CODE |
public override void AddNameProperties( ObjectPropertyList list ) { base.AddNameProperties( list ); if ( Controlled && Commandable ) { #region Mondain's Legacy if ( Backpack is StrongBackpack && Alive && Core.ML ) { if ( TotalWeight == 1 ) list.Add( 1072788, "{0}", 1 ); // Weight: ~1_WEIGHT~ stone else list.Add( 1072789, "{0}", TotalWeight ); // Weight: ~1_WEIGHT~ stones } #endregion if ( Summoned ) list.Add( 1049646 ); // (summoned) else if ( IsBonded ) //Intentional difference (showing ONLY bonded when bonded instead of bonded & tame) list.Add( 1049608 ); // (bonded) else list.Add( 502006 ); // (tame) |
QUOTE |
public override void AddNameProperties( ObjectPropertyList list ) { base.AddNameProperties( list ); #region Mondain's Legacy if ( Backpack is StrongBackpack && Alive && Core.ML ) { if ( TotalWeight == 1 ) list.Add( 1072788, "{0}", 1 ); // Weight: ~1_WEIGHT~ stone else list.Add( 1072789, "{0}", TotalWeight ); // Weight: ~1_WEIGHT~ stones } #endregion if ( Controlled && Commandable ) { if ( Summoned ) list.Add( 1049646 ); // (summoned) else if ( IsBonded ) //Intentional difference (showing ONLY bonded when bonded instead of bonded & tame) list.Add( 1049608 ); // (bonded) else list.Add( 502006 ); // (tame) |