CODE |
public override void AddNameProperties( ObjectPropertyList list ) { if (AccessLevel == AccessLevel.Player) { if (m_Kills > 0) list.Add(1060660, "Kills\t{0}", m_Kills); else list.Add(1060660, "Deaths\t0"); if (m_Deaths > 0) list.Add(1060661, "Deaths\t{0}", m_Deaths); else list.Add(1060661, "Deaths\t0"); } base.AddNameProperties( list ); if ( PvpPointSystem.EnablePointSystem == true && PvpPointSystem.EnableRankSystem == true ) { if ( m_PvpRank != null ) { if ( AccessLevel == AccessLevel.Player ) list.Add( 1060660, "Pvp Rank\t{0}", m_PvpRank ); else if ( PvpPointSystem.EnableStaffRank == true ) list.Add( 1060660, "Pvp Rank\t{0}", m_PvpRank ); } else { if ( AccessLevel == AccessLevel.Player ) list.Add( 1060660, "Pvp Rank\tNewbie" ); else if ( PvpPointSystem.EnableStaffRank == true ) list.Add( 1060660, "Pvp Rank\tNewbie" ); } } } public override void GetProperties( ObjectPropertyList list ) { |
QUOTE |
public override void AddNameProperties( ObjectPropertyList list ) { base.AddNameProperties( list ); if (AccessLevel == AccessLevel.Player) { if (m_Kills > 0) list.Add(1060660, "Kills\t{0}", m_Kills); else list.Add(1060660, "Kills\t0"); if (m_Deaths > 0) list.Add(1060661, "Deaths\t{0}", m_Deaths); else list.Add(1060661, "Deaths\t0"); } |
CODE |
public override void AddNameProperties( ObjectPropertyList list ) { base.AddNameProperties( list ); if (AccessLevel == AccessLevel.Player) { if (m_Kills2 > 0) list.Add(1060660, "Kills2\t{0}", m_Kills2); else list.Add(1060660, "Kills2\t0"); if (m_Deaths > 0) list.Add(1060661, "Deaths\t{0}", m_Deaths); else list.Add(1060661, "Deaths\t0"); } |
QUOTE |
public override void AddNameProperties( ObjectPropertyList list ) { base.AddNameProperties( list ); list.Add(1070722, "Kills {0} / Deaths {1}", Kills, Deaths); } |