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xmlspawner >>XMLPoint's Troubleshooting >>Some strange problems


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Messiah- 01-05-2006
I decided to check this xmlpoints... I have read Installation guide. But I have strange problems, just simple example:

I start Deathmatch by Admin account and add 3 participants. We kill each other, but no points are given for kills! And it don't autoressurect in 6 seconds... why? Maybe I didn't configure something? I checked deathmatchgauntlet script and
"private static TimeSpan RespawnTime = TimeSpan.FromSeconds(6);" is 6 seconds and "public bool AutoRes { get { return true; } }" is true.

ArteGordon- 01-05-2006
you just forgot to perform xmlspawner2 installation step #6 that allows kills to be registered by the attachment system (that xmlpoints uses)

From the xmlspawner2 installation notes:

QUOTE

STEP 6: (recommended but not required)
To allow the XmlQuest killtask keywords KILL and KILLNAMED to be applied to players providing a contract kill system, one line must be added to ReportMurderer.cs (Scripts/Gumps/ReportMurderer.cs) as described below (note, you dont have to make this mod if you dont want to, the spawner and other items will work just fine without it, the KILL and KILLNAMED features simply wont work when specifying players as the targets)

around line 64 of ReportMurderer.cs change

Titles.AwardKarma( g, karmaAward, true );

to

Titles.AwardKarma( g, karmaAward, true );
// modification to support XmlQuest Killtasks of players
Server.Items.XmlQuest.RegisterKill( m, g);

Guest- 01-05-2006
QUOTE (ArteGordon @ Jan 5 2006, 03:32 PM)
you just forgot to perform xmlspawner2 installation step #6 that allows kills to be registered by the attachment system (that xmlpoints uses)

Thanks a lot for the help. I really didn't add this code (not forgot). I didn't think, that xmlspawner installation depends on correct work of xmlpoints.

Besides... YOUR XMLPOINTS ARE REALLY COOL! smile.gif

ArteGordon- 01-05-2006
it's easy to miss that requirement in the xmlpoints installation notes.