Full Version : Shifting Mobiles
xmlspawner >>Troubleshooting >>Shifting Mobiles


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jumpnjahosofat- 04-14-2007
First of...Great scripts. I don't know how shards ran without them. smile.gif I do have a problem though. I have alot of xmlspawners on my shard with large spawnranes. The homerange is set to 10 on all of them. I did this so that I could spawn large areas without having to use so many xmlspawners. My problem is that when a player enters the spawnrange, the mobiles begin shifting towards the player. They just appear right around them...usually within 5 to 10 blocks. Has anyone else seen a problem like this?

ArteGordon- 04-15-2007
One possibility is if you have set the HomeRange to 10 and you have set HomeRangeIsRelative to false, then you spawns will all tend to wander from whereever they were originally spawned back to the home location which will be 10 tiles from the spawner.
You would only tend to see this with players around since that is when the AI is active if you have PlayerRangeSensitive on your creatures set to true (the default) and so that is when they would be moving.

The only thing that might cause spawns to appear when players were nearby would be if they were set up with SmartSpawning set to true, or they were actually player triggered (ProximityRange set to zero or greater).