Full Version : Skill Cap changes using XML Spawner
xmlspawner >>Q&A >>Skill Cap changes using XML Spawner


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DazedAndConfused- 11-07-2006
I have a spawner system that increments a player skill if they possess a special skill scroll.

If I use SETONTRIGMOB/skills.magery.value/INC,1 and that increments a capped magery of 120 to a value of 121. That is, I assume it only changes the value not the player cap in that skill.

If I use SETONTRIGMOB/skills.magery.base/INC,1 does that change the magery skill cap by 1 also?

Although I am not sure, I think RunUO 2.0 applies a skill value up to its cap, which is why I am asking.


DreadfullyDespized- 11-09-2006
I would guess instead of base use cap.

because base is the beginning starting skill statment based on the scripts of the runuo server.

ArteGordon- 11-09-2006
to change the cap on a skill refer to

skills.magery.cap

changing base or value will not alter the cap.

DazedAndConfused- 11-09-2006
Thanks guys. Makes it easy.