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using System; namespace Server.Items { public class Gunclip : Item, ICommodity { string ICommodity.Description { get { return String.Format( Amount == 1 ? "{0} gunclip" : "{0} gunclips", Amount ); } } [Constructable] public Gunclip() : this( 1 ) { } [Constructable] public Gunclip( int amount ) : base( 0xAFC ) { Stackable = true; Weight = 0.1; Amount = amount; } public Gunclip( Serial serial ) : base( serial ) { } public override Item Dupe( int amount ) { return base.Dupe( new Gunclip( amount ), amount ); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } } |
CODE |
public override Item Dupe( int amount ) { return base.Dupe( new Gunclip( amount ), amount ); } |