QUOTE (Rocko @ August 11, 2006 09:10 pm) |
I am new to XmlSpawners and the addons, but they look so tempting and promising that I decided I have to learn them and know how to use them. Maybe a dumb question but here is my first post with a question: How does the XmlFaction work together with the already existing system where there are only the good/neutrul/evil standings? Or it actually replaces them? Say if I install this system on a RunUO 2.0 distro, do I still start as a default target for an orc? What controls the starting faction standing, and more important how the aggressive behavior are decided? If I keep gaining faction standing with dragons, will it be at some point they will stop attacking me? Also will the mobs in the same faction helping each other when they saw one of their "family members" got attacked by someone with already has good standing with them? I guess I am really curious how different is this fraction system with that of, say, Everquest? Much thanks to who can share some insights, and thank you Arte for making such a great set of systems! Rocko |
QUOTE (Rocko @ August 11, 2006 09:28 pm) |
Now that's what I call a QUICK reply and complete answer!!! Thanks you so much Arte. It's good to know a high positive standing stops the mob to attack eventually. I am thinking about a server where a player could eventually become a family member of a dragon group by keep doing the dragons favor. So this seems totally allow that to happen. Just to double check I understand it correctly, the positive standing will eventually flip the aggro logic, instead of just saturate the aggro time to a very large number right? Which means I could idle among a group of dragon forever and they wont one day realize, ha, there is a piece of meat... Btw it would be fun to add the chain aggro in the AI. ![]() |
CODE |
static int maxFaction = 25000; // this sets the faction level above which mobs will no longer acquire the target |