CODE |
DropItem( new TreasureMap( level + 1, ( Utility.RandomBool() ? Map.Felucca : Map.Trammel ) ) ); |
CODE |
DropItem( new TreasureMap( level + 1, ( Utility.RandomBool() ? Map.Felucca : Map.Felucca ) ) ); |
CODE |
public static void Fill( LockableContainer cont, int level ) { cont.Movable = false; cont.Locked = true; if ( level == 0 ) { cont.LockLevel = 0; // Can't be unlocked cont.DropItem( new Gold( Utility.RandomMinMax( 50, 100 ) ) ); if ( Utility.RandomDouble() < 0.75 ) cont.DropItem( new TreasureMap( 0, Map.Trammel ) ); } |
CODE |
public static void Fill( LockableContainer cont, int level ) { cont.Movable = false; cont.Locked = true; if ( level == 0 ) { cont.LockLevel = 0; // Can't be unlocked cont.DropItem( new Gold( Utility.RandomMinMax( 50, 100 ) ) ); if ( Utility.RandomDouble() < 0.75 ) cont.DropItem( new TreasureMap( 0, Map.Felucca ) ); |