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using System; using Server; using Server.Misc; using Server.Items; namespace Server.Mobiles { [CorpseName( "a chaos dragoon corpse" )] public class ChaosDragoon : BaseCreature { public CraftResource res; [Constructable] public ChaosDragoon() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.15, 0.4 ) { Name = "a chaos dragoon"; Body = 0x190; Hue = Utility.RandomSkinHue(); SetStr( 176, 225 ); SetDex( 81, 95 ); SetInt( 61, 85 ); SetHits( 176, 225 ); SetDamage( 24, 26 ); SetDamageType( ResistanceType.Physical, 25 ); SetDamageType( ResistanceType.Fire, 25 ); SetDamageType( ResistanceType.Cold, 25 ); SetDamageType( ResistanceType.Energy, 25 ); SetResistance( ResistanceType.Physical, 45, 55 ); SetResistance( ResistanceType.Fire, 15, 25 ); SetResistance( ResistanceType.Cold, 50 ); SetResistance( ResistanceType.Poison, 25, 35 ); SetResistance( ResistanceType.Energy, 25, 35 ); SetSkill( SkillName.Fencing, 77.6, 92.5 ); SetSkill( SkillName.Healing, 60.3, 90.0 ); SetSkill( SkillName.Macing, 77.6, 92.5 ); SetSkill( SkillName.Anatomy, 77.6, 87.5 ); SetSkill( SkillName.MagicResist, 77.6, 97.5 ); SetSkill( SkillName.Swords, 77.6, 92.5 ); SetSkill( SkillName.Tactics, 77.6, 87.5 ); Fame = 5000; Karma = -5000; switch ( Utility.Random( 6 ) ) { case 0: PackItem( new RedScales( Utility.RandomMinMax( 1, 3 ) ) ); break; case 1: PackItem( new YellowScales( Utility.RandomMinMax( 1, 3 ) ) ); break; case 2: PackItem( new BlackScales( Utility.RandomMinMax( 1, 3 ) ) ); break; case 3: PackItem( new GreenScales( Utility.RandomMinMax( 1, 3 ) ) ); break; case 4: PackItem( new WhiteScales( Utility.RandomMinMax( 1, 3 ) ) ); break; case 5: PackItem( new BlueScales( Utility.RandomMinMax( 1, 3 ) ) ); break; } BaseWeapon melee = new Kryss(); switch (Utility.Random( 2 )) { case 0: melee = new Kryss(); break; case 1: melee = new Broadsword(); break; } DragonHelm helm = new DragonHelm(); helm.Resource = res; helm.Movable = false; AddItem( helm ); DragonChest chest = new DragonChest(); chest.Resource = res; chest.Movable = false; AddItem( chest ); DragonArms arms = new DragonArms(); arms.Resource = res; arms.Movable = false; AddItem( arms ); DragonGloves gloves = new DragonGloves(); gloves.Resource = res; gloves.Movable = false; AddItem( gloves ); DragonLegs legs = new DragonLegs(); legs.Resource = res; legs.Movable = false; AddItem( legs ); melee.Movable = false; AddItem( melee ); ChaosShield shield = new ChaosShield(); shield.Movable = false; AddItem( shield ); AddItem( new Shirt() ); AddItem( new Boots() ); int amount = Utility.RandomMinMax( 1, 3 ); switch ( res ) { case CraftResource.BlackScales: AddItem( new BlackScales( amount ) ); break; case CraftResource.RedScales: AddItem( new RedScales( amount ) ); break; case CraftResource.BlueScales: AddItem( new BlueScales( amount ) ); break; case CraftResource.YellowScales: AddItem( new YellowScales( amount ) ); break; case CraftResource.GreenScales: AddItem( new GreenScales( amount ) ); break; case CraftResource.WhiteScales: AddItem( new WhiteScales( amount ) ); break; } new SwampDragon().Rider = this; } public override void GenerateLoot() { AddLoot( LootPack.Rich ); } public override bool AlwaysMurderer{ get{ return true; } } public override bool ShowFameTitle{ get{ return false; } } public override bool HasBreath{ get{ return true; } } public ChaosDragoon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } } |
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Fame = 5000; Karma = -5000; switch ( Utility.Random( 6 ) ) { case 0: PackItem( new RedScales( Utility.RandomMinMax( 1, 3 ) ) ); break; case 1: PackItem( new YellowScales( Utility.RandomMinMax( 1, 3 ) ) ); break; case 2: PackItem( new BlackScales( Utility.RandomMinMax( 1, 3 ) ) ); break; case 3: PackItem( new GreenScales( Utility.RandomMinMax( 1, 3 ) ) ); break; case 4: PackItem( new WhiteScales( Utility.RandomMinMax( 1, 3 ) ) ); break; case 5: PackItem( new BlueScales( Utility.RandomMinMax( 1, 3 ) ) ); break; |
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Fame = 5000; Karma = -5000; switch ( Utility.Random( 6 ) ) { case 0: res = CraftResource.BlackScales; break; case 1: res = CraftResource.RedScales; break; case 2: res = CraftResource.BlueScales; break; case 3: res = CraftResource.YellowScales; break; case 4: res = CraftResource.GreenScales; break; case 5: res = CraftResource.WhiteScales; break; } |