CODE |
using System; using Server.Engines.Craft; namespace Server.Items { public enum JewelQuality { Low, Regular, Exceptional } public enum GemType { None, StarSapphire, Emerald, Sapphire, Ruby, Citrine, Amethyst, Tourmaline, Amber, Diamond } public abstract class BaseJewel : Item, ICraftable { private AosAttributes m_AosAttributes; private AosElementAttributes m_AosResistances; private AosSkillBonuses m_AosSkillBonuses; private Mobile m_Crafter; private JewelQuality m_Quality; private bool m_PlayerConstructed; private CraftResource m_Resource; private GemType m_GemType; [CommandProperty( AccessLevel.GameMaster )] public Mobile Crafter { get{ return m_Crafter; } set{ m_Crafter = value; InvalidateProperties(); } } [CommandProperty( AccessLevel.GameMaster )] public JewelQuality Quality { get{ return m_Quality; } set{ m_Quality = value; InvalidateProperties(); } } [CommandProperty( AccessLevel.GameMaster )] public bool PlayerConstructed { get{ return m_PlayerConstructed; } set{ m_PlayerConstructed = value; } } [CommandProperty( AccessLevel.GameMaster )] public AosAttributes Attributes { get{ return m_AosAttributes; } set{} } [CommandProperty( AccessLevel.GameMaster )] public AosElementAttributes Resistances { get{ return m_AosResistances; } set{} } [CommandProperty( AccessLevel.GameMaster )] public AosSkillBonuses SkillBonuses { get{ return m_AosSkillBonuses; } set{} } [CommandProperty( AccessLevel.GameMaster )] public CraftResource Resource { get{ return m_Resource; } set{ m_Resource = value; Hue = CraftResources.GetHue( m_Resource ); } } [CommandProperty( AccessLevel.GameMaster )] public GemType GemType { get{ return m_GemType; } set{ m_GemType = value; InvalidateProperties(); } } public override int PhysicalResistance{ get{ return m_AosResistances.Physical; } } public override int FireResistance{ get{ return m_AosResistances.Fire; } } public override int ColdResistance{ get{ return m_AosResistances.Cold; } } public override int PoisonResistance{ get{ return m_AosResistances.Poison; } } public override int EnergyResistance{ get{ return m_AosResistances.Energy; } } public virtual int BaseGemTypeNumber{ get{ return 0; } } public override int LabelNumber { get { if ( m_GemType == GemType.None ) return base.LabelNumber; return BaseGemTypeNumber + (int)m_GemType - 1; } } public virtual int ArtifactRarity{ get{ return 0; } } public BaseJewel( int itemID, Layer layer ) : base( itemID ) { m_AosAttributes = new AosAttributes( this ); m_AosResistances = new AosElementAttributes( this ); m_AosSkillBonuses = new AosSkillBonuses( this ); m_Resource = CraftResource.Iron; m_GemType = GemType.None; Layer = layer; } public override void OnAdded( object parent ) { if ( Core.AOS && parent is Mobile ) { Mobile from = (Mobile)parent; m_AosSkillBonuses.AddTo( from ); int strBonus = m_AosAttributes.BonusStr; int dexBonus = m_AosAttributes.BonusDex; int intBonus = m_AosAttributes.BonusInt; if ( strBonus != 0 || dexBonus != 0 || intBonus != 0 ) { string modName = this.Serial.ToString(); if ( strBonus != 0 ) from.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) ); if ( dexBonus != 0 ) from.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) ); if ( intBonus != 0 ) from.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) ); } from.CheckStatTimers(); } } public override void OnRemoved( object parent ) { if ( Core.AOS && parent is Mobile ) { Mobile from = (Mobile)parent; m_AosSkillBonuses.Remove(); string modName = this.Serial.ToString(); from.RemoveStatMod( modName + "Str" ); from.RemoveStatMod( modName + "Dex" ); from.RemoveStatMod( modName + "Int" ); from.CheckStatTimers(); } } public BaseJewel( Serial serial ) : base( serial ) { } public override void GetProperties( ObjectPropertyList list ) { base.GetProperties( list ); if ( m_Crafter != null ) list.Add( 1050043, m_Crafter.Name ); // crafted by ~1_NAME~ if ( m_Quality == JewelQuality.Exceptional ) list.Add( 1060636 ); // exceptional int prop; if ( (prop = ArtifactRarity) > 0 ) list.Add( 1061078, prop.ToString() ); // artifact rarity ~1_val~ if ( (prop = m_AosAttributes.WeaponDamage) != 0 ) list.Add( 1060401, prop.ToString() ); // damage increase ~1_val~% if ( (prop = m_AosAttributes.DefendChance) != 0 ) list.Add( 1060408, prop.ToString() ); // defense chance increase ~1_val~% if ( (prop = m_AosAttributes.BonusDex) != 0 ) list.Add( 1060409, prop.ToString() ); // dexterity bonus ~1_val~ if ( (prop = m_AosAttributes.EnhancePotions) != 0 ) list.Add( 1060411, prop.ToString() ); // enhance potions ~1_val~% if ( (prop = m_AosAttributes.CastRecovery) != 0 ) list.Add( 1060412, prop.ToString() ); // faster cast recovery ~1_val~ if ( (prop = m_AosAttributes.CastSpeed) != 0 ) list.Add( 1060413, prop.ToString() ); // faster casting ~1_val~ if ( (prop = m_AosAttributes.AttackChance) != 0 ) list.Add( 1060415, prop.ToString() ); // hit chance increase ~1_val~% if ( (prop = m_AosAttributes.BonusHits) != 0 ) list.Add( 1060431, prop.ToString() ); // hit point increase ~1_val~ if ( (prop = m_AosAttributes.BonusInt) != 0 ) list.Add( 1060432, prop.ToString() ); // intelligence bonus ~1_val~ if ( (prop = m_AosAttributes.LowerManaCost) != 0 ) list.Add( 1060433, prop.ToString() ); // lower mana cost ~1_val~% if ( (prop = m_AosAttributes.LowerRegCost) != 0 ) list.Add( 1060434, prop.ToString() ); // lower reagent cost ~1_val~% if ( (prop = m_AosAttributes.Luck) != 0 ) list.Add( 1060436, prop.ToString() ); // luck ~1_val~ if ( (prop = m_AosAttributes.BonusMana) != 0 ) list.Add( 1060439, prop.ToString() ); // mana increase ~1_val~ if ( (prop = m_AosAttributes.RegenMana) != 0 ) list.Add( 1060440, prop.ToString() ); // mana regeneration ~1_val~ if ( (prop = m_AosAttributes.NightSight) != 0 ) list.Add( 1060441 ); // night sight if ( (prop = m_AosAttributes.ReflectPhysical) != 0 ) list.Add( 1060442, prop.ToString() ); // reflect physical damage ~1_val~% if ( (prop = m_AosAttributes.RegenStam) != 0 ) list.Add( 1060443, prop.ToString() ); // stamina regeneration ~1_val~ if ( (prop = m_AosAttributes.RegenHits) != 0 ) list.Add( 1060444, prop.ToString() ); // hit point regeneration ~1_val~ if ( (prop = m_AosAttributes.SpellChanneling) != 0 ) list.Add( 1060482 ); // spell channeling if ( (prop = m_AosAttributes.SpellDamage) != 0 ) list.Add( 1060483, prop.ToString() ); // spell damage increase ~1_val~% if ( (prop = m_AosAttributes.BonusStam) != 0 ) list.Add( 1060484, prop.ToString() ); // stamina increase ~1_val~ if ( (prop = m_AosAttributes.BonusStr) != 0 ) list.Add( 1060485, prop.ToString() ); // strength bonus ~1_val~ if ( (prop = m_AosAttributes.WeaponSpeed) != 0 ) list.Add( 1060486, prop.ToString() ); // swing speed increase ~1_val~% base.AddResistanceProperties( list ); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 2 ); // version writer.WriteEncodedInt( (int) m_Resource ); writer.WriteEncodedInt( (int) m_GemType ); m_AosAttributes.Serialize( writer ); m_AosResistances.Serialize( writer ); m_AosSkillBonuses.Serialize( writer ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 2: { m_Resource = (CraftResource)reader.ReadEncodedInt(); m_GemType = (GemType)reader.ReadEncodedInt(); goto case 1; } case 1: { m_AosAttributes = new AosAttributes( this, reader ); m_AosResistances = new AosElementAttributes( this, reader ); m_AosSkillBonuses = new AosSkillBonuses( this, reader ); if ( Core.AOS && Parent is Mobile ) m_AosSkillBonuses.AddTo( (Mobile)Parent ); int strBonus = m_AosAttributes.BonusStr; int dexBonus = m_AosAttributes.BonusDex; int intBonus = m_AosAttributes.BonusInt; if ( Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0) ) { Mobile m = (Mobile)Parent; string modName = Serial.ToString(); if ( strBonus != 0 ) m.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) ); if ( dexBonus != 0 ) m.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) ); if ( intBonus != 0 ) m.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) ); } if ( Parent is Mobile ) ((Mobile)Parent).CheckStatTimers(); break; } case 0: { m_AosAttributes = new AosAttributes( this ); m_AosResistances = new AosElementAttributes( this ); m_AosSkillBonuses = new AosSkillBonuses( this ); break; } } if ( version < 2 ) { m_Resource = CraftResource.Iron; m_GemType = GemType.None; } } #region ICraftable Members public int OnCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue ) { int i_skill = (int)(from.Skills.ItemID.Value - 100); if (i_skill >= 20 && !(tool is BaseRunicTool)) { int i_numberof = (int)(i_skill/20); int i_lowerend = (int)(i_skill - 30); if (i_lowerend <= 10) i_lowerend = 10; int i_upperend = (int)(i_skill +10); if ( i_upperend >= 100) i_upperend = 100; BaseRunicTool.ApplyAttributesTo((BaseJewel)this, i_numberof, i_lowerend, i_upperend); } if (tool is BaseRunicTool) { int runicminattributes = 0; int runicminintensity = 0; int runicmaxintensity = 0; BaseRunicTool t_tool = tool as BaseRunicTool; string s_runicresource = Convert.ToString(t_tool.Resource); if (s_runicresource == "DullCopper" ) runicminattributes = 2; if (s_runicresource == "DullCopper" ) runicminintensity = 10; if (s_runicresource == "DullCopper" ) runicmaxintensity = 35; if (s_runicresource == "Copper" ) runicminattributes = 2; if (s_runicresource == "Copper" ) runicminintensity = 25; if (s_runicresource == "Copper" ) runicmaxintensity = 50; if (s_runicresource == "Golden" ) runicminattributes = 3; if (s_runicresource == "Golden" ) runicminintensity = 35; if (s_runicresource == "Golden" ) runicmaxintensity = 75; if (s_runicresource == "Agapite" ) runicminattributes = 4; if (s_runicresource == "Agapite" ) runicminintensity = 40; if (s_runicresource == "Agapite" ) runicmaxintensity = 80; if (s_runicresource == "Verite" ) runicminattributes = 6; if (s_runicresource == "Verite" ) runicminintensity = 45; if (s_runicresource == "Verite" ) runicmaxintensity = 90; if (s_runicresource == "Valorite" ) runicminattributes = 7; if (s_runicresource == "Valorite" ) runicminintensity = 50; if (s_runicresource == "Valorite" ) runicmaxintensity = 100; BaseRunicTool.ApplyAttributesTo((BaseJewel)this, runicminattributes, runicminintensity, runicmaxintensity); } Quality = (JewelQuality)quality; if ( makersMark ) Crafter = from; Type resourceType = typeRes; if ( resourceType == null ) resourceType = craftItem.Ressources.GetAt( 0 ).ItemType; Resource = CraftResources.GetFromType( resourceType ); PlayerConstructed = true; CraftContext context = craftSystem.GetContext( from ); if ( context != null && context.DoNotColor ) Hue = 0; if ( 1 < craftItem.Ressources.Count ) { resourceType = craftItem.Ressources.GetAt( 1 ).ItemType; if ( resourceType == typeof( StarSapphire ) ) GemType = GemType.StarSapphire; else if ( resourceType == typeof( Emerald ) ) GemType = GemType.Emerald; else if ( resourceType == typeof( Sapphire ) ) GemType = GemType.Sapphire; else if ( resourceType == typeof( Ruby ) ) GemType = GemType.Ruby; else if ( resourceType == typeof( Citrine ) ) GemType = GemType.Citrine; else if ( resourceType == typeof( Amethyst ) ) GemType = GemType.Amethyst; else if ( resourceType == typeof( Tourmaline ) ) GemType = GemType.Tourmaline; else if ( resourceType == typeof( Amber ) ) GemType = GemType.Amber; else if ( resourceType == typeof( Diamond ) ) GemType = GemType.Diamond; } return 1; } #endregion } } |
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public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 3 ); // version // version 3 writer.Write( m_Crafter); writer.WriteEncodedInt( (int) m_Quality); // version 2 writer.WriteEncodedInt( (int) m_Resource ); writer.WriteEncodedInt( (int) m_GemType ); m_AosAttributes.Serialize( writer ); m_AosResistances.Serialize( writer ); m_AosSkillBonuses.Serialize( writer ); } |
QUOTE |
public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 3: { m_Crafter = reader.ReadMobile(); m_Quality= (JewelQuality)reader.ReadEncodedInt(); goto case 2; } case 2: { m_Resource = (CraftResource)reader.ReadEncodedInt(); m_GemType = (GemType)reader.ReadEncodedInt(); goto case 1; } case 1: { m_AosAttributes = new AosAttributes( this, reader ); m_AosResistances = new AosElementAttributes( this, reader ); m_AosSkillBonuses = new AosSkillBonuses( this, reader ); if ( Core.AOS && Parent is Mobile ) m_AosSkillBonuses.AddTo( (Mobile)Parent ); int strBonus = m_AosAttributes.BonusStr; int dexBonus = m_AosAttributes.BonusDex; int intBonus = m_AosAttributes.BonusInt; if ( Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0) ) { Mobile m = (Mobile)Parent; string modName = Serial.ToString(); if ( strBonus != 0 ) m.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) ); if ( dexBonus != 0 ) m.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) ); if ( intBonus != 0 ) m.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) ); } if ( Parent is Mobile ) ((Mobile)Parent).CheckStatTimers(); break; } case 0: { m_AosAttributes = new AosAttributes( this ); m_AosResistances = new AosElementAttributes( this ); m_AosSkillBonuses = new AosSkillBonuses( this ); break; } } if ( version < 2 ) { m_Resource = CraftResource.Iron; m_GemType = GemType.None; } } |
CODE |
[COLOR=red]Errors: + Items/Jewels/BaseJewel.cs: CS1518: Line 281: Expected class, delegate, enum, interface, or struct CS1518: Line 306: Expected class, delegate, enum, interface, or struct CS1518: Line 307: Expected class, delegate, enum, interface, or struct CS1518: Line 308: Expected class, delegate, enum, interface, or struct CS1518: Line 324: Expected class, delegate, enum, interface, or struct CS1518: Line 327: Expected class, delegate, enum, interface, or struct CS1518: Line 330: Expected class, delegate, enum, interface, or struct CS0116: Line 333: A namespace does not directly contain members such as fiel ds or methods CS1022: Line 337: Type or namespace definition, or end-of-file expected[/COLOR] |
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public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 3: { m_Crafter = reader.ReadMobile(); m_Quality= (JewelQuality)reader.ReadEncodedInt(); goto case 2; } case 2: { m_Resource = (CraftResource)reader.ReadEncodedInt(); m_GemType = (GemType)reader.ReadEncodedInt(); goto case 1; } case 1: { m_AosAttributes = new AosAttributes( this, reader ); m_AosResistances = new AosElementAttributes( this, reader ); m_AosSkillBonuses = new AosSkillBonuses( this, reader ); if ( Core.AOS && Parent is Mobile ) m_AosSkillBonuses.AddTo( (Mobile)Parent ); int strBonus = m_AosAttributes.BonusStr; int dexBonus = m_AosAttributes.BonusDex; int intBonus = m_AosAttributes.BonusInt; if ( Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0) ) { Mobile m = (Mobile)Parent; string modName = Serial.ToString(); if ( strBonus != 0 ) m.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) ); if ( dexBonus != 0 ) m.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) ); if ( intBonus != 0 ) m.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) ); } if ( Parent is Mobile ) ((Mobile)Parent).CheckStatTimers(); break; |
QUOTE |
RunUO - [www.runuo.com] Version 2.0, Build 2357.32527 Core: Running on .NET Framework Version 2.0.50727 Scripts: Compiling C# scripts...done (cached) Scripts: Compiling VB.NET scripts...no files found. Scripts: Verifying...done (2467 items, 573 mobiles) Regions: Loading...done World: Loading...An error was encountered while loading a saved object - Type: Server.Items.GoldRing - Serial: 0x4000001B Delete the object? (y/n) |
QUOTE |
public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 3 ); // version // version 3 writer.Write( m_Crafter); writer.WriteEncodedInt( (int) m_Quality); // version 2 writer.WriteEncodedInt( (int) m_Resource ); writer.WriteEncodedInt( (int) m_GemType ); m_AosAttributes.Serialize( writer ); m_AosResistances.Serialize( writer ); m_AosSkillBonuses.Serialize( writer ); } |
QUOTE |
{ Low, Regular, Exceptional } public enum GemType { None, StarSapphire, Emerald, Sapphire, Ruby, Citrine, Amethyst, Tourmaline, Amber, Diamond } public abstract class BaseJewel : Item, ICraftable { private AosAttributes m_AosAttributes; private AosElementAttributes m_AosResistances; private AosSkillBonuses m_AosSkillBonuses; private Mobile m_Crafter; private JewelQuality m_Quality; private bool m_PlayerConstructed; private CraftResource m_Resource; private GemType m_GemType; [CommandProperty( AccessLevel.GameMaster )] public Mobile Crafter { get{ return m_Crafter; } set{ m_Crafter = value; InvalidateProperties(); } } [CommandProperty( AccessLevel.GameMaster )] public JewelQuality Quality { get{ return m_Quality; } set{ m_Quality = value; InvalidateProperties(); } } [CommandProperty( AccessLevel.GameMaster )] public bool PlayerConstructed { get{ return m_PlayerConstructed; } set{ m_PlayerConstructed = value; } } [CommandProperty( AccessLevel.GameMaster )] public AosAttributes Attributes { get{ return m_AosAttributes; } set{} } [CommandProperty( AccessLevel.GameMaster )] public AosElementAttributes Resistances { get{ return m_AosResistances; } set{} } [CommandProperty( AccessLevel.GameMaster )] public AosSkillBonuses SkillBonuses { get{ return m_AosSkillBonuses; } set{} } [CommandProperty( AccessLevel.GameMaster )] public CraftResource Resource { get{ return m_Resource; } set{ m_Resource = value; Hue = CraftResources.GetHue( m_Resource ); } } [CommandProperty( AccessLevel.GameMaster )] public GemType GemType { get{ return m_GemType; } set{ m_GemType = value; InvalidateProperties(); } } public override int PhysicalResistance{ get{ return m_AosResistances.Physical; } } public override int FireResistance{ get{ return m_AosResistances.Fire; } } public override int ColdResistance{ get{ return m_AosResistances.Cold; } } public override int PoisonResistance{ get{ return m_AosResistances.Poison; } } public override int EnergyResistance{ get{ return m_AosResistances.Energy; } } public virtual int BaseGemTypeNumber{ get{ return 0; } } public override int LabelNumber { get { if ( m_GemType == GemType.None ) return base.LabelNumber; return BaseGemTypeNumber + (int)m_GemType - 1; } } public virtual int ArtifactRarity{ get{ return 0; } } public BaseJewel( int itemID, Layer layer ) : base( itemID ) { m_AosAttributes = new AosAttributes( this ); m_AosResistances = new AosElementAttributes( this ); m_AosSkillBonuses = new AosSkillBonuses( this ); m_Resource = CraftResource.Iron; m_GemType = GemType.None; Layer = layer; } public override void OnAdded( object parent ) { if ( Core.AOS && parent is Mobile ) { Mobile from = (Mobile)parent; m_AosSkillBonuses.AddTo( from ); int strBonus = m_AosAttributes.BonusStr; int dexBonus = m_AosAttributes.BonusDex; int intBonus = m_AosAttributes.BonusInt; if ( strBonus != 0 || dexBonus != 0 || intBonus != 0 ) { string modName = this.Serial.ToString(); if ( strBonus != 0 ) from.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) ); if ( dexBonus != 0 ) from.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) ); if ( intBonus != 0 ) from.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) ); } from.CheckStatTimers(); } } public override void OnRemoved( object parent ) { if ( Core.AOS && parent is Mobile ) { Mobile from = (Mobile)parent; m_AosSkillBonuses.Remove(); string modName = this.Serial.ToString(); from.RemoveStatMod( modName + "Str" ); from.RemoveStatMod( modName + "Dex" ); from.RemoveStatMod( modName + "Int" ); from.CheckStatTimers(); } } public BaseJewel( Serial serial ) : base( serial ) { } public override void GetProperties( ObjectPropertyList list ) { base.GetProperties( list ); if ( m_Crafter != null ) list.Add( 1050043, m_Crafter.Name ); // crafted by ~1_NAME~ if ( m_Quality == JewelQuality.Exceptional ) list.Add( 1060636 ); // exceptional int prop; if ( (prop = ArtifactRarity) > 0 ) list.Add( 1061078, prop.ToString() ); // artifact rarity ~1_val~ if ( (prop = m_AosAttributes.WeaponDamage) != 0 ) list.Add( 1060401, prop.ToString() ); // damage increase ~1_val~% if ( (prop = m_AosAttributes.DefendChance) != 0 ) list.Add( 1060408, prop.ToString() ); // defense chance increase ~1_val~% if ( (prop = m_AosAttributes.BonusDex) != 0 ) list.Add( 1060409, prop.ToString() ); // dexterity bonus ~1_val~ if ( (prop = m_AosAttributes.EnhancePotions) != 0 ) list.Add( 1060411, prop.ToString() ); // enhance potions ~1_val~% if ( (prop = m_AosAttributes.CastRecovery) != 0 ) list.Add( 1060412, prop.ToString() ); // faster cast recovery ~1_val~ if ( (prop = m_AosAttributes.CastSpeed) != 0 ) list.Add( 1060413, prop.ToString() ); // faster casting ~1_val~ if ( (prop = m_AosAttributes.AttackChance) != 0 ) list.Add( 1060415, prop.ToString() ); // hit chance increase ~1_val~% if ( (prop = m_AosAttributes.BonusHits) != 0 ) list.Add( 1060431, prop.ToString() ); // hit point increase ~1_val~ if ( (prop = m_AosAttributes.BonusInt) != 0 ) list.Add( 1060432, prop.ToString() ); // intelligence bonus ~1_val~ if ( (prop = m_AosAttributes.LowerManaCost) != 0 ) list.Add( 1060433, prop.ToString() ); // lower mana cost ~1_val~% if ( (prop = m_AosAttributes.LowerRegCost) != 0 ) list.Add( 1060434, prop.ToString() ); // lower reagent cost ~1_val~% if ( (prop = m_AosAttributes.Luck) != 0 ) list.Add( 1060436, prop.ToString() ); // luck ~1_val~ if ( (prop = m_AosAttributes.BonusMana) != 0 ) list.Add( 1060439, prop.ToString() ); // mana increase ~1_val~ if ( (prop = m_AosAttributes.RegenMana) != 0 ) list.Add( 1060440, prop.ToString() ); // mana regeneration ~1_val~ if ( (prop = m_AosAttributes.NightSight) != 0 ) list.Add( 1060441 ); // night sight if ( (prop = m_AosAttributes.ReflectPhysical) != 0 ) list.Add( 1060442, prop.ToString() ); // reflect physical damage ~1_val~% if ( (prop = m_AosAttributes.RegenStam) != 0 ) list.Add( 1060443, prop.ToString() ); // stamina regeneration ~1_val~ if ( (prop = m_AosAttributes.RegenHits) != 0 ) list.Add( 1060444, prop.ToString() ); // hit point regeneration ~1_val~ if ( (prop = m_AosAttributes.SpellChanneling) != 0 ) list.Add( 1060482 ); // spell channeling if ( (prop = m_AosAttributes.SpellDamage) != 0 ) list.Add( 1060483, prop.ToString() ); // spell damage increase ~1_val~% if ( (prop = m_AosAttributes.BonusStam) != 0 ) list.Add( 1060484, prop.ToString() ); // stamina increase ~1_val~ if ( (prop = m_AosAttributes.BonusStr) != 0 ) list.Add( 1060485, prop.ToString() ); // strength bonus ~1_val~ if ( (prop = m_AosAttributes.WeaponSpeed) != 0 ) list.Add( 1060486, prop.ToString() ); // swing speed increase ~1_val~% base.AddResistanceProperties( list ); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 2 ); // version writer.WriteEncodedInt( (int) m_Resource ); writer.WriteEncodedInt( (int) m_GemType ); m_AosAttributes.Serialize( writer ); m_AosResistances.Serialize( writer ); m_AosSkillBonuses.Serialize( writer ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 2: { m_Resource = (CraftResource)reader.ReadEncodedInt(); m_GemType = (GemType)reader.ReadEncodedInt(); goto case 1; } case 1: { m_AosAttributes = new AosAttributes( this, reader ); m_AosResistances = new AosElementAttributes( this, reader ); m_AosSkillBonuses = new AosSkillBonuses( this, reader ); if ( Core.AOS && Parent is Mobile ) m_AosSkillBonuses.AddTo( (Mobile)Parent ); int strBonus = m_AosAttributes.BonusStr; int dexBonus = m_AosAttributes.BonusDex; int intBonus = m_AosAttributes.BonusInt; if ( Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0) ) { Mobile m = (Mobile)Parent; string modName = Serial.ToString(); if ( strBonus != 0 ) m.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) ); if ( dexBonus != 0 ) m.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) ); if ( intBonus != 0 ) m.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) ); } if ( Parent is Mobile ) ((Mobile)Parent).CheckStatTimers(); break; } case 0: { m_AosAttributes = new AosAttributes( this ); m_AosResistances = new AosElementAttributes( this ); m_AosSkillBonuses = new AosSkillBonuses( this ); break; } } if ( version < 2 ) { m_Resource = CraftResource.Iron; m_GemType = GemType.None; } } #region ICraftable Members public int OnCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue ) { int i_skill = (int)(from.Skills.ItemID.Value - 100); if (i_skill >= 20 && !(tool is BaseRunicTool)) { int i_numberof = (int)(i_skill/20); int i_lowerend = (int)(i_skill - 30); if (i_lowerend <= 10) i_lowerend = 10; int i_upperend = (int)(i_skill +10); if ( i_upperend >= 100) i_upperend = 100; BaseRunicTool.ApplyAttributesTo((BaseJewel)this, i_numberof, i_lowerend, i_upperend); } if (tool is BaseRunicTool) { int runicminattributes = 0; int runicminintensity = 0; int runicmaxintensity = 0; BaseRunicTool t_tool = tool as BaseRunicTool; string s_runicresource = Convert.ToString(t_tool.Resource); if (s_runicresource == "DullCopper" ) runicminattributes = 2; if (s_runicresource == "DullCopper" ) runicminintensity = 10; if (s_runicresource == "DullCopper" ) runicmaxintensity = 35; if (s_runicresource == "Copper" ) runicminattributes = 2; if (s_runicresource == "Copper" ) runicminintensity = 25; if (s_runicresource == "Copper" ) runicmaxintensity = 50; if (s_runicresource == "Golden" ) runicminattributes = 3; if (s_runicresource == "Golden" ) runicminintensity = 35; if (s_runicresource == "Golden" ) runicmaxintensity = 75; if (s_runicresource == "Agapite" ) runicminattributes = 4; if (s_runicresource == "Agapite" ) runicminintensity = 40; if (s_runicresource == "Agapite" ) runicmaxintensity = 80; if (s_runicresource == "Verite" ) runicminattributes = 6; if (s_runicresource == "Verite" ) runicminintensity = 45; if (s_runicresource == "Verite" ) runicmaxintensity = 90; if (s_runicresource == "Valorite" ) runicminattributes = 7; if (s_runicresource == "Valorite" ) runicminintensity = 50; if (s_runicresource == "Valorite" ) runicmaxintensity = 100; BaseRunicTool.ApplyAttributesTo((BaseJewel)this, runicminattributes, runicminintensity, runicmaxintensity); } Quality = (JewelQuality)quality; if ( makersMark ) Crafter = from; Type resourceType = typeRes; if ( resourceType == null ) resourceType = craftItem.Ressources.GetAt( 0 ).ItemType; Resource = CraftResources.GetFromType( resourceType ); PlayerConstructed = true; CraftContext context = craftSystem.GetContext( from ); if ( context != null && context.DoNotColor ) Hue = 0; if ( 1 < craftItem.Ressources.Count ) { resourceType = craftItem.Ressources.GetAt( 1 ).ItemType; if ( resourceType == typeof( StarSapphire ) ) GemType = GemType.StarSapphire; else if ( resourceType == typeof( Emerald ) ) GemType = GemType.Emerald; else if ( resourceType == typeof( Sapphire ) ) GemType = GemType.Sapphire; else if ( resourceType == typeof( Ruby ) ) GemType = GemType.Ruby; else if ( resourceType == typeof( Citrine ) ) GemType = GemType.Citrine; else if ( resourceType == typeof( Amethyst ) ) GemType = GemType.Amethyst; else if ( resourceType == typeof( Tourmaline ) ) GemType = GemType.Tourmaline; else if ( resourceType == typeof( Amber ) ) GemType = GemType.Amber; else if ( resourceType == typeof( Diamond ) ) GemType = GemType.Diamond; } return 1; } #endregion } } |
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RunUO - [www.runuo.com] Version 2.0, Build 2357.32527 Core: Running on .NET Framework Version 2.0.50727 Scripts: Compiling C# scripts...done (0 errors, 0 warnings) Scripts: Compiling VB.NET scripts...no files found. Scripts: Verifying...done (2467 items, 573 mobiles) Regions: Loading...done World: Loading...An error was encountered while loading a saved object - Type: Server.Items.GoldRing - Serial: 0x4000001B Delete the object? (y/n) |
QUOTE |
using System; using Server.Engines.Craft; namespace Server.Items { public enum JewelQuality { Low, Regular, Exceptional } public enum GemType { None, StarSapphire, Emerald, Sapphire, Ruby, Citrine, Amethyst, Tourmaline, Amber, Diamond } public abstract class BaseJewel : Item, ICraftable { private AosAttributes m_AosAttributes; private AosElementAttributes m_AosResistances; private AosSkillBonuses m_AosSkillBonuses; private Mobile m_Crafter; private JewelQuality m_Quality; private bool m_PlayerConstructed; private CraftResource m_Resource; private GemType m_GemType; [CommandProperty( AccessLevel.GameMaster )] public Mobile Crafter { get{ return m_Crafter; } set{ m_Crafter = value; InvalidateProperties(); } } [CommandProperty( AccessLevel.GameMaster )] public JewelQuality Quality { get{ return m_Quality; } set{ m_Quality = value; InvalidateProperties(); } } [CommandProperty( AccessLevel.GameMaster )] public bool PlayerConstructed { get{ return m_PlayerConstructed; } set{ m_PlayerConstructed = value; } } [CommandProperty( AccessLevel.GameMaster )] public AosAttributes Attributes { get{ return m_AosAttributes; } set{} } [CommandProperty( AccessLevel.GameMaster )] public AosElementAttributes Resistances { get{ return m_AosResistances; } set{} } [CommandProperty( AccessLevel.GameMaster )] public AosSkillBonuses SkillBonuses { get{ return m_AosSkillBonuses; } set{} } [CommandProperty( AccessLevel.GameMaster )] public CraftResource Resource { get{ return m_Resource; } set{ m_Resource = value; Hue = CraftResources.GetHue( m_Resource ); } } [CommandProperty( AccessLevel.GameMaster )] public GemType GemType { get{ return m_GemType; } set{ m_GemType = value; InvalidateProperties(); } } public override int PhysicalResistance{ get{ return m_AosResistances.Physical; } } public override int FireResistance{ get{ return m_AosResistances.Fire; } } public override int ColdResistance{ get{ return m_AosResistances.Cold; } } public override int PoisonResistance{ get{ return m_AosResistances.Poison; } } public override int EnergyResistance{ get{ return m_AosResistances.Energy; } } public virtual int BaseGemTypeNumber{ get{ return 0; } } public override int LabelNumber { get { if ( m_GemType == GemType.None ) return base.LabelNumber; return BaseGemTypeNumber + (int)m_GemType - 1; } } public virtual int ArtifactRarity{ get{ return 0; } } public BaseJewel( int itemID, Layer layer ) : base( itemID ) { m_AosAttributes = new AosAttributes( this ); m_AosResistances = new AosElementAttributes( this ); m_AosSkillBonuses = new AosSkillBonuses( this ); m_Resource = CraftResource.Iron; m_GemType = GemType.None; Layer = layer; } public override void OnAdded( object parent ) { if ( Core.AOS && parent is Mobile ) { Mobile from = (Mobile)parent; m_AosSkillBonuses.AddTo( from ); int strBonus = m_AosAttributes.BonusStr; int dexBonus = m_AosAttributes.BonusDex; int intBonus = m_AosAttributes.BonusInt; if ( strBonus != 0 || dexBonus != 0 || intBonus != 0 ) { string modName = this.Serial.ToString(); if ( strBonus != 0 ) from.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) ); if ( dexBonus != 0 ) from.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) ); if ( intBonus != 0 ) from.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) ); } from.CheckStatTimers(); } } public override void OnRemoved( object parent ) { if ( Core.AOS && parent is Mobile ) { Mobile from = (Mobile)parent; m_AosSkillBonuses.Remove(); string modName = this.Serial.ToString(); from.RemoveStatMod( modName + "Str" ); from.RemoveStatMod( modName + "Dex" ); from.RemoveStatMod( modName + "Int" ); from.CheckStatTimers(); } } public BaseJewel( Serial serial ) : base( serial ) { } public override void GetProperties( ObjectPropertyList list ) { base.GetProperties( list ); if ( m_Crafter != null ) list.Add( 1050043, m_Crafter.Name ); // crafted by ~1_NAME~ if ( m_Quality == JewelQuality.Exceptional ) list.Add( 1060636 ); // exceptional int prop; if ( (prop = ArtifactRarity) > 0 ) list.Add( 1061078, prop.ToString() ); // artifact rarity ~1_val~ if ( (prop = m_AosAttributes.WeaponDamage) != 0 ) list.Add( 1060401, prop.ToString() ); // damage increase ~1_val~% if ( (prop = m_AosAttributes.DefendChance) != 0 ) list.Add( 1060408, prop.ToString() ); // defense chance increase ~1_val~% if ( (prop = m_AosAttributes.BonusDex) != 0 ) list.Add( 1060409, prop.ToString() ); // dexterity bonus ~1_val~ if ( (prop = m_AosAttributes.EnhancePotions) != 0 ) list.Add( 1060411, prop.ToString() ); // enhance potions ~1_val~% if ( (prop = m_AosAttributes.CastRecovery) != 0 ) list.Add( 1060412, prop.ToString() ); // faster cast recovery ~1_val~ if ( (prop = m_AosAttributes.CastSpeed) != 0 ) list.Add( 1060413, prop.ToString() ); // faster casting ~1_val~ if ( (prop = m_AosAttributes.AttackChance) != 0 ) list.Add( 1060415, prop.ToString() ); // hit chance increase ~1_val~% if ( (prop = m_AosAttributes.BonusHits) != 0 ) list.Add( 1060431, prop.ToString() ); // hit point increase ~1_val~ if ( (prop = m_AosAttributes.BonusInt) != 0 ) list.Add( 1060432, prop.ToString() ); // intelligence bonus ~1_val~ if ( (prop = m_AosAttributes.LowerManaCost) != 0 ) list.Add( 1060433, prop.ToString() ); // lower mana cost ~1_val~% if ( (prop = m_AosAttributes.LowerRegCost) != 0 ) list.Add( 1060434, prop.ToString() ); // lower reagent cost ~1_val~% if ( (prop = m_AosAttributes.Luck) != 0 ) list.Add( 1060436, prop.ToString() ); // luck ~1_val~ if ( (prop = m_AosAttributes.BonusMana) != 0 ) list.Add( 1060439, prop.ToString() ); // mana increase ~1_val~ if ( (prop = m_AosAttributes.RegenMana) != 0 ) list.Add( 1060440, prop.ToString() ); // mana regeneration ~1_val~ if ( (prop = m_AosAttributes.NightSight) != 0 ) list.Add( 1060441 ); // night sight if ( (prop = m_AosAttributes.ReflectPhysical) != 0 ) list.Add( 1060442, prop.ToString() ); // reflect physical damage ~1_val~% if ( (prop = m_AosAttributes.RegenStam) != 0 ) list.Add( 1060443, prop.ToString() ); // stamina regeneration ~1_val~ if ( (prop = m_AosAttributes.RegenHits) != 0 ) list.Add( 1060444, prop.ToString() ); // hit point regeneration ~1_val~ if ( (prop = m_AosAttributes.SpellChanneling) != 0 ) list.Add( 1060482 ); // spell channeling if ( (prop = m_AosAttributes.SpellDamage) != 0 ) list.Add( 1060483, prop.ToString() ); // spell damage increase ~1_val~% if ( (prop = m_AosAttributes.BonusStam) != 0 ) list.Add( 1060484, prop.ToString() ); // stamina increase ~1_val~ if ( (prop = m_AosAttributes.BonusStr) != 0 ) list.Add( 1060485, prop.ToString() ); // strength bonus ~1_val~ if ( (prop = m_AosAttributes.WeaponSpeed) != 0 ) list.Add( 1060486, prop.ToString() ); // swing speed increase ~1_val~% base.AddResistanceProperties( list ); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 2 ); // version writer.WriteEncodedInt( (int) m_Resource ); writer.WriteEncodedInt( (int) m_GemType ); m_AosAttributes.Serialize( writer ); m_AosResistances.Serialize( writer ); m_AosSkillBonuses.Serialize( writer ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 2: { m_Resource = (CraftResource)reader.ReadEncodedInt(); m_GemType = (GemType)reader.ReadEncodedInt(); goto case 1; } case 1: { m_AosAttributes = new AosAttributes( this, reader ); m_AosResistances = new AosElementAttributes( this, reader ); m_AosSkillBonuses = new AosSkillBonuses( this, reader ); if ( Core.AOS && Parent is Mobile ) m_AosSkillBonuses.AddTo( (Mobile)Parent ); int strBonus = m_AosAttributes.BonusStr; int dexBonus = m_AosAttributes.BonusDex; int intBonus = m_AosAttributes.BonusInt; if ( Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0) ) { Mobile m = (Mobile)Parent; string modName = Serial.ToString(); if ( strBonus != 0 ) m.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) ); if ( dexBonus != 0 ) m.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) ); if ( intBonus != 0 ) m.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) ); } if ( Parent is Mobile ) ((Mobile)Parent).CheckStatTimers(); break; } case 0: { m_AosAttributes = new AosAttributes( this ); m_AosResistances = new AosElementAttributes( this ); m_AosSkillBonuses = new AosSkillBonuses( this ); break; } } if ( version < 2 ) { m_Resource = CraftResource.Iron; m_GemType = GemType.None; } } #region ICraftable Members public int OnCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue ) { int i_skill = (int)(from.Skills.ItemID.Value - 100); if (i_skill >= 20 && !(tool is BaseRunicTool)) { int i_numberof = (int)(i_skill/20); int i_lowerend = (int)(i_skill - 30); if (i_lowerend <= 10) i_lowerend = 10; int i_upperend = (int)(i_skill +10); if ( i_upperend >= 100) i_upperend = 100; BaseRunicTool.ApplyAttributesTo((BaseJewel)this, i_numberof, i_lowerend, i_upperend); } if (tool is BaseRunicTool) { int runicminattributes = 0; int runicminintensity = 0; int runicmaxintensity = 0; BaseRunicTool t_tool = tool as BaseRunicTool; string s_runicresource = Convert.ToString(t_tool.Resource); if (s_runicresource == "DullCopper" ) runicminattributes = 2; if (s_runicresource == "DullCopper" ) runicminintensity = 10; if (s_runicresource == "DullCopper" ) runicmaxintensity = 35; if (s_runicresource == "Copper" ) runicminattributes = 2; if (s_runicresource == "Copper" ) runicminintensity = 25; if (s_runicresource == "Copper" ) runicmaxintensity = 50; if (s_runicresource == "Golden" ) runicminattributes = 3; if (s_runicresource == "Golden" ) runicminintensity = 35; if (s_runicresource == "Golden" ) runicmaxintensity = 75; if (s_runicresource == "Agapite" ) runicminattributes = 4; if (s_runicresource == "Agapite" ) runicminintensity = 40; if (s_runicresource == "Agapite" ) runicmaxintensity = 80; if (s_runicresource == "Verite" ) runicminattributes = 6; if (s_runicresource == "Verite" ) runicminintensity = 45; if (s_runicresource == "Verite" ) runicmaxintensity = 90; if (s_runicresource == "Valorite" ) runicminattributes = 7; if (s_runicresource == "Valorite" ) runicminintensity = 50; if (s_runicresource == "Valorite" ) runicmaxintensity = 100; BaseRunicTool.ApplyAttributesTo((BaseJewel)this, runicminattributes, runicminintensity, runicmaxintensity); } Quality = (JewelQuality)quality; if ( makersMark ) Crafter = from; Type resourceType = typeRes; if ( resourceType == null ) resourceType = craftItem.Ressources.GetAt( 0 ).ItemType; Resource = CraftResources.GetFromType( resourceType ); PlayerConstructed = true; CraftContext context = craftSystem.GetContext( from ); if ( context != null && context.DoNotColor ) Hue = 0; if ( 1 < craftItem.Ressources.Count ) { resourceType = craftItem.Ressources.GetAt( 1 ).ItemType; if ( resourceType == typeof( StarSapphire ) ) GemType = GemType.StarSapphire; else if ( resourceType == typeof( Emerald ) ) GemType = GemType.Emerald; else if ( resourceType == typeof( Sapphire ) ) GemType = GemType.Sapphire; else if ( resourceType == typeof( Ruby ) ) GemType = GemType.Ruby; else if ( resourceType == typeof( Citrine ) ) GemType = GemType.Citrine; else if ( resourceType == typeof( Amethyst ) ) GemType = GemType.Amethyst; else if ( resourceType == typeof( Tourmaline ) ) GemType = GemType.Tourmaline; else if ( resourceType == typeof( Amber ) ) GemType = GemType.Amber; else if ( resourceType == typeof( Diamond ) ) GemType = GemType.Diamond; } return 1; } #endregion } } |