path, false );
   writer.Write( output );
  }
  catch
  {
   from.SendMessage( 0x40, "An error occurred when writing the file." );
   fail = true;
  }
  finally
  {
   if ( writer != null )
    writer.Close();
  }
 
  if ( ! fail )
  {
   from.SendMessage( 0x40, "Script saved to {0}", path );
  }
 }
 
 
 #region Gump
 private class InternalGump : Gump
 {
  private const int LabelHue = 0x480;
  private const int GreenHue = 0x40;
  private object[] m_State;
 
  public InternalGump( Mobile m, object[] state ) : base( 100, 50 )
  {
   m.CloseGump( typeof( InternalGump ) );
   m_State = state;
   MakeGump();
  }
 
  private void MakeGump()
  {
   this.Closable=true;
   this.Disposable=true;
   this.Dragable=true;
   this.Resizable=false;
   this.AddPage(0);
   this.AddBackground(0, 0, 280, 225, 9270);
   this.AddAlphaRegion(10, 10, 260, 205);
   this.AddLabel(64, 15, GreenHue, @"Addon Script Generator");
   this.AddLabel(20, 40, LabelHue, @"Name");
   this.AddImageTiled(95, 55, 165, 1, 9304);
   
   // Name: 0
   this.AddTextEntry(95, 35, 165, 20, LabelHue, 0, m_State[ 0 ] as string );
   
   this.AddLabel(20, 60, LabelHue, @"Namespace");
   this.AddImageTiled(95, 75, 165, 1, 9304);
   
   // Namespace: 1
   this.AddTextEntry(95, 55, 165, 20, LabelHue, 1, m_State[ 1 ] as string );
   
   // Items: Check 0
   this.AddCheck(20, 85, 2510, 2511, ((bool) m_State[2]), 0);
   this.AddLabel(40, 85, LabelHue, @"Export Items");
   
   // Statics: Check 1
   this.AddCheck(20, 110, 2510, 2511, ((bool) m_State[3]), 1);
   this.AddLabel(40, 110, LabelHue, @"Export Statics");
   
   // Range: Check 2
   this.AddCheck(20, 135, 2510, 2511, ((bool) m_State[4]), 2);
   this.AddLabel(40, 135, LabelHue, @"Specify Z Range");
   
   // Min Z: Text 2
   this.AddLabel(50, 160, LabelHue, @"min.");
   this.AddImageTiled(85, 175, 60, 1, 9304);
   this.AddTextEntry(85, 155, 60, 20, LabelHue, 2, m_State[5].ToString() );
   
   // Max Z: Text 3
   this.AddLabel(160, 160, LabelHue, @"max.");
   this.AddImageTiled(200, 175, 60, 1, 9304);
   this.AddTextEntry(200, 155, 60, 20, LabelHue, 3, m_State[6].ToString());
   
   // Cancel: B0
   this.AddButton(20, 185, 4020, 4021, 0, GumpButtonType.Reply, 0);
   this.AddLabel(55, 185, LabelHue, @"Cancel");
   
   // Generate: B1
   this.AddButton(155, 185, 4005, 4006, 1, GumpButtonType.Reply, 0);
   this.AddLabel(195, 185, LabelHue, @"Generate");
  }
 
  public override void OnResponse(Server.Network.NetState sender, RelayInfo info)
  {
   if ( info.ButtonID == 0 )
    return;
   
   foreach( TextRelay text in info.TextEntries )
   {
    switch ( text.EntryID )
    {
     case 0: // Name, 0
     
      m_State[ 0 ] = text.Text;
     
      break;
     
     case 1: // Namespace, 1
     
      m_State[ 1 ] = text.Text;
     
      break;
     
     case 2: // Min Z, 5
     
      m_State[ 5 ] = text.Text;
     
      break;
     
     case 3: // Max Z, 6
     
      m_State[ 6 ] = text.Text;
     
      break;
    }
   }
   
   // Reset checks
   m_State[ 2 ] = false;
   m_State[ 3 ] = false;
   m_State[ 4 ] = false;
   
   foreach( int check in info.Switches )
   {
    m_State[ check + 2 ] = true; // Offset by 2 in the state object
   }
   
   if ( Verify( m_State ) )
   {
    BoundingBoxPicker.Begin( sender.Mobile, new BoundingBoxCallback( AddonGenerator.PickerCallback ), m_State );
   }
   else
   {
    sender.Mobile.SendMessage( 0x40, "Please review the generation parameters, some are invalid." );
    sender.Mobile.SendGump( new InternalGump( sender.Mobile, m_State ) );
   }
  }
 
  private static bool Verify( object[] state )
  {
   if ( state[ 0 ] == null || ( state[ 0 ] as string ).Length == 0 )
    return false;
   
   if ( state[ 1 ] == null || ( state[ 1 ] as string ).Length == 0 )
    return false;
   
   bool items = (bool) state[ 2 ];
   bool statics = (bool) state[ 3 ];
   bool range = (bool) state[ 4 ];
   sbyte min = sbyte.MaxValue;
   sbyte max = sbyte.MinValue;
   bool fail = false;
   
   try
   {
    min = sbyte.Parse( state[ 5 ] as string );
   }
   catch { fail = true; }
   
   try
   {
    max = sbyte.Parse( state[ 6 ] as string );
   }
   catch { fail = true; }
   
   if ( ! ( items || statics ) )
    return false;
   
   if ( range && fail )
    return false;
   
   return true;
  }
 }
 #endregion
}
}



Any help would be appreciated. Thank you

Xarlon- 04-26-2007
That looks like an error I was having with a custom script for RunUO 1.0 I was trying to update to work on RunUO 2.0

Are you trying to run this on a 2.0 shard? Maybe it was designed for 1.0 and you have the wrong version.

Kalen- 04-27-2007
I am using it on a 2.0 RC1 shard now but I'm trying to update scripts to run with the newest core version and I got that error for that script. I'm not sure what they changed to get that error.

ArteGordon- 04-27-2007
change this

CODE

ArrayList list = map.GetTilesAt(new Point2D(x, y), items, false, statics);


to this

CODE

List<Server.Tile> list = map.GetTilesAt(new Point2D(x, y), items, false, statics);


it is a change between RC1 and the SVN.

Kalen- 04-27-2007
Ok thanks Arte, that helped now I"m getting this error. How can we find out what has changed in the core so we know how to fix these errors?

CODE
RunUO - [www.runuo.com] Version 2.0, Build 2627.25072
Core: Running on .NET Framework Version 2.0.50727
Scripts: Compiling C# scripts...failed (1 errors, 15 warnings)
Warnings:
Errors:
+ Newly Added/Addon Generator v2.cs:
   CS0246: Line 204: The type or namespace name 'List' could not be found (are
you missing a using directive or an assembly reference?)
   CS1579: Line 211: foreach statement cannot operate on variables of type 'Lis
t<Server.Tile>' because 'List<Server.Tile>' does not contain a public definition
for 'GetEnumerator'
   CS0029: Line 223: Cannot implicitly convert type 'List<Server.Tile>' to 'obj
ect'
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.

ArteGordon- 04-27-2007
add this to the beginning of the script

CODE

using System.Collections;
using System.Collections.Generic;

Kalen- 04-27-2007
Thank you very much Arte. Woot I have a compiled version SVN!