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////////////////////////////////// // v2 // // Scripted by Viago // // www.fallensouls.org // ////////////////////////////////// using System; using System.Collections; using Server; using Server.Mobiles; using Server.Network; using Server.Prompts; using Server.Items; using Server.Guilds; using Server.Gumps; using Server.Targeting; using Server.Commands; namespace Server.Mobiles { public class GMeSystem { public static void Initialize() { CommandSystem.Register( "G", AccessLevel.Owner, new CommandEventHandler( Ex_OnCommand ) ); } public static void Ex_OnCommand( CommandEventArgs args ) { Mobile m = args.Mobile; PlayerMobile from = m as PlayerMobile; if( from != null ) { m.SendMessage ( 66, "Target a Player Mobile to Examine it in detail." ); m.Target = new InternalTarget(); } } private class InternalTarget : Target { public InternalTarget() : base( 18, false, TargetFlags.None ) { } protected override void OnTarget( Mobile from, object target) // Override the protected OnTarget() for our feature { PlayerMobile targeter = from as PlayerMobile; if ( target is PlayerMobile ) { PlayerMobile t = ( PlayerMobile ) target; if ( targeter.AccessLevel == AccessLevel.Owner ) { if ( !t.Alive ) { targeter.SendMessage( "That Is Dead, Can Not Examine it" ); // That item is already blessed } else { targeter.SendGump ( new TermGMeGump( t ) ); } } if ( targeter.AccessLevel == AccessLevel.Seer ) { if ( t.AccessLevel >= AccessLevel.Seer) { targeter.SendMessage( "You Can Not Examine Anyone That Has a Higher Acess Level Than You Do" ); // That item is already blessed } else { targeter.SendGump ( new TermGMeGump( t ) ); } } if ( targeter.AccessLevel == AccessLevel.GameMaster ) { if ( t.AccessLevel >= AccessLevel.GameMaster) { targeter.SendMessage( "You Can Not Examine Anyone That Has a Higher Acess Level Than You Do" ); // That item is already blessed } else { targeter.SendGump ( new TermGMeGump( t ) ); } } if ( targeter.AccessLevel == AccessLevel.Counselor ) { if ( t.AccessLevel >= AccessLevel.Counselor) { targeter.SendMessage( "You Can Not Examine Anyone That Has a Higher Acess Level Than You Do" ); // That item is already blessed } else { targeter.SendGump ( new TermGMeGump( t ) ); } } } else { from.SendMessage( "That is not a valid target." ); } } } public class TermGMeGump : Gump { private PlayerMobile m_from; private double terb; private double terc; private double terd; private double tere; private double terf; private double terg; private double terh; private double teri; private double terj; private double terk; private double terl; private double term; private double tern; private double tero; private double terp; private double terq; private double terr; private double ters; private double tert; private double teru; private double terv; private double terw; private double terx; private double tery; private double terz; private double teraa; private double terab; private double terac; private double terad; private double terae; private double teraf; private double terag; private double terah; private double terai; private double teraj; private double terak; private double teral; private double teram; private double teran; private double terao; private double terap; private double teraq; private double terar; private double teras; private double terat; private double terau; private double terav; private double teraw; private double terax; private double teray; private double teraz; private double teraaa; private double teraab; private double teraac; private double teraad; private double teraae; private double seskill2; private double seskill1; private int str; private int dex; private int kill; private int fame; private int karma; // private int tokens; // activate this ling only if you have my player Mobile private int intl; private int fl; private int fm; public int luck; public bool young; private Map Map; private string ter1; public TermGMeGump( PlayerMobile t) : base( 200, 200 ) { m_from = t; double terb = t.Skills[SkillName.Alchemy].Value; double terc = t.Skills[SkillName.Blacksmith].Value; double terd = t.Skills[SkillName.Cartography].Value; double tere = t.Skills[SkillName.Carpentry].Value; double terf = t.Skills[SkillName.Cooking].Value; double terg = t.Skills[SkillName.Fletching].Value; double terh = t.Skills[SkillName.Inscribe].Value; double teri = t.Skills[SkillName.Tailoring].Value; double terj = t.Skills[SkillName.Tinkering].Value; double terk = t.Skills[SkillName.Discordance].Value; double terl = t.Skills[SkillName.Musicianship].Value; double term = t.Skills[SkillName.Peacemaking].Value; double tern = t.Skills[SkillName.Provocation].Value; double ters = t.Skills[SkillName.Chivalry].Value; double tert = t.Skills[SkillName.EvalInt].Value; double teru = t.Skills[SkillName.Magery].Value; double terv = t.Skills[SkillName.MagicResist].Value; double terw = t.Skills[SkillName.Meditation].Value; double terx = t.Skills[SkillName.Necromancy].Value; double tery = t.Skills[SkillName.SpiritSpeak].Value; double terz = t.Skills[SkillName.Camping].Value; double teraa = t.Skills[SkillName.Fishing].Value; double terab = t.Skills[SkillName.Focus].Value; double terac = t.Skills[SkillName.Healing].Value; double terad = t.Skills[SkillName.Herding].Value; double terae = t.Skills[SkillName.Lockpicking].Value; double teraf = t.Skills[SkillName.Lumberjacking].Value; double terag = t.Skills[SkillName.Mining].Value; double terah = t.Skills[SkillName.Snooping].Value; double terai = t.Skills[SkillName.Veterinary].Value; double teraj = t.Skills[SkillName.Archery].Value; double terak = t.Skills[SkillName.Fencing].Value; double teral = t.Skills[SkillName.Macing].Value; double teram = t.Skills[SkillName.Parry].Value; double teran = t.Skills[SkillName.Swords].Value; double terao = t.Skills[SkillName.Tactics].Value; double terap = t.Skills[SkillName.Wrestling].Value; double teraq = t.Skills[SkillName.AnimalTaming].Value; double terar = t.Skills[SkillName.Begging].Value; double teras = t.Skills[SkillName.DetectHidden].Value; double terat = t.Skills[SkillName.Hiding].Value; double terau = t.Skills[SkillName.RemoveTrap].Value; double terav = t.Skills[SkillName.Poisoning].Value; double teraw = t.Skills[SkillName.Stealing].Value; double terax = t.Skills[SkillName.Stealth].Value; double teray = t.Skills[SkillName.Tracking].Value; double teraz = t.Skills[SkillName.Anatomy].Value; double teraaa = t.Skills[SkillName.AnimalLore].Value; double teraab = t.Skills[SkillName.ArmsLore].Value; double teraac = t.Skills[SkillName.Forensics].Value; double teraad = t.Skills[SkillName.ItemID].Value; double teraae = t.Skills[SkillName.TasteID].Value; double seskill1 = t.Skills[SkillName.Ninjitsu].Value; double seskill2 = t.Skills[SkillName.Bushido].Value; int luck = t.Luck; int str = t.Str; // int tokens = t.Tokens; // activate this ling only if you have my player Mobile int fame = t.Fame; int karma = t.Karma; bool young = t.Young; int kill = t.Kills; int dex = t.Dex; int intl = t.Int; int fl = t.Followers; int fm = t.FollowersMax; Map map = t.Map; ter1 = t.Name; this.Closable=true; this.Disposable=false; this.Dragable=true; this.Resizable=false; this.AddPage(0); //int line = 0; this.AddBackground(0, 33, 514, 440, 9270); this.AddBackground( 0, 480, 514, 70, 9270); this.AddLabel(205, 48, 1271, ter1 ); this.AddLabel(200, 490, 55, "Pets");this.AddLabel(280, 490, 55, fl.ToString() ); this.AddLabel(28, 490, 55, "Map");this.AddLabel(88, 490, 55, map.ToString() ); this.AddLabel(350, 490, 55, "Luck");this.AddLabel(400, 490, 55, luck.ToString() ); if ( t.Young == true ) { this.AddLabel(350, 505, 600, "Young Player"); } //this.AddLabel(350, 520, 88, "Tokens");this.AddLabel(400, 520, 88, tokens.ToString() ); // activate this ling only if you have my player Mobile if ( t.Kills >= 0 ) { this.AddLabel(200, 520, 55, "Kills");this.AddLabel(280, 520, 33, kill.ToString() ); } this.AddLabel(200, 505, 55, "Karma");this.AddLabel(280, 505, 55, karma.ToString() ); this.AddLabel(28, 505, 55, "Fame");this.AddLabel(88, 505, 55, fame.ToString() ); if ( t.Criminal == true ) { this.AddLabel(58, 520, 33, "Criminal"); } if ( t.AccessLevel == AccessLevel.Administrator ) { this.AddLabel(200, 68, 33, "Administrator"); } else if ( t.AccessLevel == AccessLevel.GameMaster ) { this.AddLabel(200, 68, 798, "GameMaster"); } else if ( t.AccessLevel == AccessLevel.Seer ) { this.AddLabel(200, 68, 99, "Seer"); } else if ( t.AccessLevel == AccessLevel.Counselor ) { this.AddLabel(200, 68, 88, "Counselor"); } else if ( t.AccessLevel == AccessLevel.Player ) { this.AddLabel(200, 68, 1150, "Player"); } else { this.AddLabel(200, 68, 1150, "Player"); } this.AddLabel(350, 108, 55, "Bushido");this.AddLabel(440, 108, 55, seskill2.ToString() ); this.AddLabel(28, 48, 55, "Ninjitsu");this.AddLabel(114, 48, 55, seskill1.ToString() ); this.AddLabel(28, 68, 55, "Fletching");this.AddLabel(114, 68, 55, terg.ToString() ); this.AddLabel(28, 88, 55, "Inscribe");this.AddLabel(114, 88, 55, terh.ToString() ); this.AddLabel(28, 108, 55, "Tailoring");this.AddLabel(114, 108, 55, teri.ToString() ); this.AddLabel(28, 128, 55, "Tinkering");this.AddLabel(114, 128, 55, terj.ToString() ); this.AddLabel(28, 148, 55, "Discordance");this.AddLabel(114, 148, 55, terk.ToString() ); this.AddLabel(28, 168, 55, "Alchemy");this.AddLabel(114, 168, 55, terb.ToString() ); this.AddLabel(28, 188, 55, "Musicianship");this.AddLabel(114, 188, 55, terl.ToString() ); this.AddLabel(28, 208, 55, "Peacemaking");this.AddLabel(114, 208, 55, term.ToString() ); this.AddLabel(28, 228, 55, "Provocation");this.AddLabel(114, 228, 55, tern.ToString() ); this.AddLabel(28, 248, 55, "Chivalry");this.AddLabel(114, 248, 55, ters.ToString() ); this.AddLabel(28, 268, 55, "Blacksmith");this.AddLabel(114, 268, 55, terc.ToString() ); this.AddLabel(28, 288, 55, "EvalInt");this.AddLabel(114, 288, 55, tert.ToString() ); this.AddLabel(28, 308, 55, "Magery");this.AddLabel(114, 308, 55, teru.ToString() ); this.AddLabel(28, 328, 55, "MagicResist");this.AddLabel(114, 328, 55, terv.ToString() ); this.AddLabel(28, 368, 55, "Cartography");this.AddLabel(114, 368, 55, terd.ToString() ); this.AddLabel(28, 348, 55, "Meditation");this.AddLabel(114, 348, 55, terw.ToString() ); this.AddLabel(28, 388, 55, "Necromancy");this.AddLabel(114, 388, 55, terx.ToString() ); this.AddLabel(28, 408, 55, "SpiritSpeak");this.AddLabel(114, 408, 55, tery.ToString() ); this.AddLabel(200, 408, 55, "Camping");this.AddLabel(280, 408, 55, terz.ToString() ); this.AddLabel(200, 388, 55, "Fishing");this.AddLabel(280, 388, 55, teraa.ToString() ); this.AddLabel(200, 108, 55, "Focus");this.AddLabel(280, 108, 55, terab.ToString() ); this.AddLabel(200, 128, 55, "Healing");this.AddLabel(280, 128, 55, terac.ToString() ); this.AddLabel(200, 148, 55, "Herding");this.AddLabel(280, 148, 55, terad.ToString() ); this.AddLabel(200, 188, 55, "Lockpicking");this.AddLabel(280, 188, 55, terae.ToString() ); this.AddLabel(200, 208, 55, "Lumberjacking");this.AddLabel(280, 208, 55, teraf.ToString() ); this.AddLabel(200, 228, 55, "Mining");this.AddLabel(280, 228, 55, terag.ToString() ); this.AddLabel(200, 248, 55, "Snooping");this.AddLabel(280, 248, 55, terah.ToString() ); this.AddLabel(200, 288, 55, "Veterinary");this.AddLabel(280, 288, 55, terai.ToString() ); this.AddLabel(200, 308, 55, "Archery");this.AddLabel(280, 308, 55, teraj.ToString() ); this.AddLabel(200, 328, 55, "Fencing");this.AddLabel(280, 328, 55, terak.ToString() ); this.AddLabel(200, 348, 55, "Macing");this.AddLabel(280, 348, 55, teral.ToString() ); this.AddLabel(200, 268, 55, "Parry");this.AddLabel(280, 268, 55, teram.ToString() ); this.AddLabel(200, 368, 55, "Swords");this.AddLabel(280, 368, 55, teran.ToString() ); this.AddLabel(200, 168, 55, "Carpentry");this.AddLabel(280, 168, 55, tere.ToString() ); this.AddLabel(350, 388, 55, "Tactics");this.AddLabel(440, 388, 55, terao.ToString() ); this.AddLabel(350, 408, 55, "Wrestling");this.AddLabel(440, 408, 55, terap.ToString() ); this.AddLabel(350, 128, 55, "AnimalTaming");this.AddLabel(440, 128, 55, teraq.ToString() ); this.AddLabel(350, 148, 55, "Begging");this.AddLabel(440, 148, 55, terar.ToString() ); this.AddLabel(350, 168, 55, "DetectHidden");this.AddLabel(440, 168, 55, teras.ToString() ); this.AddLabel(350, 188, 55, "Hiding");this.AddLabel(440, 188, 55, terat.ToString() ); this.AddLabel(350, 208, 55, "RemoveTrap");this.AddLabel(440, 208, 55, terau.ToString() ); //this.AddLabel(350, 228, 55, "Poisoning");this.AddLabel(440, 228, 55, terav.ToString() ); this.AddLabel(350, 248, 55, "Poisoning");this.AddLabel(440, 248, 55, terav.ToString() ); this.AddLabel(350, 268, 55, "Stealing");this.AddLabel(440, 268, 55, teraw.ToString() ); this.AddLabel(350, 288, 55, "Stealth");this.AddLabel(440, 288, 55, terax.ToString() ); this.AddLabel(350, 308, 55, "Tracking");this.AddLabel(440, 308, 55, teray.ToString() ); this.AddLabel(350, 328, 55, "Anatomy");this.AddLabel(440, 328, 55, teraz.ToString() ); this.AddLabel(350, 348, 55, "AnimalLore");this.AddLabel(440, 348, 55, teraaa.ToString() ); this.AddLabel(350, 368, 55, "ArmsLore");this.AddLabel(440, 368, 55, teraab.ToString() ); this.AddLabel(350, 428, 55, "Forensics");this.AddLabel(440, 428, 55, teraac.ToString() ); this.AddLabel(200, 428, 55, "ItemID");this.AddLabel(280, 428, 55, teraad.ToString() ); this.AddLabel(200, 88, 55, "TasteID");this.AddLabel(280, 88, 55, teraae.ToString() ); this.AddLabel(28, 428, 55, "Cooking");this.AddLabel(114, 428, 55, terf.ToString() ); this.AddLabel(350, 48, 600, "Str");this.AddLabel(440, 48, 600, str.ToString() ); this.AddLabel(350, 65, 600, "Dex");this.AddLabel(440, 65, 600, dex.ToString() ); this.AddLabel(350, 85, 600, "Int");this.AddLabel(440, 85, 600, intl.ToString() ); } public override void OnResponse( NetState state, RelayInfo info ) //Function for GumpButtonType.Reply Buttons { switch ( info.ButtonID ) { case 4: // Props { break; } case 5: // Go to { break; } case 6: // Get { break; } } } } } } //} |